Lahmia.2193 Posted September 30, 2017 Share Posted September 30, 2017 Pretty simple change. Currently the trait causes your next Manifest Sand Shade to burn after you cast a Punishment skill. Instead make it burn after you cast a Shade skill (edit: after you cast a punishment - so just allow it on all f skills instead of just f1). Link to comment Share on other sites More sharing options...
Wintermute.5408 Posted October 1, 2017 Share Posted October 1, 2017 This would kill off punishments in PVE completely. Which may or may not be a good thing. Question is - why? Link to comment Share on other sites More sharing options...
Exqq.7451 Posted October 1, 2017 Share Posted October 1, 2017 I would say make it so after casting a Punishment skill your next Shade skill causes burning? Link to comment Share on other sites More sharing options...
Sublimatio.6981 Posted October 1, 2017 Share Posted October 1, 2017 i would like it to just cause burning on the punishment skill usage. it feels uncomfortable to have to sync punishment skills with sand shade summons when you need to upkeep a dps rotation. also on a side note i would like the serpent thingy punishment skill to be changed to something less useless and have trail of anguish increased burn stacks (2 or 3, pls), since the total dps from it right now is about the same as shadow fiend autoattacking or using CPC. there is no real definition for some punishment skills. Link to comment Share on other sites More sharing options...
Lahmia.2193 Posted October 1, 2017 Author Share Posted October 1, 2017 Oh ya, still include the burn after punishment skill, but change it to shade skill instead of manifest sand shade. Sorry for the bad wording. Link to comment Share on other sites More sharing options...
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