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Levijeh.9643

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  1. Well yeah you cannot be feared and you shall not be feared lol. Cause you have pulsing stability, but it can get perma corrupted by another fellow necro, making it a fun to look at scenario.
  2. (sPvP POV) We had it in the past with FitG, stunbreak and 3 seconds stability on entering shroud. It was a strong grandmaster trait. Since then necros use two stunbreaks, wurm and spectral walk. Wurm is a nice stunbreak/port utility. Spectral walk is even better, can work as a double stunbreak and you return to your original point even if there is no valid path, pretty op. So, personally I don't think we need an extra stunbreak.
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