nopoet.2960 Posted December 22, 2019 Share Posted December 22, 2019 I’m not even sure if there will be any more elite specs but I had this idea so I’ll share. Choosing the Executioner tratline gives thieves access to main-hand axe. Steal turns into Execute which changes based on your main-hand weapon. Execute uses all available initiative doing more damage for each initiative spent and additional damage if your target is below the threshold. Execute cannot crit. EXECUTE: 1. Decapitate (Axe) - Leap then shadowstep then rest of the way to deliver a powerful attack that leaves your target vulnerable 2. Feint (Sword) - Evade backwards gaining swiftness and vigor then shadowstep to your target delivering a dazing attack 3. Deathly Shadows (Dagger) - Shadowstep several times delivering poisonous attacks that blind and confuse your target 4. Firing Squad (Pistol) - Shoot five ricocheting shots at your target (shots ricochet twice), secondary targets are burned then you gain stealth 5. Bombard (Shortbow) - Gain stability and fire multiple exploding shots at your target’s location. The final shot immobilizes your target AXE: 1. Auto attack - Basic three swing chain with the third attack guaranteeing a crit 2. Guillotine - A powerful strike that ignores some percent of armor 3. Gut (no offhand) - Leap and strike your foe -Dark Edge (Axe/Dagger) - Shadowstep forward damaging all foes you pass though -Draw - (Axe/Pistol) - Hamstring your foe and fire an explosive shot knocking them back UTILITIES: Heal: Mark of Malice - You are healed and granted regeneration when the marked dies Utility 1: Mark of Retribution - A portion of the damage done by the target is reflected Utility 2: Mark of Outrage - You gain fury when target attacks you Utility 3: Mark of Sorrow - When your target dies it’s nearby allies are weakened and slowed Utility 4: Mark of Confrontation - If target is more than 900 units away from you it gets tormented Elite: Mark of Inevitability - You take and do more damage from and to the target but are healed by attacks from other nearby foes TRAITS: I have a hard time with these because of everything that has to be considered. However, I would like traits that make marks benefit allies, some that create a condition spec though axe crits, and some way to generate might. Link to comment Share on other sites More sharing options...
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