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New instabilities improvements


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I rly like new instabilities (except one),they reward good playing, but I wonder on your thoughts, how can they get improved.

My first thought would be to deal dmg to bosses on reflecting "we bleed fire".

And just change slippery so it can award us anyhow, cuz atm it's just a big pain for most players.

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Personally don't have many suggestions in mind, there will probably be some tweaking in numbers done once there is objectively enough feedback data on the instabilities anyway.

 

Just really wanted to point out if 'we bleed fire' can truly reflect damage back to the source you might see a repeat of how people used to reflect Lupicus to instant death using critical multipliers on fractal bosses, since fireball damage from champions and legendaries are already scaled up to begin with.

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