Joraan Adenard.2061 Posted August 30, 2018 Share Posted August 30, 2018 It has been trend lately to introduce important Guild Wars 1 landmarks into story instances. The two most recent ones are Fahranur and Gandara. Although revisiting them during key moments of GW2 feels right, it is a shame that those iconic places remain inaccesible outside of those story instances. I, for one, would love to be able to walk into an open-world version of those two iconic places without having to go through dialogues and tasks that I have already done. What is the point of clearing those places of corruption if there is no follow-up ? Link to comment Share on other sites More sharing options...
Dante.1763 Posted August 30, 2018 Share Posted August 30, 2018 Claw island would be neat to go back to also..or well..any unique to the story area ;-; For gandara can we have that stupid sewer grate opened so we can explore the inside again, would be neat. Link to comment Share on other sites More sharing options...
Agent Noun.7350 Posted August 30, 2018 Share Posted August 30, 2018 When I read "explorable" here it made me think of the old "explorable mode" dungeons, which could also be a good use of old story instances. I suggested this in another thread, but creating new PvE scenarios that use old, unused maps is a great way to both reuse those maps and introduce some more group PvE content outside of fractals. Link to comment Share on other sites More sharing options...
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