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Zephire.8049

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Posts posted by Zephire.8049

  1. For open world I usually just use my raid gear/build. I do throw on marauder's for some if I'm doing story missions, but that's about it. Oh, and the random ascended accessories from fractals since I'm too cheap to spend upwards of 10g on berserker accessories every time I roll a new alt. Not for open world, anyway. The only exception is if something has toughness because I'd rather not draw aggro in group situations.

  2. 1. It's only relatively recently they developed the tech to do cloth in such a way. If you're asking for full capes, it likely won't happen due to clipping issues and how much they would have to change them up to work with charr. But there are the racing scarves and now the Ebon Shoulders as shoulder items that have cloth but aren't capes so you can reasonably expect to see more shoulders like that.

    2. They've stated repeatedly that this isn't possible. Or rather, it would take a lot of work and outfits are easier and faster to make as they are a single piece so they don't have to test it with all other armour skins for clipping issues. Occasionally they "break off" a small piece of outfits that are popular and easy to have as a standalone skin, but that's it.

    3. I actually like this idea, though I don't know how easy it would be for them to do. I imagine it would mean re-coding every single glove then messing with the UI which is already notoriously finicky.

    4. Don't know if the engine can change the length or shape of hair as that wasn't even an option in GW1, but more hairstyles (and horns and beards) are always nice.

    5. See #2. Mounts are designed as a whole, not assembled in parts.

    6. In a single-player game this is fine. In an MMO that would add far too much clutter. Yes GW2 has become very visually noisy, but that doesn't mean it has to get worse. Also, to get mounts to work, they are coded as a chair. The mount and the player character are considered the same model and there is no way to separate them.

    7. If you're referring to mini pets, that won't happen. Mini pets are just scaled down versions of existing models or custom mini models. Not even in GW1 did they give you buffs. Early in GW2's development there were plans to use the minis in polymock but that fell through, so now they're for fun and collecting. Most people wouldn't even notice if you customize them or not, anyway, and that's a lot of resources that could go into something that's not extremely niche.

     

     

  3. The UI in GW2 is pretty hard-coded into the game, thus not easy to change even when they want to. Even adding a mount button was difficult and a big deal, as was adding various keys to the wallet a couple years ago.

     

    Different engines are different. GW2 uses a _heavily_ modified version of the GW1 engine. I can't remember quite exactly it was and have long since lost the link to a dev explaining it, but I want to say that they sacrificed customizable UI to get the simplified and more stylized one they have now. It's hard to have that when players can move elements around independently. I'm not saying this was a good or bad choice, but it falls under the category of undyeable backpacks—made sense at the time but gets harder on players (and devs) the longer the game is around.

     

    At this point there's over 7 years worth of coding it a certain way and working around said code, and that's in an engine that is at least 15 years old. Not saying it will never happen but it's highly unlikely given the time and cost that would have to go into it to change it outside a major engine overhaul in general.

  4. I'm quite happy with it. It revealed the setting and (very) general theme of what LW5 would be. There was talk about lore. No one saw the faux-raids coming. Nice cinematic, nice cut scene, and the devs were hilarious and enjoyable to watch and listen to.

     

    People keep saying Anet overhyped it but that was really the community's doing. It's been stated for _months_ that there would be no expansion this year (and possibly next). Announcing specific things that mostly veteran players or people who only play certain gamemodes now would just be weird to do at a convention rather than on the forums. Anet never even mentioned new elite specs. All Anet did was set a timer, send an email, and reveal the logo and hint at snow. And people forget if anything Anet always under-hypes things—PoF didn't get much of any marketing when it was announced, and never forget AAAAHHHH!!!!

     

    Would it have been nice to get more of a roadmap or something? For sure. But the only things they ever hinted at was LW5 info and how they were going to change up the formula they had set for LW3 and 4. Them stating that there would be a lot more charr and norn development because neither has had much of any was actually a big and welcome thing. As was officially stating build templates would be out Soon™ in front of a live audience. Rolling HoT into PoF was also new info.

