The Lag.9742 Posted February 2, 2019 Share Posted February 2, 2019 HI! something it came out while chatting with some guildies, why not crafting (sort of speak) diferent types of npc, that walk around, and do just iddel animationes that we can place in the halls so they don't look so much like a ghost town. I think that would add a little life to guild halls Link to comment Share on other sites More sharing options...
hugo.4705 Posted February 4, 2019 Share Posted February 4, 2019 Yeah, was said again and again. But sadly we don't have any guild hall dev team. It's already a mess with decos... I suspect some devs of creating new decos on their free time. So npcs? Mouelf, we firstly need a team to work on that. Awesome idea. Link to comment Share on other sites More sharing options...
Ok I Did It.2854 Posted February 4, 2019 Share Posted February 4, 2019 Did they not say along time ago that they didnt put those NPCs into the guild hall as they didnt want the main cities to be abandoned. Link to comment Share on other sites More sharing options...
hugo.4705 Posted February 4, 2019 Share Posted February 4, 2019 > @"Ok I Did It.2854" said: > Did they not say along time ago that they didnt put those NPCs into the guild hall as they didnt want the main cities to be abandoned. Yeah but it was about merchant, bank and black lion trader. Link to comment Share on other sites More sharing options...
Aaralyna.3104 Posted February 4, 2019 Share Posted February 4, 2019 OP ain't talking about adding npcs for crafting in guild halls (we do have one for scribe including bank/mat storage/wardrobe and the like when interacting with craft tool). OP is talking about a way to gain (or craft) npc's to make guild hall feel less of a ghost town. Aka more npcs walking around, more life. I like the idea (as long as it doesnt get overcrowded... loading times etc...). However I can see the difficulty of adding them. If its a craft.... how to prevent more than 1 of the same npc is added and who is the person crafting said npc. If its added as achievement collection (like how they did it in sun's refuge), how to implement as its a guild group thing... It would have to be tied to once in a lifetime guild mission reward that way. And they stopped living world season 1 because it was just once in a lifetime. Link to comment Share on other sites More sharing options...
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