Zero Solstice.9754 Posted September 30, 2017 Share Posted September 30, 2017 For the sake of better design, I'd like to try to move this trait from being inconsistent and selfish into more of the realm of team-friendly and distinct. In PvP modes, Spiteful Spirit is simply always a better trait, and in PvE Close to Death is less consistent than other class' modifiers, and is also personal only. I think I would like to see the trait move more into the public realm in order to help Necromancer in the PvE department, while still maintaining the flavor of becoming stronger when the enemy is weaker. Roughly, I would like to see the trait become: Close to Death: You and your allies gain +100 Power and +100 Ferocity while in combat. When you strike a foe below 50% health, this effect doubles for 6 seconds. This bonus refreshes in duration each hit. Radius: 600 In Combat Only Number of Targets: 5 Thoughts and opinions always welcome. Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted September 30, 2017 Share Posted September 30, 2017 The numbers may need adjusting but the idea is great. Link to comment Share on other sites More sharing options...
Zero Solstice.9754 Posted September 30, 2017 Author Share Posted September 30, 2017 > @Lahmia.2193 said: > The numbers may need adjusting but the idea is great. Yeah, the numbers are very rough, but the concept is that it still maintains the Necromancer thematic of power growth while still averaging out to the +150 stats that every other class gives with their auras. Link to comment Share on other sites More sharing options...
Drarnor Kunoram.5180 Posted September 30, 2017 Share Posted September 30, 2017 > @"Zero Solstice.9754" said: > For the sake of better design, I'd like to try to move this trait from being inconsistent and selfish into more of the realm of team-friendly and distinct. In PvP modes, Spiteful Spirit is simply always a better trait, and in PvE Close to Death is less consistent than other class' modifiers, and is also personal only. Close to Death is identical to modifiers on multiple classes. Link to comment Share on other sites More sharing options...
Zero Solstice.9754 Posted September 30, 2017 Author Share Posted September 30, 2017 > @"Drarnor Kunoram.5180" said: > > @"Zero Solstice.9754" said: > > For the sake of better design, I'd like to try to move this trait from being inconsistent and selfish into more of the realm of team-friendly and distinct. In PvP modes, Spiteful Spirit is simply always a better trait, and in PvE Close to Death is less consistent than other class' modifiers, and is also personal only. > > Close to Death is identical to modifiers on multiple classes. Most other classes have modifiers that are dependent on something more controllable, such as being above a certain HP%. Also, Close to Death is poor against everything less than a Champion, while other classes are more consistent across the board. Link to comment Share on other sites More sharing options...
Dadnir.5038 Posted September 30, 2017 Share Posted September 30, 2017 Well, I'd rather see it improve shroud skills damage by 20%. Link to comment Share on other sites More sharing options...
KrHome.1920 Posted September 30, 2017 Share Posted September 30, 2017 > @"Zero Solstice.9754" said: > > @"Drarnor Kunoram.5180" said: > > > @"Zero Solstice.9754" said: > > > For the sake of better design, I'd like to try to move this trait from being inconsistent and selfish into more of the realm of team-friendly and distinct. In PvP modes, Spiteful Spirit is simply always a better trait, and in PvE Close to Death is less consistent than other class' modifiers, and is also personal only. > > > > Close to Death is identical to modifiers on multiple classes. > > Most other classes have modifiers that are dependent on something more controllable, such as being above a certain HP%. Also, Close to Death is poor against everything less than a Champion, while other classes are more consistent across the board. No, it is good in some PvP scenarios as well. On burst builds that maximize Chill of Death usage it's pretty good as it kicks in when Chill of Death and Chilling Nova proc - especially against Thieves or Dragonhunters which are as good as dead when they fall under 50% HP and get struck. Spiteful Spirit can be blocked/evaded - this massive hit can't. With this mindset it is no surprise why everyone states things like Thieves counter Reaper (which is not true thanks to traits like Close to Death). The stuff you ask for should be baseline for Reaper - ANet had the chance as they changed Cold Shoulder to a 10% damage buff. This buff should have been for the whole team. Link to comment Share on other sites More sharing options...
