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Jennifer.6432

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  1. Atm, a Berserker sword shield + sword shield is serving me well. Its a lot of cleanse, condition reduction, high in health, and can stun to close distance and stop big attacks. It is making the fights last longer, and it takes the pressure off my team mates since I can tank 2-3 players for minutes without dying. That lack of pressure means they can keep attacking without as much fear of dying and that makes them a lot more effective. I get a lot more out of my teammates when I'm the one dealing with a lot of the incoming damage. And as a bonus, you seem to only need to get a couple of bleeds and burns to kill a player. The main drawback of this build is targeting. Since I'm constantly fighting multiple players, I tend to hit the wrong target with all the clutter. Its especially bad with the burst skill that is pretty nice but long. I switch targets fast to keep players from getting momentum and the burst skill tends to activate on my last target instead of the player I'm targeting now. Really makes me feel the limits of tab targeting and action camera combat when skills activate on the wrong players.
  2. > @"Endorphin.9147" said: > There are plenty of side node builds like the ones above listed. You will find them on sites like metabattles. Finding a custom lobby and dueling with that group of friends is a great way to do what you want to do. The main thing is understanding what other classes do and getting used to fighting them, you'll eventually learn on what you want to dodge/use cleanses/stunbreaks/damage negation for. Usually those people dying are dying because of bad positioning and not reacting to incoming damage in time. Good luck. I don't think that's reasonably feasible. It would be fun to do once in awhile but its hard to pull together 10 of the right people without compensating them for their time with loot. Someone is always loosing in that scenario and it builds the wrong platform for cooperation in my mind. The trainee is eager to stop being a burden on the 9 mentor's time and the mentor's are volunteering their time on their own dime. The fastest way out of being a burden in that situation is to not pvp, learn nothing, and go back to pve with everyone where you all get rewards. You've really got to like the person to do something like that and then how much of your time are you going to dedicate to such operations? Friendships have limits and you've got to respect the fact that everyone wants to have fun with it not being at the cost of other people's fun.
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