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Holosmith is nastily OP


Ithilwen.1529

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> @Crinn.7864 said:

> > @Horan.7013 said:

> > I almost had a feeling that thief/DD can do everything holosmith can do but only better.

>

> First rule of the forums is that we don't talk about what daredevil can do.

 

Second rule of the Forums is that we don't talk about what Daredevil can do.

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> @Ithilwen.1529 said:

> This is a spec that literally takes no damage for 30 seconds at a time and has an easy one shot kill. It's another example of the failed thought behind ammunition. The ammunition mechanic allegedly limits scourge. In fact, it allows them to spam nukes because the opponent dies before they run out and they have plenty of time to recharge.

>

> Really poorly thought out, ANET. Though, I'm sure it sold copies of PoF.

>

> ~edit~ Isn't this the same guy who gave us Scourge?

 

You're joking, right?

 

Holosmith is just bad compared to other specs right now. It's particularly underwhelming when compared against the current OP specs of scourge and spellbreaker. A holosmith will only melt you if you aren't good at reacting or paying attention.

 

Maybe you just happened to fight a player who actually knew what he was doing (because it sure sounds like you don't). I know people accuse engineer of being OP all the time because they don't understand how tricky it is to manage all of our skills.

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> @Buran.3796 said:

> > @Loop.8106 said:

> > No it's not.

>

> I agree, is one of the best balanced builds all around, and requieres a decent amount of brain and reflexes to be effective. Also, duels against them are fun due can fall at any side.

 

Spamming 1-5 while on photon forge takes skill? Name 3 tricks that you can pull off while in forge that don't use the elixir stealth.

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> @Razor.6392 said:

> > @Buran.3796 said:

> > > @Loop.8106 said:

> > > No it's not.

> >

> > I agree, is one of the best balanced builds all around, and requieres a decent amount of brain and reflexes to be effective. Also, duels against them are fun due can fall at any side.

>

> Spamming 1-5 while on photon forge takes skill? Name 3 tricks that you can pull off while in forge that don't use the elixir stealth.

 

Maintaining proper heat levels does. No other spec sacrifices 60% of its own health bar with self-damage if you screw up while playing it.

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I actually get this feeling that if Weaver sword does gets its sword DPS buffed, posts like this will start popping out too. "Too many evades" "too many heals". People will forget that Weaver is a 100% melee spec with the lowest base armor and lowest base health.

 

This is kind of what's happening with Holosmith this thread right now. Honestly, I don't think it has "too much damage" nor has "too much stab". People forget that it's relatively glassy, so-so condi clear for this meta, and has very small damage in range (I really wouldn't count blunderbuss and jump shot as ranged skills). To be honest I kind of wish that Anet would look at Holosmith when balancing Weaver as the pros and cons of the spec are very clear from the get go.

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> @Khenzy.9348 said:

> The only thing that I don't like is their perma stability on forge with Crystal Configuration: Eclipse by spamming skill 3. Why would you eliminate legit counterplay like that? And virtually remove the need to use Elixir B? So you can counter their Photon Forge by CC, only with, AGAIN, Spellbreaker and Scourge (and thieves to a lesser extent). Lel.

>

> It's little things like these that really infuriate me. Like a Mirage breaking stuns with their dodge. This eliminates the need for a mirage to time their dodge when stuned to avoid incoming burst, and it also removes the strat to damage their precious endurance bar with CC and proceed to burst down when the CC ends.

>

> These little things remove counterplay and strategy. They define powercreep extremely well. They design inherent weaknesses and then they remove them with things like this. It's idiotic.

 

Didn't you hear? Only reaper should have obvious and easily accessible counterplay. Holosmith doesn't have to have silly things like low mobility, absurdly slow/ highly telegraphed skills, limited access to stability, etc. Nonsense!

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> @TheDevice.2751 said:

> > @Khenzy.9348 said:

> > The only thing that I don't like is their perma stability on forge with Crystal Configuration: Eclipse by spamming skill 3. Why would you eliminate legit counterplay like that? And virtually remove the need to use Elixir B? So you can counter their Photon Forge by CC, only with, AGAIN, Spellbreaker and Scourge (and thieves to a lesser extent). Lel.

> >

> > It's little things like these that really infuriate me. Like a Mirage breaking stuns with their dodge. This eliminates the need for a mirage to time their dodge when stuned to avoid incoming burst, and it also removes the strat to damage their precious endurance bar with CC and proceed to burst down when the CC ends.

> >

> > These little things remove counterplay and strategy. They define powercreep extremely well. They design inherent weaknesses and then they remove them with things like this. It's idiotic.

