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calb.3128

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  1. I won't pretend I'm not disappointed, even if the signs were all pointing in this direction (i.e. the lack of a clear GW2 Mac direction for the past two years). It is also understandable from a cost vs benefit perspective. As a Mac user who happens to be a casual gamer, GW2's casual-friendly approach has always been appealing and enjoyable. That being said, no one game is important enough to me to change the rest of my setup. (Yes, I'm deep in an ecosystem that works great for me, each to their own, YMMV.) I will give Nvidia another go, but the bandwidth requirements effectively limit it to home broadband - not great as a traveller. I acknowledge the suggestion about buying a second laptop, but that's not what casual gaming has been about for me. Being able to play a game on the kit you already carry, wherever you are, without lugging around a dedicated device... that's about as far as my interest goes. And that's undoubtedly why mobile phone/tablet gaming became so popular. While I'm nervous about starting afresh in other established games, I've dipped my toe into WoW and EO recently with heartening results. WoW already supports Metal and the new processors, while EO has announced a native client with Metal support for early this year. (Rather than comparing GW2 to WoW, EO is possibly a more helpful benchmark given it is also ran in a Wine wrapper and a smaller community.) I don't know which of these two I will stick with in the long run, but I'm glad they both have a roadmap. Changing circumstances lead to choices for developers and customers. ANet made a choice based on understandable financial and technical reasons. My choice is to offer my custom to businesses which provide and support products on platforms convenient to me. I hold no ill will and I am thankful for the many years of fun I have had with GW2. Perhaps in time, should my priorities change, I will play again.
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