Ssenkra Bloodroot.1028 Posted October 4, 2017 Share Posted October 4, 2017 I currently can't progress through Path of Fire's story due to inexplicable crashing issues that ANET has yet to talk about, but issues with the game aside, Path of Fire has some of the longest story driven scenes of any campaign/living world season GW2 has experienced up until this point. Because of this I find it extremely strange that there are so few checkpoints within the story. Once more the few that exist don't seem very consistent. For example: the game will remember when you've left the Mists and have arrived at Kormir's Library, yet it wont remember if you've been sent to the Land of the Lost, or have escaped from it. Meaning I've had to sit through a very long and drawn out battle with Balthazar no less than 3 times. (And I will have to face him a 4th time next time I play do to the aforementioned crashing issues) Random little hiccups like these would bother me (and the rest of the player base by proxy) significantly less if the devs could be just a bit more merciful with in-story saves... There's no reason not to use them at every significant progressive shift within story instances, and even for the players that aren't having random crashing issues, it would be really reassuring to know not too much progress will be wasted if something unexpected suddenly comes up, like real life emergencies. Link to comment Share on other sites More sharing options...
SilverSteele.6519 Posted October 5, 2017 Share Posted October 5, 2017 Aw man that really sucks. I was wondering if this would be an issue for people as I noticed each story chapter seemed much longer than previous ones. I didn't have any issues so I don't really have anything to add but I understand how this can be really frustrating. Link to comment Share on other sites More sharing options...
DebraKadabra.5278 Posted October 5, 2017 Share Posted October 5, 2017 I'll climb on board for the checkpoint suggestion, as the story chapters seem to be much longer in PoF than they were in HoT. Link to comment Share on other sites More sharing options...
Kalendraf.9521 Posted October 5, 2017 Share Posted October 5, 2017 I haven't experienced the crashing issue, but I agree that the story segments are overly long. I'm a parent with young children, and I often have frequent interruptions as a result. Getting more than 30 minutes of uninterrupted playtime is a rare luxury for me. Trying to complete story segments that extend longer than that can be very difficult. Link to comment Share on other sites More sharing options...
Keriana.9635 Posted October 5, 2017 Share Posted October 5, 2017 Yes, I agree. Please add more checkpoints. I like the long story instances, but your progress should be saved more often in case you crash/dc or have to log off. Link to comment Share on other sites More sharing options...
alceste.8712 Posted October 5, 2017 Share Posted October 5, 2017 While I am enjoying the story, I just had an instance reset near the very end. :( Check points in the story instances would be nice. Link to comment Share on other sites More sharing options...
Illconceived Was Na.9781 Posted October 5, 2017 Share Posted October 5, 2017 There are lots of good places for check points in each of the stories. I'm surprised we don't see more of them. Link to comment Share on other sites More sharing options...
dbarron.1604 Posted October 30, 2017 Share Posted October 30, 2017 Yes, due to DC events (on anets end or mine, not sure), I've had to repeat some steps at least three times. Checkpoints or a persistent instance please. Link to comment Share on other sites More sharing options...
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