Convet.2605 Posted April 24, 2019 Share Posted April 24, 2019 Hey, We have a gripe with guild mission puzzles. While easy to do (once figured out etc.) we hate the way that the doors shut behind after a limited time. Can anyone explain why they shut? Or could Devs make it so the doors just stay open? We had some who DC while in mission, so they had to wait at the start, and if someone dies (fall damage) they cannot use "restart from checkpoint" safely as it will throw them behind a closed door. Like I said, it's more just a gripe with how puzzles than a bug, but it is annoying never the less. Link to comment Share on other sites More sharing options...
Leablo.2651 Posted April 24, 2019 Share Posted April 24, 2019 It's a leftover function from when puzzles used to be open world. Waiting for Anet to do a QoL pass on guild content may be a long time coming. Link to comment Share on other sites More sharing options...
Convet.2605 Posted April 26, 2019 Author Share Posted April 26, 2019 Oh without a doubt. I mean, why would you want to focus on core game stuff ? Link to comment Share on other sites More sharing options...
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