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Vyr.9387

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  1. > @"Randulf.7614" said: > > @"Vyr.9387" said: > > > @"BunjiKugashira.9754" said: > > > While they seem dressed, their plant clothes are technically part of their bodies. Does this mean they are nude or not? > > > > Are they a part of their bodies? > > I couldn't find any mention of it, and the cultural armor certainly looks like it's growing out of the body itself, but there might be a way for a sylvari to attach more flora to themselves, especially considering it's easily removed on demand, like, say, humans do with piercings or simply other animals' leather in the form of clothing and adornments like bracelets and chokers. > > > > Thankfully, we all know only certain parts of human(oid) anatomy are evil, and we seem to be safe from the unspeakable horrors hidden beneath! > > Despite the shower. > > It's addressed in an earlier season with Canach who changes clothes and appearance from what he looked like at the beginning of LS1 to what he looked like later in the same Season when he went on a bit of a rampage. Something to do with mindset/mood/behaviour and I think is also why the Nightmare Court look the way they do The Wiki points to an old forums' (https://forum-en.gw2archive.eu/forum/archive/southsun/Canach-s-Mutation-Radical-Change/first#post2076148), claiming: _"Being on the run, fighting for his life, and killing the killers sent after him have weathered Canach; plus, he made a concerted effort to change his look (hairstyle, etc.) so as not to be recognized and arrested by the Lionguard. It’s quite a come down from the high position and status he enjoyed as a secondborn (even if that status was never as high as he thought it should be), and his new, grimmer look is meant to reflect the psychological toll he’s had to pay as well as the physical one."_ Has there been anything else said relating to the topic from the official sources? Because a "concerted effort to change his look" may be interpreted as a plethora of things, and how much a sylvari is able to literally chisel their features into what they like goes back to the anatomy question from before.
  2. > @"BunjiKugashira.9754" said: > While they seem dressed, their plant clothes are technically part of their bodies. Does this mean they are nude or not? Are they a part of their bodies? I couldn't find any mention of it, and the cultural armor certainly looks like it's growing out of the body itself, but there might be a way for a sylvari to attach more flora to themselves, especially considering it's easily removed on demand, like, say, humans do with piercings or simply other animals' leather in the form of clothing and adornments like bracelets and chokers. Thankfully, we all know only certain parts of human(oid) anatomy are evil, and we seem to be safe from the unspeakable horrors hidden beneath! Despite the shower.
  3. My apologies for the delay - the apparently old story DC glitch happened to fly by to say hi, and the Lunar New Year celebration was going away, which needed some testing (totally worth opening the envelopes at 1000%+ MF, by the by, even if compared to 1,44g each on the TP). > @"medivh.4725" said: > > @"Vyr.9387" said: > > Many steps of the Raise the Banners achievements progress only with a character that canonically made the respective choice (listed in the achievs' [Notes](https://wiki.guildwars2.com/wiki/Raise_the_Banners:_Amnoon_Independence) on the Wiki), i. e. a Sunspear supporter won't be able to get the story and open world chests' items for Joko's banners. > > > > Sure the character You were going through the story again with has the correct allegiance for the achiev? > > You can check it by going to Amnoon and look at the heraldry hanging around, also some ambient dialogue between NPCs makes a couple of references to the choice. > > Correct alliance yes checked, but what does "Story Step" mean. Must I complete the previous episode before taking these episodes? I did check the flags so no idea why the collection reward didn't come in. I am unable to progress with earning the collection I got to test the idea of alts as a solution, and it seems like you, indeed, receive the relevant item (in our case the Highlands Survival Stash) even if the achievement is complete, so the drop of the collection piece should be just a matter of the achievement missing it or not. Meaning a new character with the same allegiance should work flawlessly. As for an already existing character, item rewards tend to not be awarded while using the violet "Repeat for achievements" story instances, so starting this particular story step - The Sacrifice - from the point of entering Desert Highlands and following the story all the way to jumping over the Forged gate to enter Prophet's Fall should work, too, but I haven't tested this particular approach yet.
