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Posts posted by Revolution.5409
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I like this, but nerfing is easier than reworking.
I don't think we will ever see most problems resolved with some professions, because it would mean reworking them from 0 and I don't think it's possible.
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They are the best professions and work really well if put on the same team.
Already from Meta 2vs2 it was foreseeable that the Meta of 5vs5 would go in the same direction, I am only sorry that Anet does not balance the game based on the impact that the professions have on the game modes
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> @"psyt.9415" said:
> Grass is always greener. I’m not excusing Anet because they can do better but so can every other mmo. You wont find a single mmo that is balanced or doesnt have server issues unless you have access to the same skills and gear for every character. Go to any other forum and youll see the same thing that devs don’t know how to balance or cant balance or don’t care and servers are kitten. ESO, WoW, FFXIV, take your pick they are all complaining and threatening to play other games. Nearly everyone is on Amazon servers now to so that may be the problem for some.
>
On BDO I don't have these problems.
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> @"Abyssisis.3971" said:
> Seeing more necros is the side effected of nerfing rangers... haha
Dude, Ranger hasn't gotten any Nerf yet.
Players are playing Necro because you can be competitive even by pressing keys randomly or simply standing still to eat damage on the spot.
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Some players decide to start climbing the rankings when the season has already started, but in any case having that title does not automatically make you a legend, those players will have to go up in the ranking like all the others.
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> @"apharma.3741" said:
> Let me translate it for you: "Remove knights amulet instead of nerfing ranger"
You should put your prejudices aside, removing the knight's amulet would not exclude nerfs to cats and birds.
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> @"Edge.8724" said:
> One more thing; how can we conclude that someone was using a certain amulet? Metabattle?
Metabattle is useful for getting to know the classes better, but there is no guarantee that players will use those amulets, some may use variants of the Build ones.
I personally always look at the damage and their weapons to get an idea of what they are using.
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Absolutely agree, this game mode needs to be optimized, with a high performance pc you don't get smooth gameplay.
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This would allow you to instantly reset the fights, would create too many problems
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Unnecessary animations that would make this game mode even worse, WvW needs to be optimized first and then think about these things.
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EU:
Thief
Mirage
Herald
Holosmith or Weaver
Firebrand
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> @"DanAlcedo.3281" said:
> Getting deleted from a single rapid fire on full minstrel guard + mount health was not really balanced.
You are playing a Bunker profession that has an invulnerability, it can reflect, it has tons of support between healings, stability and protections add the 10k life of warclaw and 2 extra dodge, you would die in a single burst from the maximum range only if you stand still eating everything the damage (although I don't think it's enough without might / vurn)
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It is not Anet's fault if you don't have anyone to play in a duo.
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This is what I find often.
FB, Holo, Herald and Necro
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I really appreciate Abyss Stalker Outfit but I would also like to see some outfits that are not armor but normal clothes for example: Outfit with leather jacket, Outfit with miniskirt and shirt etc.
I would like more personalization for my character: faces, hairstyles and accessories.
Cloaks in huge scarves version.
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This would compromise fights on the far point.
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If you are a noob player you will have the same zero chance of winning.
The only solution is to improve yourself by playing.
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You can't balance a game based on the opinion of people who don't know how to play or on what players think is "fun", in this way you will only create more problems.
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So what's the point Anet should prevent teams from focusing on a single player?
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I recommend using a Power Build, berserker gear is easier to obtain.
And if in the future you want to play Ranger outside of pve content, Power Build is much better than condition so you don't have to make big changes to be competitive in all game modes.
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Spellbreaker wins hands down.
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> @"Arheundel.6451" said:
> > @"Revolution.5409" said:
> > > @"Arheundel.6451" said:
> > > > @"Revolution.5409" said:
> > > > Many tend to generalize, the problem is bird and cat damage "not all Ranger pets".
> > > >
> > > > As Ranger Main, I agree that they must be nerfed, Ranger can use defensive amulets with offensive pets and this makes it difficult to play against a tank that can actually kill his opponent.
> > > >
> > > > A reduction of harm on these pets is acceptable, a reduction of harm on all pets would be the wrong thing to do.
> > >
> > > It would be absolutely fine if they'd nerfed bird/tiger dmg by 50%...increase ranger dmg on axe/sword/longbow..the class deal almost zero dmg with zerker amulet and diviner runes when not using MM two holy traits **Moment of clarity** and **Remorseless** , it seems the whole class deal zero dmg when not equipping those 2 traits + maul
> >
> > It is assumed that this profession must work together with the pet, therefore its balance will always be particularly difficult due to the various characteristics that pets have.
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> > For example, I think a 20-30% reduction on Furious Pounce with an increase in tiger vitality could be a good compromise to reduce the strength of this Build without making it useless.
> >
> > I would not like to see the BM line weakened due to some coeffective who have not been adapted since the patch, even if I don't deny you that a reworking of MM is something I've always been curious to see.
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> Since the beginning they could have simply given the same stats of ranger to the pet, all of them : you go tanky..so does your pet at the cost of dmg..you go bruiser..so does your pet and so on. Leave the F2 and family archetypes as they are now and simply **give all pets the same base stats of ranger**, I am sure it's technically possible to do that
This would also mean having dead pets when you use a Berserker amulet, birds and cats are the perfect example for this situation, but I will tell you I like the versatility of this profession is why I play with it, the problem lies in the way in which the profession does damage to opponents, both Ranger and Slb are too dependent on damage multipliers, if MM were reworked to give sustained damage and not burst would make the situation much better.
When every game has atleast 4 necro theres a problem
in Player vs. Player
Posted
> @"aymnad.9023" said:
> > @"Revolution.5409" said:
> > > @"Abyssisis.3971" said:
> > > Seeing more necros is the side effected of nerfing rangers... haha
> >
> > Dude, Ranger hasn't gotten any Nerf yet.
> >
> > Players are playing Necro because you can be competitive even by pressing keys randomly or simply standing still to eat damage on the spot.
> Let me remind you that the last few patches targeted slb really hard.
> Slb was notorious for being a necro killer. So your definition of ranger is very selective.
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I know that Slb has received heavy nerf but it is useless to think about what has been, my comment was however in reference to all the discussions that have been opened in the last period here on the forum.
The current Slb can still eliminate a Necro even if not as easily as before.