Stand The Wall.6987 Posted February 1, 2020 Share Posted February 1, 2020 > - Obsidian Flesh: This skill now locks the player's skill bar while invulnerable. okkk now its entirely useless 90% of the time. now fresh air eles only defense is nothing more then a time waster, it will allow enemies to recover and puts the ele at a disadvantage when using it. > - Crystal Configuration: Eclipse: This trait no longer causes Corona Burst to grant stability. Increased base barrier granted from 374 to 991 in PvE and 748 in competitive modes. GREAT now holos are incapable of being in melee so they are forced to take storm and meme from range. all melee specs need stab. > - Lead the Wind: No longer grants swiftness when performing a projectile combo. Instead grants swiftness for 10 seconds and quickness for 5 seconds (2.5 seconds in PvP and WvW) when striking with an attack from beyond 1200 range. This effect has a 15 second cooldown. omg you're giving them more quickness... you should be taking quickness away from everyone not giving more to the one class who has the most access to it. > - Replenishing Despair (REWORK): While upkeeping a skill you gain +1 energy regeneration. Additionally you self-inflict 1 stack of torment for 5 seconds every second. what the hell is this. a self destruct button? you are making it impossible for revs to use any upkeep skills until about 3 secs before they can legend swap again, unless they spend all their energy spamming resistance. Link to comment Share on other sites More sharing options...
Heibi.4251 Posted February 1, 2020 Share Posted February 1, 2020 Is the soulbeast not being able to swap pets in combat in all modes(pve/pvp/wvw)? Link to comment Share on other sites More sharing options...
reapex.8546 Posted February 1, 2020 Share Posted February 1, 2020 For **thief**, Deadly Ambition trait still does not work with the Repeater skill after the December update. Even though repeater is a dual attack skill. Link to comment Share on other sites More sharing options...
jokobet.6081 Posted February 1, 2020 Share Posted February 1, 2020 Please have a look at Guardian's Feel My Wrath - this skill is strangling the "ambitious" PVE endgame because it generates too much quickness without any investment in concentration, it leads to one-sided class stacking and crowds out support builds. Generally, it would be great if crucial boons could only be provided with at least some investment into boon duration. The Soulbeast change seems fair but it will lead to even more permanently merged Slb gameplay and even less benefit from ever unmerging. It'd be nice if, at least in open world scenarios, unmerging/merging was a more viable playstyle. Link to comment Share on other sites More sharing options...
CerealNumber.9348 Posted February 1, 2020 Share Posted February 1, 2020 As a Rev main now I know how Mesmer mains must feel to have to relearn their class every 6 months ?? Link to comment Share on other sites More sharing options...
panjoel.6713 Posted February 1, 2020 Share Posted February 1, 2020 Hello , I have a feedback with " twice as vicious " trait on soul beast. first of all I apologies for my broken English. " twice as vicious " is a great trait that gives 5% damage bonus for both cond and normal damage in additional it will get up to 10%. However this trait is rarely used on condition soulbeast with d/d , d/t build as this spec doesn't have any disable skill. So the only condi soubeast that can have benefit from this trait is only the one equip with SB (as it has a disabling skill) . I would like to see this trait to be accessible to all type of condi soulbeast especially dd dt build . to accommodate this I would suggest the spike trap skill cd can be reduce so it can assist with getting the trait activated. The problem with spike trap at the moment is the CD is way too long , even with trapper's expertise trait .making this trait not that great to be used in pve content. The purpose of this is to make the skill to be used in conjunction with the trait. In additional to the mentioned benefit , this also help condi soulbeast to have additional CC in raid (in which at the moment is a bit lacking). with this suggested change the trait will be easily accessed to all different type of soul beast build. Thank you Link to comment Share on other sites More sharing options...
SkyCakeLight.3750 Posted February 1, 2020 Share Posted February 1, 2020 The more explosions the better! Eager to see the new ability animation for Orbital Strike. It was pretty lackluster after the change to what it is now. Here's to hoping people can actually tell when an Engineer is around! Even Thief is more flashy and noticeable. Link to comment Share on other sites More sharing options...
