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Mighty blow bug (guard): (self-)interrupting this skill makes it go into full cooldown


aelska.4609

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Hey,

 

Unlike all the other skills in the game, mighty blow (guard hammer #2) goes into full cooldown when interrupted **before **the effect triggers (i.e., at the end of the 0.75s cast time). It is also impossible to interrupt the animation by stowing the weapon, only possibility is an ennemy interrupt or a weapon swap (typically out of combat).

 

Please fix :)

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> @"aelska.4609" said:

> Hey,

>

> Unlike all the other skills in the game, mighty blow (guard hammer #2) goes into full cooldown when interrupted **before **the effect triggers (i.e., at the end of the 0.75s cast time). It is also impossible to interrupt the animation by stowing the weapon, only possibility is an ennemy interrupt or a weapon swap (typically out of combat).

>

> Please fix :)

 

It's technically a mobility skill even if it is barely faster than walking it does provide a bit of a movement burst which is the effect that triggers the full cooldown. It's only noticeable it now because it's full cooldown used to be the same length as an interrupted cooldown so it didn't matter whether it went on full or interrupted cooldown but now it makes a difference.

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> @"ArthurDent.9538" said:

> > @"aelska.4609" said:

> > Hey,

> >

> > Unlike all the other skills in the game, mighty blow (guard hammer #2) goes into full cooldown when interrupted **before **the effect triggers (i.e., at the end of the 0.75s cast time). It is also impossible to interrupt the animation by stowing the weapon, only possibility is an ennemy interrupt or a weapon swap (typically out of combat).

> >

> > Please fix :)

>

> It's technically a mobility skill even if it is barely faster than walking it does provide a bit of a movement burst which is the effect that triggers the full cooldown. It's only noticeable it now because it's full cooldown used to be the same length as an interrupted cooldown so it didn't matter whether it went on full or interrupted cooldown but now it makes a difference.

 

Same would apply for eviscerate but if Im not mistaken, it doesn't go on cd if you swap weapons before the actual hit.

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> @"dominik.9721" said:

> > @"ArthurDent.9538" said:

> > > @"aelska.4609" said:

> > > Hey,

> > >

> > > Unlike all the other skills in the game, mighty blow (guard hammer #2) goes into full cooldown when interrupted **before **the effect triggers (i.e., at the end of the 0.75s cast time). It is also impossible to interrupt the animation by stowing the weapon, only possibility is an ennemy interrupt or a weapon swap (typically out of combat).

> > >

> > > Please fix :)

> >

> > It's technically a mobility skill even if it is barely faster than walking it does provide a bit of a movement burst which is the effect that triggers the full cooldown. It's only noticeable it now because it's full cooldown used to be the same length as an interrupted cooldown so it didn't matter whether it went on full or interrupted cooldown but now it makes a difference.

>

> Same would apply for eviscerate but if Im not mistaken, it doesn't go on cd if you swap weapons before the actual hit.

 

You're not wrong, and the same should also be applied to shield bash but it isn't for some reason.

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> @"dominik.9721" said:

> > @"ArthurDent.9538" said:

> > > @"aelska.4609" said:

> > > Hey,

> > >

> > > Unlike all the other skills in the game, mighty blow (guard hammer #2) goes into full cooldown when interrupted **before **the effect triggers (i.e., at the end of the 0.75s cast time). It is also impossible to interrupt the animation by stowing the weapon, only possibility is an ennemy interrupt or a weapon swap (typically out of combat).

> > >

> > > Please fix :)

> >

> > It's technically a mobility skill even if it is barely faster than walking it does provide a bit of a movement burst which is the effect that triggers the full cooldown. It's only noticeable it now because it's full cooldown used to be the same length as an interrupted cooldown so it didn't matter whether it went on full or interrupted cooldown but now it makes a difference.

>

> Same would apply for eviscerate but if Im not mistaken, it doesn't go on cd if you swap weapons before the actual hit.

 

If you swap weapons before eviscerate does it really matter since now you have the weapon swap cd

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> @"scarydogie.3024" said:

> > @"dominik.9721" said:

> > > @"ArthurDent.9538" said:

> > > > @"aelska.4609" said:

> > > > Hey,

> > > >

> > > > Unlike all the other skills in the game, mighty blow (guard hammer #2) goes into full cooldown when interrupted **before **the effect triggers (i.e., at the end of the 0.75s cast time). It is also impossible to interrupt the animation by stowing the weapon, only possibility is an ennemy interrupt or a weapon swap (typically out of combat).

> > > >

> > > > Please fix :)

> > >

> > > It's technically a mobility skill even if it is barely faster than walking it does provide a bit of a movement burst which is the effect that triggers the full cooldown. It's only noticeable it now because it's full cooldown used to be the same length as an interrupted cooldown so it didn't matter whether it went on full or interrupted cooldown but now it makes a difference.

> >

> > Same would apply for eviscerate but if Im not mistaken, it doesn't go on cd if you swap weapons before the actual hit.

>

> If you swap weapons before eviscerate does it really matter since now you have the weapon swap cd

 

Weapon swap is 5 secs for warrs

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