DonArkanio.6419 Posted July 17, 2019 Share Posted July 17, 2019 Hey there, I was just thinking about the changes made to Mallyx, and while I really enjoy them, many people seem to miss the Chill application UA provided. My suggestion for this skill is: >Banish Enchantment - Remove 2 boons from your target - If this skill removes boons - apply 4 stacks of Confusion - If your target has no boons, Chill them instead. In PvP it would greatly reward removing boons In PvE, since mobs rarely have boons, you are most likely to apply Chill. This could work with the trait _Abyssal Chill_ Why would it work this way? Well, Revenant would benefit from removing boons from its target. Banish Enchantment is a spammable skill (20 energy cost). Once you remove the boons, you no longer apply Confusion, but you can now apply Chill (+Torment if traited) Link to comment Share on other sites More sharing options...
Blood Red Arachnid.2493 Posted July 17, 2019 Share Posted July 17, 2019 That is... pretty bad. Banish Enchantment is already really bad at x3 (6s) confusion in PVE and x5 (2s) in WvW. This would make banish enchantment completely unreliable along with doing less damage. Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted July 17, 2019 Share Posted July 17, 2019 Still bad, but has room for improvement still. Stay hopeful Link to comment Share on other sites More sharing options...
LucianTheAngelic.7054 Posted July 17, 2019 Share Posted July 17, 2019 They could honestly just add chill and the skill would be fine. I don’t understand why every skill needs some sort of trade off when they’re already average at best skills to begin with and don’t need built in nerfs... Link to comment Share on other sites More sharing options...
DonArkanio.6419 Posted July 18, 2019 Author Share Posted July 18, 2019 > @"Blood Red Arachnid.2493" said: > That is... pretty bad. Banish Enchantment is already really bad at x3 (6s) confusion in PVE and x5 (2s) in WvW. This would make banish enchantment completely unreliable along with doing less damage. Well, but this gives you more Chilli Application and favors pro-active gameplay on Boon removal. I mean, is it bad because it gets additional mechanic? Link to comment Share on other sites More sharing options...
DonArkanio.6419 Posted July 18, 2019 Author Share Posted July 18, 2019 > @"LucianTheAngelic.7054" said: > They could honestly just add chill and the skill would be fine. I don’t understand why every skill needs some sort of trade off when they’re already average at best skills to begin with and don’t need built in nerfs... But there is no built it nerf. It's not like you are using Banish Enchantment on a boonless foe. Well, they might as well add Chill by design, but I don't think it's necessary. Link to comment Share on other sites More sharing options...
LucianTheAngelic.7054 Posted July 18, 2019 Share Posted July 18, 2019 > @"DonArkanio.6419" said: > > @"LucianTheAngelic.7054" said: > > They could honestly just add chill and the skill would be fine. I don’t understand why every skill needs some sort of trade off when they’re already average at best skills to begin with and don’t need built in nerfs... > > But there is no built it nerf. It's not like you are using Banish Enchantment on a boonless foe. > Well, they might as well add Chill by design, but I don't think it's necessary. I guess I would consider it a bit of a nerf since I like to use it on ranged targets that think they’re gonna wombo combo me easily and then watch them blow themselves up with confusion. So to me the confusion would almost always be more useful than one chill. Maybe it could be a bonus for hitting a boonless foe or something in addition to the confusion, that way it keeps the flavor of what you’re suggesting and improves the skill very slightly Link to comment Share on other sites More sharing options...
otto.5684 Posted July 18, 2019 Share Posted July 18, 2019 What it needs is a bit of consistency in its ability to hit (it is very wonky) and reduction to 15 energy. Chill does not fit. Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted July 19, 2019 Share Posted July 19, 2019 Is your suggestion intended to nerf the number of boons removed from 3 to 2, or is that an oversight? Such a nerf would be pretty huge, particularly because it is spammable. I don't think your idea is bad, I just don't think it is necessary for the skill. I think a good spot to enhance the effects of Banish Enchantment is not within the skill itself (IMO it is well-balanced), but in Spontaneous Destruction. I think most would agree that it is a rather lackluster trait, and giving it some "upon removing a boon, X" effect would be really nice, especially since Abyssal Chill isn't as strong as it was pre-patch. Giving it chill would be a bit awk as it competes with Abyssal Chill, but poison would be a really welcome addition and would give quite a bit more value to Venom Enhancement. Something like: "Corrosive Culling" When you remove a boon from a foe, apply poison (1x, 6s). Poison you apply deals more damage (20%). 1s ICD per target. Link to comment Share on other sites More sharing options...
Burtnik.5218 Posted July 19, 2019 Share Posted July 19, 2019 This trait needs to be reworked now cuz Anet ... is Anet. BE needs to corrupt boons either baseline or with the current master trait, adding chill to fix what Anet broke in the first place is not an option Link to comment Share on other sites More sharing options...
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