Dryhavich.1206 Posted February 1, 2020 Share Posted February 1, 2020 > @"Irenio CalmonHuang.2048" said: > # Elementalist: > * Obsidian Flesh: This skill now locks the player's skill bar while invulnerable. Literally no one in their right mind who plays elementalist in PvE wants the above change. The class is already hard enough to play as a DPS. Link to comment Share on other sites More sharing options...
MisterDapper.5984 Posted February 1, 2020 Share Posted February 1, 2020 This is a pretty nice patch for PVE. I would recommend looking into adding boon buffs to various classes like weaver, reaper, and thief. So they can provide boons and do dps. There's nothing fun about being a healer or a boon bot. We want to avoid the holy trinity. Link to comment Share on other sites More sharing options...
Zalani.9827 Posted February 1, 2020 Share Posted February 1, 2020 I feel that forcing the Soulbeast to only have 1 pet in combat is unhealthy for the profession. It is going to lead to a constant perma merge playstyle where having that “drawback” won’t even matter since the player has no iniative to unmerge anyways. Not to mention that one of the more drawing features of playing a ranger is being able to plan your two pets and be versatile. I love when I get the reason to unmerge and quickly swap pet to counter an issue or adapt to a situation, being versatile is part of the spec and profession as a whole. Taking that away from Soulbeast is a shame. Link to comment Share on other sites More sharing options...
Swadow.6213 Posted February 1, 2020 Share Posted February 1, 2020 If you are going to remove Foot in the Grave because stability should not be on necromancer atleast have the decency of putting the stun break back in somewhere. The stun break is needed in sPvP since all the stun breaks with exception of Flesh Wurm are getting nerfed in that mode Link to comment Share on other sites More sharing options...
InsaneQR.7412 Posted February 1, 2020 Share Posted February 1, 2020 Woooooohoooooo. I like the changes and the balance shake up. Finally Winters bite is AoE baseline. And as a ranger main I am happy with the soulbeast tradeoff. It removes versatility but gives meaning back to the petswap traits. The new Death magic Grant master looks sweet, my death magic reaper is happy. The revenant changes seem interesting, especially devastation. My immortal herald will try this out. Engineer changes I am Lukewarm about. They could be really fun or hilariously broken, so let's see. Overall great balance pass. Link to comment Share on other sites More sharing options...
hugo.4705 Posted February 1, 2020 Share Posted February 1, 2020 -Summoned Elementals: Increased elemental summon time from 60 seconds to 120 seconds. Added indicator buffs to show the remaining time for your elemental. -Lesser Glyph of Elementals: These elementals can no longer be commanded. However you can now summon more than one at the same time. All lesser elementals die if this glyph is unequipped. Noice my asura can now have an army of elemental minions! *mwhuahha Elementalist "Obsidian Flesh: This skill now locks the player's skill bar while invulnerable." That is just impossible, don't do it, it's a joke? Stop locking skills!! Not for pve! I need it! Link to comment Share on other sites More sharing options...
Za Shaloc.3908 Posted February 1, 2020 Share Posted February 1, 2020 > @"Stand The Wall.6987" said: > > - Glyph of the Stars: Reduced the cooldown of this skill to 60 seconds from 90 seconds. > this is USELESS. it roots the user for 7 SECONDS. It doesn't root the player, it is a mobile channel. Honestly I really like the skill and have been trying to make it work, and have with varying success. I think it will be a bit more relevant with everything being brought down, but I would like to see some more attention brought to the e-spec in general. Only thing IMO that the skill needs is for the CA version to be affected by quickness. Link to comment Share on other sites More sharing options...
Arkantos.7460 Posted February 1, 2020 Share Posted February 1, 2020 hey you wrot increased cds for all in this patch ... what u do decrease cds on engi ... Link to comment Share on other sites More sharing options...
