ArenaNet Staff Stephane Lo Presti.7258 Posted April 18, 2019 ArenaNet Staff Share Posted April 18, 2019 Hi, folks! We’d like to give you a preview of some upcoming changes to two PvP maps. Up first is Eternal Coliseum. We wanted to give this map more spaces where players can jump around and try to break line of sight. Additionally, we wanted to differentiate between each side of the map a bit better so it’s easier to know where you are just by looking around. To do this, we’re adding hedges on one half of the map, and building supplies on the other. ![](http://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2019/04/34337newcol1.jpg "") ![](http://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2019/04/ecc02newcol2.jpg "") Next up is Djinn’s Dominion, where our goal is to reduce the ability to spawn camp the other team from the start of the game. To that end, we’ve added a wall between the spawn areas which stretches to the lamp platform. A gate will open in the wall after some time so players don’t have to run through the middle of the map to get to the far side through the whole match. ![](http://d3b4yo2b5lbfy.cloudfront.net/wp-content/uploads/2019/04/6c01anewdjinns.jpg "") Link to comment Share on other sites More sharing options...
Fishrock.5207 Posted April 18, 2019 Share Posted April 18, 2019 Looks great! Link to comment Share on other sites More sharing options...
Angeels.3269 Posted April 18, 2019 Share Posted April 18, 2019 Coliseum is looking real nice lots of kite spots too Link to comment Share on other sites More sharing options...
Shaogin.2679 Posted April 18, 2019 Share Posted April 18, 2019 Nice changes! Link to comment Share on other sites More sharing options...
Arkantos.7460 Posted April 18, 2019 Share Posted April 18, 2019 RIP Mirage Link to comment Share on other sites More sharing options...
Marxx.5021 Posted April 18, 2019 Share Posted April 18, 2019 Good changes. Link to comment Share on other sites More sharing options...
MithranArkanere.8957 Posted April 18, 2019 Share Posted April 18, 2019 Nice. You can never have enough cover in a PvP arena. Link to comment Share on other sites More sharing options...
Khisanth.2948 Posted April 18, 2019 Share Posted April 18, 2019 I think you guys made a mistake there. Those should have been crates and boxes. Every game needs to have those. The more the better! Link to comment Share on other sites More sharing options...
NICENIKESHOE.7128 Posted April 18, 2019 Share Posted April 18, 2019 I love the change in coliseum, though it certainly reminded me of my attempts at decorating the guild hall ? Link to comment Share on other sites More sharing options...
Valar Dotalis.6409 Posted April 18, 2019 Share Posted April 18, 2019 The open space of Coliseum made it my favorite map for Deadeye :anguished: Link to comment Share on other sites More sharing options...
Elementalist Owner.7802 Posted April 18, 2019 Share Posted April 18, 2019 Changes look good but I'm not stepping foot into PvP until we get proper balance and a non-spam meta Link to comment Share on other sites More sharing options...
Rodzynald.5897 Posted April 18, 2019 Share Posted April 18, 2019 Well, I am of two minds about Colisseum changes. Mostly because mobility-heavy classes will have it even easier to be an even greater nuisance. Link to comment Share on other sites More sharing options...
NICENIKESHOE.7128 Posted April 18, 2019 Share Posted April 18, 2019 > @"Rodzynald.5897" said: > Well, I am of two minds about Colisseum changes. Mostly because mobility-heavy classes will have it even easier to be an even greater nuisance. It does favor LOS more, however I'm seeing a lot of platforms that require leap/jumping whereas shadowsteps will likely give "No Valid Path to Target". Link to comment Share on other sites More sharing options...
Rodzynald.5897 Posted April 18, 2019 Share Posted April 18, 2019 > @"NICENIKESHOE.7128" said: > > @"Rodzynald.5897" said: > > Well, I am of two minds about Colisseum changes. Mostly because mobility-heavy classes will have it even easier to be an even greater nuisance. > > It does favor LOS more, however I'm seeing a lot of platforms that require leap/jumping whereas shadowsteps will likely give "No Valid Path to Target". So basically I can put guardian back on the shelf and wait for buffs, or roll something else with easy access to quickness/mobility skills other than teleports. Link to comment Share on other sites More sharing options...
NICENIKESHOE.7128 Posted April 18, 2019 Share Posted April 18, 2019 > @"Rodzynald.5897" said: > > @"NICENIKESHOE.7128" said: > > > @"Rodzynald.5897" said: > > > Well, I am of two minds about Colisseum changes. Mostly because mobility-heavy classes will have it even easier to be an even greater nuisance. > > > > It does favor LOS more, however I'm seeing a lot of platforms that require leap/jumping whereas shadowsteps will likely give "No Valid Path to Target". > > So basically I can put guardian back on the shelf and wait for buffs, or roll something else with easy access to quickness/mobility skills other than teleports. ha well you already limited the class choices to rev/war and soulbeast (with less pewpew) now, which isn't very different from before. Not that guard has strong presence in Coliseum's side nodes anyway. Link to comment Share on other sites More sharing options...
Elrond.9486 Posted April 18, 2019 Share Posted April 18, 2019 Really nice to see any of these kinds of updates and changes that at least show y'all are really putting some efforts in, ty anet. Link to comment Share on other sites More sharing options...
Alatar.7364 Posted April 19, 2019 Share Posted April 19, 2019 RIP Thief and Ranged Professions Link to comment Share on other sites More sharing options...
Dreggon.6598 Posted April 19, 2019 Share Posted April 19, 2019 I think the hedges on Coliseum don't fit aesthetically, and should be crates instead. I'd personally prefer if both the hedges and crates weren't added at all, because currently breaking LoS on those control points requires anybody holding them to get off, and that makes for interesting mindgames -- if the person holding it gets off, am I tanky enough to decap, or do I also need to back off and wait for help? Instead they'll just be able to hide behind the hedge so nobody on respawn is able to deal with them from a distance. Link to comment Share on other sites More sharing options...
phs.6089 Posted April 19, 2019 Share Posted April 19, 2019 omg that EC :), no more pew-pew de and rangers, camping points, nice, did you by the chance fix bug where someone could be knocked trough walls? Link to comment Share on other sites More sharing options...
NecroSummonsMors.7816 Posted April 19, 2019 Share Posted April 19, 2019 I like these map changes =) Link to comment Share on other sites More sharing options...
sarkysek.1085 Posted April 19, 2019 Share Posted April 19, 2019 Changes looking great Stephane! <3 Eternal Coliseum was already one of my most favorite maps and now it will go even higher on the ladder with all these extra kite spots! :3 Link to comment Share on other sites More sharing options...
Yannir.4132 Posted April 19, 2019 Share Posted April 19, 2019 The changes look amazing. I can finally not get turned around in EC. Are the DD fps/ping improvements shipping as well? Link to comment Share on other sites More sharing options...
Fenom.9457 Posted April 19, 2019 Share Posted April 19, 2019 Interesting... also makes me wonder when we’ll see djinns dominion join the ranked maps Link to comment Share on other sites More sharing options...
Shiyo.3578 Posted April 19, 2019 Share Posted April 19, 2019 This is a bad change. The fact this map was so wide and open made it unique and was the best part of it, now it's just the exact same as other other PvP map. Why did you change the most played and well-liked map for the worse? Link to comment Share on other sites More sharing options...
Ghos.1326 Posted April 19, 2019 Share Posted April 19, 2019 I personally think these changes are interesting. Looking forward to seeing them live. Link to comment Share on other sites More sharing options...
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