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sniperman.1738

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  1. > @"Konrad Curze.5130" said: > > @"Mortifera.6138" said: > > So DRMs are continuing in the new Champions episode > > of course they are. we'r in the age of absolutly minimum effort on ANet's part > > I wouldn't say Minimum effort, remember they are trying to finish up a living story while working on an expansion.
  2. > @"Veprovina.4876" said: > > @"sniperman.1738" said: > > the mac users are a small margin of gw2, plus reality is if you are going to game you should be buying a windows pc not a mac, as windows is designed more for gaming and is more realistically priced. > > That's not the point. Some people have a mac for whatever work they need it for, and just hapen to play one or two games on it, GW2 being and example. > For those people it wouldn't make sense to buy a gaming PC just to play GW2. So until now they had the option, but Apple took that option away from them. > > Don't make this into Mac vs PC because that's not the issue. Most Mac players didn't specifically buy their mac to play games, they bought it for X reason and just *happened* to play GW2 on it. thing is even for work purposes you can still build a far better windows pc for work purposes that would be cheaper and far outweigh a mac for work related speed, and multi tasking. Mac or apple tries to be innovative when they are going to wind up cycling themselves out of the system as more business's adopt windows as the main form as its cheaper to build and results in better work machines. I mean don't get me wrong guild wars 2 is going to need to figure something out because even Windows has plans to drop x86 and legacy coding all together and start from scratch and make a whole new operating system/ architecture without any legacy code in it. So I can agree though that Anet is going to need to adapt or their game will die off.
  3. the mac users are a small margin of gw2, plus reality is if you are going to game you should be buying a windows pc not a mac, as windows is designed more for gaming and is more realistically priced.
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