     

    Though definitely could have done without the marketing push at the end.

     

    If Anet had gone around putting up massive billboards, made cryptic posts online, sent out packages, etc. for months beforehand and revealed what they did today I would agree that they overhyped things. But a timer and a graphic? Temper your hype to match what a company puts out. If it's an awesome announcement, you get to feel an excited rush. If it's good but not great, you can still enjoy it. If it's bad you won't feel bad for wasting your time and energy waiting for it.

     

    This is nowhere near the Canvas Bag level of letdowns, but you would never guess it given how much of a backlash there is because people assumed everything.

  5. The only time I've seen chat be dead is if I'm playing off-hours (for NA) and on a traditionally quiet map. I could not imagine the chaos that would be chat in a city, meta map, SW map, event map, world boss map, starter map, etc. if a game-wide chat was added.

     

    I want to say one of the reasons why the megaphone was scrapped before release was because they realized how easily that could be abused (don't quote me on that—it was not my main focus in beta). It doesn't matter if you limit people to one response every 10 seconds if you have a couple dozen people actively in it with tens of thousands of people who could jump in if they wanted. A gem restriction doesn't do much in a game where people plot down a thousand or more gold to buy infusions the annoy other players and who sit around in a hub for hours at a time bugging people in chat.

     

    Just look at WvW team chat to get an idea of what would happen. I'd say at least 50% of the time /t is completely unrelated to what's going on and it's a mix of insults, jokes, and guild messages. It also goes a mile a minute. There's a reason why a lot of WvW players turn /t off.

     

    It's not a hard no for me, but I would turn it off and would prefer resources be put into something else. There's already guild, party, and squad chat if you want to talk to a bunch of people anywhere in Tyria, do we really need yet another one that is fully public and so easily abused?

  6. I'd rather not. Development time and resources aside, one of the main visual clues since GW1 about the legion a charr belonged to was how upright they stood. Flame Legion stands upright like how the OP wants them to be; Ash, Blood, and Iron stand more naturally which, for charr, is hunched over.

     

    Also standing fully erect would make the transition to running on all fours unnatural looking.

  7. If you need a bank while there, you can hit B (default for the WvW panel) and click on Obsidian Sanctum. Bank, TP, merch, and more right there as you spawn in and you just need to open the panel up again and hit leave and you will spawn right back in the Pavilion.

     

    It's not as good as having one there, but it's two loading screens and moving 20 feet compared to the alternatives of going to Cliffs or DR then having to run back to the NPC to return.

  8. Hard no.

     

    There are already several places to PvP/duel people: WvW, PvP, Edge of the Mists, Guild Halls, and Armistice Bastion.

    Places to PvE: Open World, Raids.

     

    GW2 was a major player in the shift of MMO's moving away from competing with other players. No competing for nodes, no PvP outside of specific areas, loot not being affected by other players, no kill stealing. A _lot_ of people don't like dealing with other players affecting their own experience in MMO's. Competing for resources because nodes are a free-for-all is one of them. PvP flagged players denying access to areas and/or spawn camping is another.

     

    There's a reason why WoW's PvP-only servers always skewed heavily to on faction or the other, with several such servers having next to no one playing the opposing side. There's also a reason why people on PvE servers in games which allow flagging rarely do so.

     

    I've played multiple MMO's and PvP on PvE servers was always a bad thing and one of the deciding factors for me leaving several of them. One of the worst was one where if you attacked someone flagged for PvP you got flagged automatically, so you had a bunch of max level people standing on top of objectives and mobs in starting zones just waiting for someone to accidentally get flagged and kill them.

     

    Tons of people enjoy MMO's _despite_ the option for PvP.

