Rico.6873 Posted September 4, 2019 Share Posted September 4, 2019 Each Profession would get one more new core weapon, would you wanna see more Core weapons for each Profession Yes or No? Link to comment Share on other sites More sharing options...
Venomeq.2590 Posted September 4, 2019 Share Posted September 4, 2019 Two handed weapons :Meele: Great Axe ,Pike/Hlaberd Onehand weapons : Meele: Katar,Onehanded short Spear Ranged: Chakram Offhand: chains/net -more focused on hard CC - stun,root,criple,slow Link to comment Share on other sites More sharing options...
RyuDragnier.9476 Posted September 4, 2019 Share Posted September 4, 2019 More weapons. Put that underwater Spear on land please! And give us some cestus for fist fighting! Link to comment Share on other sites More sharing options...
Hynax.9536 Posted September 4, 2019 Share Posted September 4, 2019 -Offtopic: Why so many options? (Yes,No are enough) :s -Ontopic: Anet really have to deal with the weapons that classes already have before launching new ones, some weapons are so useless players don't even notice they can use until someone creates a very specific build that use one or two skills of that weapon (maces), while others are used everywhere and in almost every build (sword/greatsword). Link to comment Share on other sites More sharing options...
Fenom.9457 Posted September 4, 2019 Share Posted September 4, 2019 Yes, absolutely! I’d love full new elite specs but adding a new weapon or two to the base class could be excellent in the meantime while they work on specs or something. Although new weapons to core professions comes with benefits elite specs don’t so I’d kinda like to see that happen some no matter what. Link to comment Share on other sites More sharing options...
Trise.2865 Posted September 4, 2019 Share Posted September 4, 2019 I would like to see new gameplay options, and adding new weapon types is pretty much the worst way to do that, especially if they're redundant with existing ones. Link to comment Share on other sites More sharing options...
Stand The Wall.6987 Posted September 4, 2019 Share Posted September 4, 2019 more core weapons, rework/ buff traits, more/ buff core utilities. everything is lacking. Link to comment Share on other sites More sharing options...
Edelweiss.4261 Posted September 4, 2019 Share Posted September 4, 2019 New weapon types is, in my opinion, the best change that can be made for the game. Let these new weapon types break some of the general rules for weapons. Maybe let them hit more than 5 targets or maybe give us a weapon that turns 1 instance of damage into 2 instances of a little over half damage. Let weapons be tactical options over just picking the best weapon for a given build. Link to comment Share on other sites More sharing options...
Rico.6873 Posted September 4, 2019 Author Share Posted September 4, 2019 > @"Hynax.9536" said: > -Offtopic: Why so many options? (Yes,No are enough) :s > > -Ontopic: Anet really have to deal with the weapons that classes already have before launching new ones, some weapons are so useless players don't even notice they can use until someone creates a very specific build that use one or two skills of that weapon (maces), while others are used everywhere and in almost every build (sword/greatsword). In other forums I was used to make polls with 10+ options :P That kinda still stuck with me, dont wanna give people weak options like yes or no. Though I do agree that I went a little overboard with the 2 yes and 2 no options xD Link to comment Share on other sites More sharing options...
Vavume.8065 Posted September 5, 2019 Share Posted September 5, 2019 More elite specs, I like to theory craft builds. Link to comment Share on other sites More sharing options...
Knighthonor.4061 Posted September 5, 2019 Share Posted September 5, 2019 Off hand Dagger for Revenant ranged attack and heal support. Link to comment Share on other sites More sharing options...
AzureTerra.1642 Posted September 5, 2019 Share Posted September 5, 2019 Weapons to fill the gaps ~ like Core Guardian not having a Mainhand Condi weapon Link to comment Share on other sites More sharing options...
Dante.1508 Posted September 5, 2019 Share Posted September 5, 2019 No i'd rather see more core Races.. Link to comment Share on other sites More sharing options...
Ashantara.8731 Posted September 5, 2019 Share Posted September 5, 2019 I don't want more per profession from the selection of weapons available, but would love to see new weapons added to the game. (Not sure if that's what you meant.) > @"Dante.1508" said: > No i'd rather see more core Races.. Yes, me too. Link to comment Share on other sites More sharing options...
crepuscular.9047 Posted September 5, 2019 Share Posted September 5, 2019 I'm pretty sure we already have more weapon types compare to WoW and there's a big difference in terms of design, in GW2, your skills are dependent on the weapon, which is where there balance comes in; and the state of balance is... the T word thus, I want Anet to map out a clear and concise design of how each class' weapons, utilities and traits should be balanced, and focus to fix up the balance first before going add extra 65 skills they have to balance Link to comment Share on other sites More sharing options...
Eloc Freidon.5692 Posted September 5, 2019 Share Posted September 5, 2019 I want more core weapons and elite spec weapons to just be available to their classes at all times. Link to comment Share on other sites More sharing options...
Kalendraf.9521 Posted September 5, 2019 Share Posted September 5, 2019 Main thing I'd like to see is updates to the spear to make it also become land-usable for all classes that can currently use it underwater. Link to comment Share on other sites More sharing options...