MoriMoriMori.5349 Posted February 1, 2020 Share Posted February 1, 2020 >Obsidian Flesh: This skill now locks the player's skill bar while invulnerable. WHY GOD WHY????? As if focus was SO overpowered that you need to nerf one of the few skills it's still being chosen for by a few Eles sometimes? No, really - why? What could be consideration behind that? Like, swarms of Eles who defeat all other builds while wielding the focus? Focus is one of the least popular choices already, why the hell nerf it like that? Give us a single reason. At least make this change not affect PvE please, if this skill is SOOO overpowered in PvP (what I seriously doubt too). Link to comment Share on other sites More sharing options...
aceofbass.2163 Posted February 1, 2020 Share Posted February 1, 2020 i'm excited for the revenant trait line changes! Link to comment Share on other sites More sharing options...
UnDeadFun.5824 Posted February 1, 2020 Share Posted February 1, 2020 An inexorable force on the battlefield, the reaper empowers itself enough to wield a cleaving greatsword to harvest its foes. Slow and hard-hitting, these deadly combatants call out the impending doom of their enemies with piercing shouts. Upon accumulating sufficient life force, they can enter the reaper’s shroud, a deadly form that grants them a dark scythe of malevolent energy and the abilities to match it. **Capable of heavily afflicting their victims with chill and other conditions, the reaper wades into melee receiving and dealing blows knowing nothing can save its foes!** — Reaper release notes Except for small twigs and banana peels because with all that scary devastating INEXORABLE FORCE was not meant to have stability? Link to comment Share on other sites More sharing options...
Arkantos.7460 Posted February 1, 2020 Share Posted February 1, 2020 I see my Frozen Herald build is buffed ^^ Link to comment Share on other sites More sharing options...
ollbirtan.2915 Posted February 1, 2020 Share Posted February 1, 2020 Imagine if all this 'effort' was channeled into something useful - like coming up with new content and elite specs. Out of touch team blindly nerfing every class. Good job Anet. The game is really dead now. Link to comment Share on other sites More sharing options...
Xervite.5493 Posted February 1, 2020 Share Posted February 1, 2020 Obsidian flesh change is absolutely justified, why should ele be the only class able to do stuff while being invulnerable? Engi and guard have iframe skill too which prevents them from doing anything. This is a good change so stop complaining. Link to comment Share on other sites More sharing options...
Zraurum.8493 Posted February 1, 2020 Share Posted February 1, 2020 Why am I forced to play in the power build of Mesmer , and the condi builds are made unplayable , but what about the freedom of choice ? Link to comment Share on other sites More sharing options...
Makuragee.3058 Posted February 1, 2020 Share Posted February 1, 2020 Im sad for loosing mimesweaper and my barel cake. But the new explosion while entering combat seem nice. I love the new aim assit rocket but the at least 450 distance... Im sure its gonna feel cluncky engineer is fun to play in a melee setup pretty boring at range, rifle is somewhat an ok weapons, but the rest either they are pretty bad (pistol, mortar) or really unfun as hell (grenade). I would rather have no distance check (well with a max of 1200 or so) or treshold of 0 to 450. Link to comment Share on other sites More sharing options...
Suraci.1642 Posted February 1, 2020 Share Posted February 1, 2020 For the love of god, dont remove pet swap on soulbeast when in combat, however make the trait lines that work with pet swap to work on merge with pet as well, give players more options to work with instead of restricting them, if you want trade off, you could increase the pet swap cooldown in combat to 45 or 50 seconds, dont straight up deleting them, "deep bonding with a pet make them hate you when you choose another pokemon, so they take longer to return when you choose a new pokemon" here is lore justification, please keep pet swapping for soulbeast, I dont like dull and lazy gameplay with only one pet to dip in and out. Thank you. Have a good day. :) Link to comment Share on other sites More sharing options...
iriyabran.6218 Posted February 1, 2020 Share Posted February 1, 2020 At this point I'm so over balances I just want my Lightning Flash stunbreak back and my jump while doing Ride the Lightning back... Link to comment Share on other sites More sharing options...
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