     

    And Arenanet has stated from the beginning that they will not do open world PvP, that it goes against their design philosophies, and at this point it would take a major engine overhaul to try to get it to work. They haven't even gone back to flag objects in the core game to be able to take condi damage because that's a lot of work and that would benefit a whole lot more people than PvP flagging ever would.

     

    Plus open world PvP goes against the lore. Charr, humans, asura, norn, and sylvari have to come together to keep the planet from being destroyed. Separatists, Flame Legion, Inquest, Sons of Svanir, and the Nightmare Court are the sub-factions that go to war with the other races and that's a huge reason why they are enemies and you can't play them. You can roleplay one who is going along with things, but you can't play as them.

  9. > @"Daddicus.6128" said:

    > > @"DeanBB.4268" said:

    > > You'd have to be very careful with stuff like this. There are people like me out there with multiple accounts who accumulate things on those alt accounts that they will never ever use, like mystic clovers or obsidian shards. So if those items could be transferred to the main, it would be of great benefit. I'm sure others out there make more use of their alt accounts so it wouldn't matter.

    >

    > I hadn't thought of this. This is a hard knock against the idea, I think.

     

    Yeah. Charged Quartz should have its account-bound status revoked (or have the daily limit removed) and there were some other items I've heard suggested in the past but can't recall, but the main reason to have certain items tied to an account is to control the market flow. There's always going to be some people sitting on more AB items than they can deal with and others who are forever running out of AB items, but that's a way to encourage certain aspects of gameplay or discourage constant farming.

     

    And people with multiple accounts would have the advantage by far. Even if you limited it to 5-10 items per account and were to, say, require being mutual friends and/or in the same guild, people can easily do that with their accounts. And just for example, I have a second account I got from a Humble Bundle. It's a year and a half old and I haven't really done much with it aside from log-in bonuses (not religiously) and random stuff here and there. I have more than enough AB mats to make a legendary on it, plus others that _would_ be valuable on my main account but on a basic Heroic account are just trash I can't sell and have no use for. And that's just one lightly used account.

     

    There are people who have a dozen or more accounts. Even with a trade limit, they could send as much as they could to their main account, then Account A, Account B, etc. and just consolidate their AB materials as much as possible. You limit Clovers, for example, to just 10 and that's still 110 new Clovers with no removal of gold and/or items out of circulation. Just the monthly added income from gold, laurels, and Coins from an alt account would be enough to buy enough gems to buy a transfer tool on the gemstore, unless said item is priced high enough to mitigate that. Though in that case it would probably be too expensive for most people to buy with real money.

     

    If you want to help your daughter get AB items, you could look into ways to help her get things she needs to get them. You can't send Clovers but you can send Mystic Coins. You can't send Charged Quartz but you can send regular quartz, Trick-or-Treat bags, Wintersday Gifts, or raw materials to buy Zephyrite Supply Boxes (the bags don't always drop Charged Quartz but they do sometimes drop them). If she needs obsidian and has karma, you could help her and other people free Balthazar's Temple in Straits of Devastation since the karma merchant there sells Obsidian Shards for karma (alternatively you could help her do events in HoT maps for keys/map currency as the vendors there sell Obsidian Shards for a combo of map currency and karma, or spending time in LW3/4 maps to get UB/VM to buy Obsidian there).

     

    It's not as easy as straight up sending items, but there are things you can do to minimize the amount of time she has to spend on farming certain items.

  10. Increasing levels (and gear being made obsolete) is one of the reasons I never went back to several MMOs. I don't want to have to grind out levels _again_ only multiple characters every time an expansion comes out.