ErikTheTyrant.4527 Posted September 5, 2019 Share Posted September 5, 2019 Yes give me a glaive. I need my warrior to use a glaive. Link to comment Share on other sites More sharing options...
Jokubas.4265 Posted September 5, 2019 Share Posted September 5, 2019 I definitely want to see more base weapons. Something that came up a lot when Elite Specializations first came out was how awkward it was that some of them originally shored up weaknesses in the base profession, even though we'd theoretically have more choices in the long run (and did eventually get another Elite Specialization choice) and thus that weakness would still exist outside of that one choice. While that's less of a problem now, it still stands out that some professions are surprisingly limited in their actual options in combinations of weapons (usually main-hand versus off-hand), and since you can only ever get one other weapon choice max (because Elite Specializations are mutually exclusive), no current mechanic changes that. For example, Mesmer only has two options for Main-Hand unless they're Mirage (I wanted Off-Hands in both of my weapon slots, giving me no choice to fill my Main-Hand with). I would like to see at least one more option added to the core profession. Pistol would be an easy choice. Thief only has two Off-Hand choices. It just seems really small and limits your options way more than it looks when you see the weapon list. I think Torch would fit well as an option. Sure, torches aren't stealthy (unless you're a Mesmer), but they fit the more general sense of a Thief being a sort of resourceful adventurer type. I'd also definitely support more weapon types in general and there are still plenty of options that don't need an Elite Specialization to justify them as an option. Spear as a land weapon definitely needs to happen someday, and even though they haven't been making more skins for underwater weapons, it at least would have a decent amount of art support for it already. It would be an easy fit for Warriors, Guardians, and Revenants, probably Rangers, and I'd like to see Elementalists try it out as well, at least (I don't think it should necessarily have to be tied to the classes that have it as an underwater weapon). I'm also forever behind Whip as a new weapon type, even though Elementalist already has a lightning whip attack on Dagger. It would be great on Mesmer, Elementalist could certainly find something else original to do with it, I'd imagine it as a sort of Scorpion Wire-like control weapon for Thieves, and perhaps Revenant or Necromancer could draw on some Castlevania inspiration for it. Link to comment Share on other sites More sharing options...
Trise.2865 Posted September 6, 2019 Share Posted September 6, 2019 > @"ErikTheTyrant.4527" said: > Yes give me a glaive. I need my warrior to use a glaive. the longsword, the polesword, the poleaxe, or the frisbee? Link to comment Share on other sites More sharing options...
Eddbopkins.2630 Posted September 6, 2019 Share Posted September 6, 2019 I'm alittle confused. Are you suggest new weapons with skills or just new skins? If it just new skins I don't care at all. If we're talking about new weapons with new skills then yes please. Gw2 needs more veritity with skills to use and there method of tieing skills to weapons was a big mistake in that department. Link to comment Share on other sites More sharing options...
Ben K.6238 Posted September 6, 2019 Share Posted September 6, 2019 This poll probably didn't need 10 options. I have no interest in new weapons for the sake of new weapons. I would like to see variant weapon skills per existing weapon though. Link to comment Share on other sites More sharing options...
Flying.6509 Posted September 6, 2019 Share Posted September 6, 2019 > @"Rico.6873" said: > Each Profession would get one more new core weapon, would you wanna see more Core weapons for each Profession Yes or No? Rev and Engi definitely need more core weapons. Perhaps Ele, too. Link to comment Share on other sites More sharing options...
Rico.6873 Posted September 6, 2019 Author Share Posted September 6, 2019 > @"Eddbopkins.2630" said: > I'm alittle confused. Are you suggest new weapons with skills or just new skins? If it just new skins I don't care at all. > If we're talking about new weapons with new skills then yes please. Gw2 needs more veritity with skills to use and there method of tieing skills to weapons was a big mistake in that department. Gw2 already has a ton of skins, with more skins coming every day/update I'm talking about new weapons with their own abilities Would be awesome if they added completely new weapons (Whip, Rapier, Chakram, Fist) But I would make do if they added already existing weapons to professions who don't own those weapons yet (while making those weapons Core professions accessible!) Link to comment Share on other sites More sharing options...
Eddbopkins.2630 Posted September 6, 2019 Share Posted September 6, 2019 > @"Rico.6873" said: > > @"Eddbopkins.2630" said: > > I'm alittle confused. Are you suggest new weapons with skills or just new skins? If it just new skins I don't care at all. > > If we're talking about new weapons with new skills then yes please. Gw2 needs more veritity with skills to use and there method of tieing skills to weapons was a big mistake in that department. > > Gw2 already has a ton of skins, with more skins coming every day/update > I'm talking about new weapons with their own abilities > > Would be awesome if they added completely new weapons (Whip, Rapier, Chakram, Fist) > But I would make do if they added already existing weapons to professions who don't own those weapons yet > (while making those weapons Core professions accessible!) > I'm glad we're on the same page. And omg fist, haliberg, wipe, any and all weapons imaginable would be great. Since weapons discern skills/play style. So more weapons mean more veritity. If anyone is against this then there against overall growth of guild wars 2. Link to comment Share on other sites More sharing options...
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