  4. > @"MrForz.1953" said: > I honestly thought for a moment while reading this that the human female in t3 cultural armor dyed all black with a scarf was the actual reason we couldn't have nice things. ![](https://i.imgur.com/WcE9Lfq.jpg "") I, in truth, happen to agree completely. After beholding [the beautiful](https://imgur.com/a/KUg6J4Y), "nice" dissolves into the mundane. ![](https://i.imgur.com/woBfFg3.jpg "")
  5. Many steps of the Raise the Banners achievements progress only with a character that canonically made the respective choice (listed in the achievs' [Notes](https://wiki.guildwars2.com/wiki/Raise_the_Banners:_Amnoon_Independence) on the Wiki), i. e. a Sunspear supporter won't be able to get the story and open world chests' items for Joko's banners. Sure the character You were going through the story again with has the correct allegiance for the achiev? You can check it by going to Amnoon and look at the heraldry hanging around, also some ambient dialogue between NPCs makes a couple of references to the choice.
  6. Nice catches. Went hunting - turns out that either there's a common shadow to pants that go below the waist, or the models are not just models of clothes, but also models of legs. The pictures might be a bit hard to read; Rae's complexion is on the darker side: _Default, front_ >! ![](https://i.imgur.com/4l1XzS8.jpg "") _Default, back_ >! ![](https://i.imgur.com/cLAXECn.jpg "") _Stag, front_ >! ![](https://i.imgur.com/LsV04kC.jpg "") _Stag, back_ >! ![](https://i.imgur.com/KeXHxvw.jpg "") As for the I'd-kill-for-her-legs hypothesis, here's a bonus meme: >! ![](https://i.imgur.com/jKxjjYX.jpg "") You can literally see the green letters of Kito's name _through_ Rae's waist. I recall hearing somewhere that the clothes in this game do a lot to work with the bodies underneath them, and it seems like they, indeed, do.
  7. > @"Kiba.9743" said: > People think it is minor, but we have no data to support the income that each cosmetic item brings in, nor should we assume we know. That's an interesting point, but it goes both ways. All the naysayers act like they have a degree in economics, a specialization for, and a millennium of practice in, the gaming industry, when the only thing they seem to have is "WoW is $15 a month, hurr durr", but there's a reason WoW has enough players to sustain itself thirty times over, and it has very little to do with barbershops changing hairstyles for 5 silver. Ultimately, ANet's communication with players - and with the world, looking at their marketing, or lack thereof - leaves a lot to be desired, so the only way to get to them would be through not buying their stuff, and force them this way to come out and go: "'Sup, guys, you're not buying gems anymore. What's the matter?" But they usually don't bother - and not just because it looks like they threw everything else to the wind to bee-line EoD; the Build "Templates" are still in-game and still monetized in the image of EA - since the game's upkeep costs are probably the same regardless of how many things they're adding to the game at the current pace, so they might as well keep them and cash in on newcomers who've no idea how the game and its creators operate yet. But who knows. Speculations are fun!
  8. https://en-forum.guildwars2.com/discussion/122230/my-daredevil-is-constantly-leaning-or-tilting-unnaturally-with-the-terrain The common denominator _is_ getting forcefully moved, unless WvW has it's own shenanigans at play, yet "random" is a cheap excuse for avoiding saying "I don't know". Mind that the CC doesn't need to come from a player's skill. You can get slapped by a hammer, shot by a trebuchet, dismounted through damage... pick your poison, and it'll still end up tilting the character, and, as I've said in the linked thread, you can go for hours without noticing it because you've been doing stuff and not focusing on your own animations, since the issue has to get either forcefully corrected by changing the model via a tonic, for example, or by an /emote, or standing still, in some cases. Which already suggests not all tilts are angled equal, and as such, by all means, test stuff, notice stuff, note down stuff and help the devs with information. Just don't run around saying "God did it". Hurts everybody in the end.