     

    It's also weird that your character—the main character in your experience of the game—just suddenly loses power or everyone gets more buff every 1-2 years. I prefer GW2's design in a lore-sense in that the PC doesn't lose or gain power but does learn new skills. You don't immediately know how to glide, you learn it. You have no idea how to fly a griffon at first, but then you figure it out. Poison chokes you until you find a way to nullify its effects. You don't forget how to do things and you're not forever facing enemies that are stronger than the last, but you _are_ facing new enemies and new circumstances which you need to adapt to. (plus all the changing technology)

     

    But jumping back to the mechanics, the mastery system is nice in that it applies to all your characters. You go through it once, you never have to again. And if the new content is designed well, you will gain those mastery levels in a fluid, easy way and not have to grind unless you choose to or just have to top something off. HoT was bad for this but I found PoF was good. After that, all your characters are on the same level. Literally. No grinding levels/masteries. No gear grinds. Nothing.

     

    GW2 isn't just an MMO that respects your time, it respects your desire to play alts instead of punishing you for it. There are issues I take with the game, but the level system is not one of them.

  11. Only two things I can think of: Polymock or a SAB platformer.

     

    - Polymock because it was fun in GW1 but cut it from GW2 and its design would work well for phones.

    - SAB because I am utterly exhausted by people wanting SAB year round, new worlds, SAB mounts, complaining about it when it happens, complaining when it doesn't happen... I doubt I would play it but like Polymock, its design is mobile-friendly.

     

    But I really don't have any interest in a mobile GW2 (or any mobile game tied to the MMO). Not everyone can or wants to spend hour(s) looking at their phone, and adapting an IP to work well with the mobile market takes time and increases the odds of messing up. It works better when there's something there that is already compatible. If they want to have something going on in the mobile gaming sector, fine. But the priority should be the MMO and a mobile game shouldn't suck in the majority of resources.

     

    Bonus that won't happen: Updated Rytlock's Critter Rampage.

  12. Assuming there's any noticeable breather between now and the next elder dragon/big bad, I see races fortifying their defenses and training under the assumption that the other dragons will show up at some point. They will have more time to focus on themselves, but I don't think any of them are so short-sighted that they're going to pretend everything is going to be 100% okay from now on and there's not going to be any rogue dragons/gods/lichs who seek to destroy or take over Tyria.

     

    Also, the races are very much entwined now. Everyone uses asura and charr tech. Norn travel around to sell their services as hired muscle to make a bunch of money and add to their legend. Sylvari were exposed to different races and different ways of thinking. Humans... well humans are humans but they were reconnected with Elona and now have to deal with one of their gods going rogue.

     

    There's also far more political pressure now to get along. Before, the races largely kept to themselves so they were largely free to be in conflict with other races. Now? If asura go back to experimenting on sylvari the other three races will be WTF but have to be careful because if they alienate the asura that means losing access to the asura gates. If humans and charr go to war again (despite the saga of the Claw of the Khan-Ur being used to force peace by leadership and exhausted factions on both sides before the elder dragons posed a threat to the mainland), the asura, sylvari, and norn will have to pick a side because everyone -- including humans -- uses charr tech in full or as a base for something now. And that includes airships, helicopters, submarines, and ships. Charr end up locked in a petty war with humans, they can't supply the rest of Tyria with things.

     

    Bonds have been forged, technology and culture shared, and they've banded together to save everyone. They aren't going to revert back any time soon.

     

    There will always be xenophobic factions, but it would take something massively egregious to shatter the alliance of any of the races any time soon.

  13. > @"Condutas.3580" said:

    > Do people honestly watch someone playing a MMRPG game instead of playing themselves?

    >

    > I mean, fast paced games? Sure, I understand...

    >

    > But a MMRPG? What's the point?

     

    Especially when the base game of GW2 is free and doesn't have story or level restrictions. I can understand watching a stream of a game that costs $80+ or a monthly sub to play, especially if money is tight or there's no time to play it yourself but you still want to know what's going on. But a free game that doesn't translate well to being watched unless the streamer brings something themselves that makes it engaging? Yeah, no.

     

    GW2's demographic also tends to be older than other MMO's, and when you have work and/or kids and/or other commitments, would you spend your free time streaming something instead of playing it yourself? And not everyone can stream at work.

