Rico.6873 Posted June 9, 2019 Share Posted June 9, 2019 Like Hounds of Balthazar/Seed turret/Sylvari hounds/Golems A stronger version of the ones we have already that can only be used in story missions would be interesting add Link to comment Share on other sites More sharing options...
Samuel.4812 Posted June 9, 2019 Share Posted June 9, 2019 I made a post very similar to this and got shot down hard. I wish you luck as I think it would be great too. It would also make it possible for revenants to use them! Link to comment Share on other sites More sharing options...
Tanner Blackfeather.6509 Posted June 9, 2019 Share Posted June 9, 2019 I instead want racial skills removed and their effects instead rolled into * Combat-usable Novelties (mostly the transforms such as Norn Elites) * Racially themed skill "skins" Link to comment Share on other sites More sharing options...
VDAC.2137 Posted June 9, 2019 Share Posted June 9, 2019 > @"Tanner Blackfeather.6509" said: > I instead want racial skills removed and their effects instead rolled into > * Combat-usable Novelties (mostly the transforms such as Norn Elites) > * Racially themed skill "skins" I’d make a sylvari engineer if I could have them make plant turrets like those in many of the story instances! Of course, no reason a sylvari couldn’t make normal tech turrets, but it would be sweet to have the option! :) Link to comment Share on other sites More sharing options...
Samuel.4812 Posted June 9, 2019 Share Posted June 9, 2019 > @"Tanner Blackfeather.6509" said: > I instead want racial skills removed and their effects instead rolled into > * Combat-usable Novelties (mostly the transforms such as Norn Elites) > * Racially themed skill "skins" This would ruin Balthazars hounds! No! Link to comment Share on other sites More sharing options...
Tanner Blackfeather.6509 Posted June 9, 2019 Share Posted June 9, 2019 > @"Samuel.4812" said: > > @"Tanner Blackfeather.6509" said: > > I instead want racial skills removed and their effects instead rolled into > > * Combat-usable Novelties (mostly the transforms such as Norn Elites) > > * Racially themed skill "skins" > > This would ruin Balthazars hounds! No! Yeah, my simplistic model definitely misses a couple of the skills, and I'd hate to lose options. I mean it more as a launching point in letting them create *actual* flavor for the races, because quite frankly, the skills as they are don't accomplish much flavor *since almost no one uses them!* I want Norn fighting in Bear form *often*, and Asuras using Golems! Link to comment Share on other sites More sharing options...
Forgotten Legend.9281 Posted June 10, 2019 Share Posted June 10, 2019 i was personally hoping (and even wrote up a long [suggestion] post on the old forums) for ANET to add an F6 through F10 skill bar, that in PvE would be populated by players choice of Racial skills, collected environmental weapons (like buckets and heart quest weapons), and unlocked weapons from the personal story / living world episodes (such as the Searing Cauldron). racial skills would be unlocked based on the race of the character, obviously (character unlock) the environmental weapons would be unlocked through collections, mainly by discovering and equipping the items in the open world. (account unlock) the story weapons /skills would make more sense as a character unlock by playing through the story, since some weapons are available only through certain story arcs. i also imagined these weapons unlocks to basically work like engineer kits / tranformations. this would even allow Revs to use racial skills the F6 through F10 skill bar could even be customized differently for PvP and WvW, such as: ~ meta changing skills and bonus weekend type skills specific to the competitive game modes or even allow raid specific or fractal specific skills Link to comment Share on other sites More sharing options...
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