  9. > @"AliamRationem.5172" said: > > It should take a low rank WvW player only 2-2.5 hours in WvW to earn about 11 transmute charges per week. More dedicated players putting in that time daily rather than weekly will earn 40-50 charges per week. That seems like a pretty decent rate to me, but perhaps I lack perspective? Are you farming them much faster by doing map completion and key runs (I think I'd rather drill a hole through my head!)? And how many charges do you use in a week? It's leagues apart from a bad rate, of course, especially if the player in question is actually enjoying their WvW experience, since then it's much less about farming anything per se. That's the general idea of the part You quoted. When it comes to map completion, as I mentioned, the usual 1-10 level run (using all the available mounts, certainly not optimal routes, though) consisting of the human introductory sequence, all five racial capitals, Lion's Arch, and creating and deleting the character, takes me at most 50 minutes, which would mean a charge every 8-9 minutes. I believe I've calculated and compared the chance of getting a charge for other maps versus the time spent and currently most profitable meta farms before settling on the city runs, and come to the (rather obvious) conclusion that it's much better to farm the usual Silverwastes/Dragonfall/Drizzlewood and convert the gold than to drill a hole through one's head. If memory serves, it was actually better to farm the maps and buy even BL keys than to hope for those from map completion, but it's been a while, and conversion rates/profits tend to fluctuate. How many charges I use in a week... varies greatly with inspiration, and ANet's character slot sales :D Lately I've decided to gear all my current characters to be able to hold their ground in Strikes, which translates into at the very least 8 charges per set, plus, another 4, give or take, to cover for the lackluster preview window, the colors not matching, clipping, or everything combined. Then there's an open world set for each new character to begin with, and it really doesn't help I'm actually enjoying the entire process. In total, 24 charges per character that can get eaten in an hour or two, assuming I'm satisfied with the result, no other muse decides to show up, and I'm outfitting only those two roles on a single character, not others for, say, Fractals. But then again, it's not every hour I'm able to tinker with the wardrobe - mainly because I never have enough charges - and I imagine I'd be considered an outlier even by the Fashion Wars standards.
  10. I'm referring to exactly that part You took from the Wiki. Those two are the only mentions of the crystals on the entire page, and both have a different requirement. If what You're saying about the chests is true, however, we've found the murderer AND the weapon, because the Wiki's [article](https://wiki.guildwars2.com/wiki/Dragon_Response_Mission#Rewards) about DRMs states, and I quote: "Depending on the amount of challenges complete, **one** of these: * Bronze Rank Chest (0/3 challenges) * Silver Rank Chest (1/3 challenges) * Gold Rank Chest (2-3/3 challenges) * Each chest contains karma, unidentified gear, upgrades, crafting materials, Tyrian Defense Seals and extra Prismaticite Crystals if the required Dragon Slayer masteries have been unlocked."
  11. The research drop pages are sorted by even the specific order of drops, so I imagine that, if the reporters (or, well, one) have been diligent enough to bother with this, they would also not randomly forget to mention five other crystals. Besides, where does the Wiki confirm that you get three crystals with the gold chest and the first boost? I might be missing something, but each category has a number of picks stated immediately, with each item's possible count listed after said item, so it's "**Three** of the following items: Wool Scrap **(2-5)**, Cotton Scrap **(2-3)**, Linen Scrap **(2-5)**..." And the crystals have only a single pick with no count listed after the item. The golden chest doesn't even claim any number of crystals as a guaranteed drop, which, again, agrees with the drop research page. ...and is kinda weird, considering both previous chests have them as guaranteed drops. If there's something truly derailing the issue that You're having, it's Your original post's first four words. Which seems equally as apparent to You, since You decided to promptly end the search once a tangible way to be more or less certain got presented. Well danced, but I'd recommend better shoes.