>

> Didn't you hear? Only reaper should have obvious and easily accessible counterplay. Holosmith doesn't have to have silly things like low mobility, absurdly slow/ highly telegraphed skills, limited access to stability, etc. Nonsense!

 

Holosmith has a third to a half of the reaper's effective health pool, depending on build.

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> @Ithilwen.1529 said:

> This is a spec that literally takes no damage for 30 seconds at a time and has an easy one shot kill. It's another example of the failed thought behind ammunition. The ammunition mechanic allegedly limits scourge. In fact, it allows them to spam nukes because the opponent dies before they run out and they have plenty of time to recharge.

>

> Really poorly thought out, ANET. Though, I'm sure it sold copies of PoF.

>

> ~edit~ Isn't this the same guy who gave us Scourge?

 

are you super drunk?

a holosmith you've encountered is possibly using Explosive Tree and using Crystal Configuration: Storm.

The shockwave is easily identifiable. just interrupt or roll. it will go on CC if interrupted, even if they didn't drop the hammer. It's not like they have a 2nd health bar. so just do a lot of Condis and CC. Engineers don't really have much Condi clear and everyone gives a lot of condi's and repeatable. like removing it is a waste of time.

 

Apparently Boons are endagered since boonstripping and recieve extra dmg if we have our boons removed from a certain spec.

 

the Overheat is suicidal. really hard to cover back since it literally removes half of your health. and don't recieve heat therapy, so we wont get a small heal when cooling off.

 

Elixir S is just a delay of there death. Hell, the dumb Self-Regulate Defenses screws us over a lot for a untimely shrinkage that could interrupt our heal skill and die from Condi dmg, or won't allow us to destroy our turret if it's out. wasting cooldown time. a longer cooldown for the next heal.

 

this class is very balance since we have to focus ourselves from not killing ourselves while focus on what you're doing. Warriors. they focus on there resistance but don't really need to focus on there attacks since they have that resistance. basically almost a god. Necromancers Don't have anything to focus on but to put down shades. but the staff gunk on the ground to fear people to the shades ios hard to avoid. we can only dodge 2 out of 3 shades+shit on the ground.

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I have no idea why you people keep on targeting Engineer given how brutally design the current elite spec is. Its like Warrior and core Engineer in one design all over again but must be heat awareness, if you play core Engineer and miraculously step up your game into Scrapper which is no drawback by design then the current elite spec is a step forward if you ask me.

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> @"Unholy Pillager.3791" said:

> > @TheDevice.2751 said:

> > > @Khenzy.9348 said:

> > > The only thing that I don't like is their perma stability on forge with Crystal Configuration: Eclipse by spamming skill 3. Why would you eliminate legit counterplay like that? And virtually remove the need to use Elixir B? So you can counter their Photon Forge by CC, only with, AGAIN, Spellbreaker and Scourge (and thieves to a lesser extent). Lel.

> > >

> > > It's little things like these that really infuriate me. Like a Mirage breaking stuns with their dodge. This eliminates the need for a mirage to time their dodge when stuned to avoid incoming burst, and it also removes the strat to damage their precious endurance bar with CC and proceed to burst down when the CC ends.

> > >

> > > These little things remove counterplay and strategy. They define powercreep extremely well. They design inherent weaknesses and then they remove them with things like this. It's idiotic.

> >

> > Didn't you hear? Only reaper should have obvious and easily accessible counterplay. Holosmith doesn't have to have silly things like low mobility, absurdly slow/ highly telegraphed skills, limited access to stability, etc. Nonsense!

>

> Holosmith has a third to a half of the reaper's effective health pool, depending on build.

 

Which means nothing to reaper, when reaper is easily kited by every other clss in the game.

 

Holosmith will beat reaper both in teamfights and 1v1 every single time.

 

Holosmith is literally a better version of power reaper.

 

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35k Deaths Judgement, wow, Deadeye OP! 7k Holo Leap, on a 2s CD? Wow!

 

I'll explain why the gw2 forums aren't crazy for thinking the skills in question are fine.

 

Players know that skills don't average highlight reel damage, don't ignore the Counterplay, do take build sacrifices, have small windows of opportunity, and still don't result in more than the decent/average performance of the classes.

 

Don't be mad that a rifle Deadeye and Marauder Holosmith use a different but balanced path to achieve results. Whine when you can stack 2 Deadeyes and two Holosmiths on a team and expect to achieve a win.

 

Edit: most players give props to Deadeyes and Holosmiths that thoroughly own them.. Say what you want but playing glass has a few more things that can go wrong vs. Playing Scourge or SB where your skills nearly always get huge value.

