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Can someone do DPS tests with one Shade?


Kam.4092

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> @Kam.4092 said:

> > @Maunzi.3764 said:

> > > @Kam.4092 said:

> > > > @Demoria.6745 said:

> > > > > @Kam.4092 said:

> > > > > How would this fix nerf Scourge DPS down to 25k? 1/3 of 38k is 25k. A 13k DPS loss would make no sense over just a bug fix. That would be nerfing more, there's no way in hell that we'd have this much nerfed.

> > > >

> > > > The 1/3 is only for the F1-5 abilities, not all damage. Still this seems like the worst case scenario.

> > >

> > > Idk, I mean I personally think Scourge needs to be tuned down for stationary single target

> >

> > Care to explain why you want something that has zero ingame applications nerfed? It's "overtuned" on something that doesn't actually matter, even the fights that are mostly stationary do not end up with scourges overshooting on the meter. If scourge DPS was a major OP issue, you'd think that scourges were dominating these fights and you'd only bring scourges, yet that isn't the case.

>

> The DPS charts on fights I've seen have Scourge super high above other DPS.

>

>

Is an example.

>

> I'd prefer for Scourge to have stationary DPS nerfed, and have its DPS increased when moving. I wish they'd make Plaguelands a skill that stuck to the target for instance, instead of being a Well basically. If they removed the Demonic Lore ICD it would be great too. They could do several things to help DPS on movement heavy fights.

>

>

 

I know DnT is solid but... were the scourges the only "DPS" class there? There is one soulbeast competing with cPS warriors

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> @Kam.4092 said:

> > @Maunzi.3764 said:

> > > @Kam.4092 said:

> > > > @Demoria.6745 said:

> > > > > @Kam.4092 said:

> > > > > How would this fix nerf Scourge DPS down to 25k? 1/3 of 38k is 25k. A 13k DPS loss would make no sense over just a bug fix. That would be nerfing more, there's no way in hell that we'd have this much nerfed.

> > > >

> > > > The 1/3 is only for the F1-5 abilities, not all damage. Still this seems like the worst case scenario.

> > >

> > > Idk, I mean I personally think Scourge needs to be tuned down for stationary single target

> >

> > Care to explain why you want something that has zero ingame applications nerfed? It's "overtuned" on something that doesn't actually matter, even the fights that are mostly stationary do not end up with scourges overshooting on the meter. If scourge DPS was a major OP issue, you'd think that scourges were dominating these fights and you'd only bring scourges, yet that isn't the case.

>

> The DPS charts on fights I've seen have Scourge super high above other DPS.

>

>

Is an example.

>

> I'd prefer for Scourge to have stationary DPS nerfed, and have its DPS increased when moving. I wish they'd make Plaguelands a skill that stuck to the target for instance, instead of being a Well basically. If they removed the Demonic Lore ICD it would be great too. They could do several things to help DPS on movement heavy fights.

>

>

 

Bringing up Sabetha as an example is complete BS to begin with, because you can epi multiple targets over and over.

On how many bosses can you do that? 2? 3?

 

Lets all bring up that one niche the class excells at to nerf it in all aspects.

 

Oh btw did you know weaver does 110k dps on first deimos phase?

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> @Kam.4092 said:

> > @Maunzi.3764 said:

> > > @Kam.4092 said:

> > > > @Demoria.6745 said:

> > > > > @Kam.4092 said:

> > > > > How would this fix nerf Scourge DPS down to 25k? 1/3 of 38k is 25k. A 13k DPS loss would make no sense over just a bug fix. That would be nerfing more, there's no way in hell that we'd have this much nerfed.

> > > >

> > > > The 1/3 is only for the F1-5 abilities, not all damage. Still this seems like the worst case scenario.

> > >

> > > Idk, I mean I personally think Scourge needs to be tuned down for stationary single target

> >

> > Care to explain why you want something that has zero ingame applications nerfed? It's "overtuned" on something that doesn't actually matter, even the fights that are mostly stationary do not end up with scourges overshooting on the meter. If scourge DPS was a major OP issue, you'd think that scourges were dominating these fights and you'd only bring scourges, yet that isn't the case.

>

> The DPS charts on fights I've seen have Scourge super high above other DPS.

>

>

Is an example.

>

> I'd prefer for Scourge to have stationary DPS nerfed, and have its DPS increased when moving. I wish they'd make Plaguelands a skill that stuck to the target for instance, instead of being a Well basically. If they removed the Demonic Lore ICD it would be great too. They could do several things to help DPS on movement heavy fights.

>

>

 

Necro on sabetha is like ele on kc. The mechanics of the fight just perfectly match up with the strengths of the class. The frequent adds fuel shade skills, epi bouncing is a thing and you can epi from the phase bosses (kernan, knuckles, karde) back to sabetha.

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> @Sublimatio.6981 said:

> ##"we dont want to encourage stacking shades"

> ##

> ## "gain bonus expertise for each shade you have active"

>

> yeah right

 

I believe that bonus was meant to be for those to have the shades out as often as possible, not necessarily to stack them all in 1 spot but to give a bonus to have them all out and have them cover a greater area.

 

Thats how I take it anyway. Figured it was common sense.

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