ProverbsofHell.2307 Posted January 23, 2019 Share Posted January 23, 2019 First I propose Full Counter in WvW/PvP should have it's damage increased. Restore the original damage prior to what it was before the latest nerf, and instead of a 66% damage reduction, make it a 33% damage reduction. Then remove the damage modifier on revenge counter trait, and make the trait so Full Counter also removes boons (2-3). Link to comment Share on other sites More sharing options...
Zero.3871 Posted January 24, 2019 Share Posted January 24, 2019 when full counte removes 3 boons (for example protection) and your dmg get increased by 33% by that. you would do the same dmg to your opponents like before PLUS 2 additional boons are ripped. seems for me that your Change would make FC even more OP as it was before this nerf. you should know, thats not the function nerfs have, to make skills stronger... you know? Link to comment Share on other sites More sharing options...
TheBravery.9615 Posted January 24, 2019 Share Posted January 24, 2019 Someone recommended to just have it scale off the attack it countered so it can be less of a "walk into aoe and trigger" kind of attack. All good ideas, but unfortunately Anet only implements bad ideas. Link to comment Share on other sites More sharing options...
Kiroshima.8497 Posted January 24, 2019 Share Posted January 24, 2019 Instead of giving the damage back, I'd say make Full Counter upgrade your next Burst Skill by 1 tier. In fact, make it so you can hold on to said buff and get all the way to level 3 burst if you want to, so you can choose between quick level 2s, or save up for a level 3. This way Full Counter gives back damage without being a "walk into aoe" or "the more allies the less skill there is in avoiding full counter damage" since you can just watch for the next burst skill instead. Also give it Removes 2 Boons by default. Link to comment Share on other sites More sharing options...
borgs.6103 Posted January 28, 2019 Share Posted January 28, 2019 How about: "When you successfully countered a skill, you get "Vision" (100% crit chance for 3 seconds like the sigil)? Since they don't want the skill itself to have reasonable damage, make it at least reward some of that damage back from smart gameplay. It fits the Spellbreaker lore, it's not overpowered, it has counterplay (people can just avoid you for 3 seconds), and rewards good play (You have to be smart to time your hard CCs to take full advantage of that 3 seconds). Link to comment Share on other sites More sharing options...
Shadowcat.2680 Posted January 28, 2019 Share Posted January 28, 2019 Full Counter already has boon rip built in through Dispelling Force. Link to comment Share on other sites More sharing options...
ProverbsofHell.2307 Posted January 28, 2019 Author Share Posted January 28, 2019 > @"Shadowcat.2680" said: > Full Counter already has boon rip built in through Dispelling Force. POTENTIALLY... if the person gets CC'd. It's not enough for zerg play. Link to comment Share on other sites More sharing options...
DanAlcedo.3281 Posted January 28, 2019 Share Posted January 28, 2019 What about a range increase in WvW? So you can easier hit enemies without having to go „balls deep“. Link to comment Share on other sites More sharing options...
Cloud Windfoot Omega.7485 Posted January 28, 2019 Share Posted January 28, 2019 > @"DanAlcedo.3281" said: > What about a range increase in WvW? > So you can easier hit enemies without having to go „balls deep“. i think it should be a skills whrre you should have to go balls deep, the problem simply is that its not worth going balls deep because of the stupid nerfs anymore. Link to comment Share on other sites More sharing options...
Shadowcat.2680 Posted January 28, 2019 Share Posted January 28, 2019 > @"ProverbsofHell.2307" said: > > @"Shadowcat.2680" said: > > Full Counter already has boon rip built in through Dispelling Force. > > POTENTIALLY... if the person gets CC'd. It's not enough for zerg play. The potential is there regardless. Anet also has a history of lowering damage when they add more boon rip to a skill, e.g. Break Enchantments. You might get your traited boon rip with the trade-off that FC now does 50% of its current damage when traited with that trait. Link to comment Share on other sites More sharing options...
Red Haired Savage.5430 Posted January 28, 2019 Share Posted January 28, 2019 > @"Shadowcat.2680" said: > > @"ProverbsofHell.2307" said: > > > @"Shadowcat.2680" said: > > > Full Counter already has boon rip built in through Dispelling Force. > > > > POTENTIALLY... if the person gets CC'd. It's not enough for zerg play. > > The potential is there regardless. Anet also has a history of lowering damage when they add more boon rip to a skill, e.g. Break Enchantments. You might get your traited boon rip with the trade-off that FC now does 50% of its current damage when traited with that trait. With the amount of stability being used there is very little potential for dispelling force, it almost might as well not exist. Link to comment Share on other sites More sharing options...
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