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> @Ithilwen.1529 said:

> This is a spec that literally takes no damage for 30 seconds at a time and has an easy one shot kill. It's another example of the failed thought behind ammunition. The ammunition mechanic allegedly limits scourge. In fact, it allows them to spam nukes because the opponent dies before they run out and they have plenty of time to recharge.

>

> Really poorly thought out, ANET. Though, I'm sure it sold copies of PoF.

>

> ~edit~ Isn't this the same guy who gave us Scourge?

 

I think you misspelled "Spellblade" there.

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Man, a good condi burst reks Holosmiths if they end up getting into elixer s due to not being able to activate any skills. Going into Photonforge means nothing if we still can't fight in those red scourge circles. Shis, the thing that gives us our bravery, stab, just gets stripped/corrupted.

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> @Chaith.8256 said:

> 35k Deaths Judgement, wow, Deadeye OP! 7k Holo Leap, on a 2s CD? Wow!

>

> I'll explain why the gw2 forums aren't crazy for thinking the skills in question are fine.

>

> Players know that skills don't average highlight reel damage, don't ignore the Counterplay, do take build sacrifices, have small windows of opportunity, and still don't result in more than the decent/average performance of the classes.

>

> Don't be mad that a rifle Deadeye and Marauder Holosmith use a different but balanced path to achieve results. Whine when you can stack 2 Deadeyes and two Holosmiths on a team and expect to achieve a win.

>

> Edit: most players give props to Deadeyes and Holosmiths that thoroughly own them.. Say what you want but playing glass has a few more things that can go wrong vs. Playing Scourge or SB where your skills nearly always get huge value.

 

I'm not salty homes, I just don't think anything should be hitting 35k. like I've seen a deadeye hit a mesmer with a 34k deaths judgement then kill them in downstate with a 24k one. like, that doesn't seem like it's good for the game.

 

I mean gunflame (my favourite build in the game) was doing bonkers damage for a while, not tho 35k lol. but it was rightfully nerfed. I feel like deaths judgement needs to be toned down too.

100-0 in one skill is not cool, especially a 1500 range skill. people complain about the ranger gazelle doing 100-0, and those complaints are fair just like the deadeye ones. no one skill should do a players full health bar.

 

like, I just think post HoT and the specialisation update damage has just gone out of whack. damage needs to be toned down across the board imo.

 

I don't think holo and deadeye are OP- I just think a few of their skills have too much damage. as I do w every class.

but it's not like they are SpellBreaker or Scourge level- gosh idk how anyone could say that.

 

anyhow dude, keep streaming and playing cool music man. it's a good viewing experience, and I've found out about song dang cool songs too

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> @choovanski.5462 said:

> > @Chaith.8256 said:

> > 35k Deaths Judgement, wow, Deadeye OP! 7k Holo Leap, on a 2s CD? Wow!

> >

> > I'll explain why the gw2 forums aren't crazy for thinking the skills in question are fine.

> >

> > Players know that skills don't average highlight reel damage, don't ignore the Counterplay, do take build sacrifices, have small windows of opportunity, and still don't result in more than the decent/average performance of the classes.

> >

> > Don't be mad that a rifle Deadeye and Marauder Holosmith use a different but balanced path to achieve results. Whine when you can stack 2 Deadeyes and two Holosmiths on a team and expect to achieve a win.

> >

> > Edit: most players give props to Deadeyes and Holosmiths that thoroughly own them.. Say what you want but playing glass has a few more things that can go wrong vs. Playing Scourge or SB where your skills nearly always get huge value.

>

> I'm not salty homes, I just don't think anything should be hitting 35k. like I've seen a deadeye hit a mesmer with a 34k deaths judgement then kill them in downstate with a 24k one. like, that doesn't seem like it's good for the game.

>

> I mean gunflame (my favourite build in the game) was doing bonkers damage for a while, not tho 35k lol. but it was rightfully nerfed. I feel like deaths judgement needs to be toned down too.

> 100-0 in one skill is not cool, especially a 1500 range skill. people complain about the ranger gazelle doing 100-0, and those complaints are fair just like the deadeye ones. no one skill should do a players full health bar.

>

> like, I just think post HoT and the specialisation update damage has just gone out of whack. damage needs to be toned down across the board imo.

>

> I don't think holo and deadeye are OP- I just think a few of their skills have too much damage. as I do w every class.

> but it's not like they are SpellBreaker or Scourge level- gosh idk how anyone could say that.

>

> anyhow dude, keep streaming and playing cool music man. it's a good viewing experience, and I've found out about song dang cool songs too

 

I don't even believe you that a 35k hit came from a Death's judgement in PvP, clearly the disadvantages are too numerous to use it otherwise I would actually see this skill in a death breakdown once and a while.

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