  12. If You have the data, there's little I can argue with. I'm simply pointing out the fact that taking into account how well "ArenaNet" rhymes with "consistency" and that the crystals, no matter their listings in the Wiki's copied loot table, don't seem to appear as flawlessly in the player-fueled logs, relying on anybody saying "I remember" is the surest way to a cult. Granted, my sole evidence is based on the research pages, and I've no idea how peer-reviewed, so to speak, they are by the Wiki admins. But if You've been doing the DRMs daily since they came out, You can simply count backwards all the Prismaticite You have. >! You get 22 for free from the Dragon Slayer Arms Master achievement, >! Defending Tyria story awards 3, >! Roaring Flames story awards another 3, >! 6 per day from dailies, >! 2 mined from the home instance node (Wiki claims the possibility of 1-2 here, but I've never seen anything else than two.), >! and 5 can be chosen from the Icebrood Saga Material awarded by completing the Icebrood Saga Reward Track in WvW. >! >! 10 crystals are needed per ingot, and 3 ingots are needed per the original Dragon Slayer weapon, with 16 possible weapons, 480 crystals in total funneled into the set. >! Since Truce's release (17th of November), it's been 92 days, excluding today (17th of February), which would mean 552 crystals solely from dailies, and thus 72 crystals spare after completing the aforementioned collection. >! +22 from the DSAM achiev, +3 and +3 from stories, a beautiful 100 in total, excluding home instance, WvW, and today's dailies. >! >! Simply comparing this number to Your stash would probably shut me up in either case, since I ran out of ideas :D and was unable to calculate anything myself, as the only delightful thing about DRMs in my eyes - or, rather, ears - is April Stewart's voice acting, and I'm able to listen to that while actually enjoying the game.
  13. Just finished **one** Ebonhawk DRM: No mastery (bought the Dragon Crystal, though), no CMs, solo. Bronze chest (0/3, duh): karma thimble, common unid gear, emerald crystal, 2 darksteel ingots. 3 crystals from the daily. The Bronze Chest [drop research page](https://wiki.guildwars2.com/wiki/Bronze_Rank_Chest/Drop_rate) claims similar results. All in all, a pitifully small sample size, but it still brings Your memory, Ayrilana, into question, even if we disregard my run as already bugged (which would still at least show that the bug comes either from somewhere else, or from the crystal itself. A tiny step closer to the truth, but a step closer nonetheless). On the other hand, the Gold Chest [drop research page](http://https://wiki.guildwars2.com/wiki/Gold_Rank_Chest/Drop_rate) has exactly one crystal listed as looted in three runs, which would precisely explain the 3 or 4 crystal drops You mentioned. Then again, sample size of a religious anecdote.
  14. Edit: **TL;DR the entire topic:** **Turns out that Ayrilana thought completing 3 challenges awards not only the Golden chest, but also the Silver and the Bronze ones. After learning this is not the case, they went to the previous post and promptly edited the "FYI" talking about the chests out, yet leaving the original post as if it's still valid.** **I'm not aiming to throw any shade on them - besides for the obviously spineless edits - since their memory can still be correct, as the Wiki is far from perfect, and basically our only reference tool, but so far this post looks like false alarm.** **End of TL;DR.** Aren't the chests only sparingly parting with Prismaticite? I might've just been spitting in the face of RNGzus too much lately, but I recall getting the crystals mainly as the daily reward (3 -> 2 -> 1), very rarely from drops. Unless the rewards scale with party size; the vast majority of my runs were solo, duo at most. Edit II: Edited the first edit in light of "new" evidence. Ever tried mousing over the date in the top-right corner? Fabulous thing! Edit III: We might not be able to see the edits, but I highly doubt the forum owners can't either. Your doubling down, Ayrilana, means nothing. Edit IV: What can I say, I do hold truth in high regard - always have, by the by - and there's enough people running around trying to edit it out to keep their renown among faceless masses. To each their own void, hm?
  15. The reason for which seems to be that the chicken and its circle are out of sync with each other, with the event-relevant area tailing behind the chicken, not around it. ![](https://i.imgur.com/K7QgoN8.jpg "") Pun not intended.
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