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Absolutely wasted 21 bucks on Black Lion Keys (salty sob story)


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> @"Ol Nik.2518" said:

> > @"yann.1946" said:

> > > @"Ol Nik.2518" said:

> > > > @"yann.1946" said:

> > > > You do realise entertainment parks are that right?

> > > > Trill without the payout.

> > >

> > > Have entertainment parks replaced casinos?

> > No, that's also not the point.

> > Just pointing out that people trillseek without the payout.

>

> Would you agree that a significant number of people who open BLCs expect payoff? Or would you prefer to say that people open BLCs to be amused by their contents and do not expect any items of value (subjective value, which may or may not be cost in gold)?

>

 

Ofcourse people do them for the payoff.

My point was that they shouldn't do them for the payoff.

 

> > > > Personally i believe that using psychological tricks in marketing is not bad in any way.

> > > > Where do you draw the line for what psychological tricks are allowed? or do you consider smiling waiters also as bad?

> > >

> > > This is a straw man argument. Check your local laws and regulations to see if they agree with you. I would suggest starting with advertising, contract, and consumer protection laws.

> > >

> > As far as I know my local laws do agree with me. What is not allowed though is lying(false advertisement etc.)

> >

> > Gambling is regulated, but because of the addictive properties. And situations where gambling is used as advertisement are almost never regulated. (kinder surprise, mtg cards etc.)

> >

> I do not know where you live, but I would assume that your jurisdiction has laws protecting against fraud, deceptive business practices, misleading advertising, witness tampering, confessions and testimonies under duress, and so on. You might also have guaranteed right to cancel a contract within a specific time and mandatory disclosures. There are probably plenty of other laws and regulations drawing hard lines for the use of 'psychological tricks'. Psychology can be a very dangerous and harmful instrument, especially since a good marketing team will never let consumers think that they are being tricked.

>

 

Exactly but those things you mentioned aren't about psychological tricks. Their about lying.

 

> > > > And the point earlier was that people should start considering lootboxes only for the trill. If everyone realised this then they would only serve that purpose.

> > >

> > > People also should avoid impulsive buys, should plan their budgets, and should start saving for retirement early. There are plenty of other things people should but rarely do.

> >

> > This I absolutely agree with. People will never completely start acting rationaly.

> >

> > But what I have the most problems with though is that this discussion is do polarising that topics like informing the population about the risks almost never get brought up.

> > While for smoking this is already standard practice.

> >

> > People are most of the time either for or against it completely. And no real solutions get sought.

>

> It took several decades for the anti-smoking campaign to become as strong and intrusive as it is now. Twenty-thirty years ago debates around smoking and especially second-hand smoke were even more heated than today's discussions about loot boxes and microtransactions. In many ways, the current situation with the gaming industry is very similar to the tobacco industry back then. They use exactly the same strategy of misleading population and avoiding responsibility.

>

 

 

> As for the solutions, changing people's attitudes toward loot boxes by telling them that they should open them just for thrill is not going to work. Loot boxes' entire mechanics is based on the inclusion of items of subjective value and humans' poor ability to understand and deal with probabilities in real life.

 

Changing peoples attitudes toward them is in my opinion the single most important thing to do them in this case. Better education in probability theory etc would do wonders in some parts of the world.

 

Would this remove the issue? No.

But it would be way more usefull on the long run as you're not really helping the people with addictive personalities in this case as they will fall for some other substance or action.

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I bought keys trying to get the Shrine Jackal, and in the end spent more on keys than buying the skin would have cost. That taught me never to buy keys, and key farming has become one of my primary activities in the game. Sometimes I manage to get the premium items I want with farmed keys, sometimes not. But at least I don't have to look at my bank statements with shame.

 

Farming a lot of keys also shows you how much junk you get compared to useful items, without wasting cash to discover the sad truth.

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Not to play devils advocate here but I bought 25 keys and got the searing chains as well as golden talon skins, so both rare drops. And 4 wardrobe unlocks, and enough statuettes for 3 more. Plus the junk from the Halloween bags got me 50 gold. So I’m super happy with my drops.

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