Zero Solstice.9754 Posted September 30, 2017 Author Share Posted September 30, 2017 > @KrHome.1920 said: > > @"Zero Solstice.9754" said: > > > @"Drarnor Kunoram.5180" said: > > > > @"Zero Solstice.9754" said: > > > > For the sake of better design, I'd like to try to move this trait from being inconsistent and selfish into more of the realm of team-friendly and distinct. In PvP modes, Spiteful Spirit is simply always a better trait, and in PvE Close to Death is less consistent than other class' modifiers, and is also personal only. > > > > > > Close to Death is identical to modifiers on multiple classes. > > > > Most other classes have modifiers that are dependent on something more controllable, such as being above a certain HP%. Also, Close to Death is poor against everything less than a Champion, while other classes are more consistent across the board. > No, it is good in some PvP scenarios as well. On burst builds that maximize Chill of Death usage it's pretty good as it kicks in when Chill of Death and Chilling Nova proc - especially against Thieves or Dragonhunters which are as good as dead when they fall under 50% HP and get struck. Spiteful Spirit can be blocked/evaded - this massive hit can't. > > With this mindset it is no surprise why everyone states things like Thieves counter Reaper (which is not true thanks to traits like Close to Death). > > The stuff you ask for should be baseline for Reaper - ANet had the chance as they changed Cold Shoulder to a 10% damage buff. This buff should have been for the whole team. Thief _does_ counter Reaper, simply by nature of their mobility and evasion. It's a doable fight, but it's definitely not in your favor. Close to Death is good in few PvP scenarios where Spiteful Spirit isn't just as good or better. Spiteful Spirit gives you instantaneous ranged AoE damage, boon control, has synergy with Blighter's Boon, and is always there. Close to Death is more inconsistent, is on a per-target basis, and while it has potential for some good burst it also relies on a number of things going right. I can get behind running CtD if you're running Chilling Nova instead of Relentless Pursuit and Reaper's Onslaught instead of Blighter's Boon, but otherwise I don't think it's worth giving up Spiteful Spirit. Link to comment Share on other sites More sharing options...
Aceofsppades.6873 Posted October 3, 2017 Share Posted October 3, 2017 > @"Zero Solstice.9754" said: > > @"Drarnor Kunoram.5180" said: > > > @"Zero Solstice.9754" said: > > > For the sake of better design, I'd like to try to move this trait from being inconsistent and selfish into more of the realm of team-friendly and distinct. In PvP modes, Spiteful Spirit is simply always a better trait, and in PvE Close to Death is less consistent than other class' modifiers, and is also personal only. > > > > Close to Death is identical to modifiers on multiple classes. > > Most other classes have modifiers that are dependent on something more controllable, such as being above a certain HP%. Also, Close to Death is poor against everything less than a Champion, while other classes are more consistent across the board. there are litterally three identical traits on other classes. And what do you mean inconsistent? It's either on or it's not in a very clear way. > Also, Close to Death is poor against everything less than a Champion, In one no one gives a shit about anything less than a champion. Link to comment Share on other sites More sharing options...
MelGT.8326 Posted October 3, 2017 Share Posted October 3, 2017 > @"Drarnor Kunoram.5180" said: > Close to Death is identical to modifiers on multiple classes. And it's boring af on multiple classes. They reworked a lot of the fall damage traits to give them interesting effects, I think they should look at these ones next as well. I like this idea. Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted October 3, 2017 Share Posted October 3, 2017 > @MelGT.8326 said: > > @"Drarnor Kunoram.5180" said: > > Close to Death is identical to modifiers on multiple classes. > > And it's boring af on multiple classes. They reworked a lot of the fall damage traits to give them interesting effects, I think they should look at these ones next as well. I like this idea. Sometimes boring is better. What i'd do for more boring +x% damage traits on necromancer, considering that is what we lack to do viable power dps. As I said before I like the idea, but after some thought it would be better off as a different trait altogether. Link to comment Share on other sites More sharing options...
Vitali.5039 Posted October 3, 2017 Share Posted October 3, 2017 > @"Zero Solstice.9754" said: > Thoughts and opinions always welcome. If Necromancer's Power builds can't have good modifiers or dps it should at least bring some required offensive support. I like it. Link to comment Share on other sites More sharing options...
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