trixantea.1230 Posted July 20, 2019 Share Posted July 20, 2019 When I saw that the skill will get a rework I thought that it will finally become a useful ground targeted dash like the warrior's GS 3 to help necro compensate a bit for its lack of mobility but now the spell feels even slower and clunkier than before. Link to comment Share on other sites More sharing options...
EremiteAngel.9765 Posted July 20, 2019 Share Posted July 20, 2019 Skill works okay against melee foes that are moving towards you, but not so good against kiting foes that are strafing. Skill should take effect on foe instantly upon cast. Like DS 3 Fear. Or Scepter 3 feast. We should just do away with whatever travelling projectile puppy. Unreliable skills are generally bad skill design. Link to comment Share on other sites More sharing options...
Zex Anthon.8673 Posted July 23, 2019 Share Posted July 23, 2019 This skill is so unreliable. You are lucky if you make contact once every 10 casts. It might as well be a melee skill because that is the only time it will hit anything. I've had it miss a target standing still on a hill. The snail speed projectile was more reliable than this. Its like they were trying to fix it, but accidentally made it garbage. Which i guess is the story of necro in general. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now