  14. Hard no. Keep SAB in SAB, like it's supposed to be (literally—SAB is only supposed to exist within the cube). The minis, weapons, and tools are enough, mounts would be over the top. None of the SAB models work with mounts, either, and would require so many tweaks in models and animations it would be essentially building completely new and unique models from the ground up. That is 1-8 new models and animations for a skin for however many mounts they want to do. You know how much backlash there would be over that given how many people were/are angry that the griffon, warclaw, and skyscale share ground animations?

     

    (Also, SAB was announced to never get world 3 long before the layoffs. It was supposed to be a one-off joke but thanks to popular demand, they overhauled it to work with new tech and re-released it 3 years later with the addition of world 2 and tribulation mode.)

  15. > @"AlexndrTheGreat.8310" said:

    > > @"TheGrimm.5624" said:

    > > > @"phokus.8934" said:

    > > > > @"TheGrimm.5624" said:

    > > > > I agree but for different reasons, never been a fan of stacking. But I disagree that the answer is extend boon range, instead I would side on the side of add collision. Make positioning matter. Now as most will side, downside to collision is increase in latency, but would still like to see tests run. Same applies to WvW, you are in a fight and losing, you shouldn't be able to just run back thru your side to escape, you pushed to the front, there you stand.

    > > > Player collision is a horrible idea. Surely you can see why it isn’t a good idea, right?

    > > >

    > > >

    > > >

    > >

    > > No I don't. Prefer games with it. With it; PvE, if you push in too close and don't know when to pull back you pay for it. In WvW if you are support and get out of position, you pay for it. In either if you are too squishy and shouldn't be that lightly armored you pay the price for it. The only downsides to collision is lag. Now a counter to this is but I wouldn't be able to get a hit in on a PvE target. But with collision someone that runs full in moves outside of the range of support and will need to pull back out or be dropped by the target since they moved outside of the range of their boons and buffs, but again risk versus reward. In more balanced logic range should do less because less risk less damage, tanks are tanks because they should have toughness/vit and should be able to take some hits. Support should live in that mid ground. DPS shouldn't just abel to stand and take it because they just stand in it. To me one of the reasons dungeons failed is because stacking mitigated the code by allowing people to stand still on top of each other and not move. There is no lasting gameplay to that, it's boring and there is no replayability. In WvW if you run full in there you can always run back out. Some of the best game play in prior games was in holding a line, range supporting your lines from behind and you melee looking to turn flanks and get to the backlines. Here we can just zerg stack. Take World Bosses, they would probably be a lot more challenging if everyone didn't just stack in the same spot and spam 1. But I do agree that's not for everyone, which is why we don't have it here. Plus the player-base doesn't have the mindset for it and people don't do well with change and this would be a big one.

    >

    > It’s an MMO. If you give people model collision, we can just stand in front of an entrance and hallway and now we blocked it off, can’t get through because of model collision. Adding it is a terrible idea for an MMO.

     

    I can't find the video of it, but people were trolling people finishing the tutorial in Queensdale by using the random plant tonic to turn into the pineapple blob in the doorway. Even without collision, there were tons of new players running around trying to find out where to go because to a new player it looked like scenery.

     

    Anet actually moved the post-tutorial spawn point outside of the building because of people like that trolling people who did not know better and GW2 may have been their first MMO, so they would have zero frame of reference.

     

    Also can you imagine trying to get to a bank or event merchant if there was collision? People would form a ring around them and AFK. A new zone with only one physical entrance? People standing in the way. Fighting a world boss and are melee? Hope you enjoy watching the fight and getting no credit. WvW? Watch as the troll meta shifts to be unkillable tank characters that just walk in a wall and prevent people from getting anywhere.

     

    Player collision in MMO's is a bad idea.

  16. > @"Westenev.5289" said:

    > Have you ever seen anyone running around wielding precurseors? Because I sure haven't.

     

    Just off the top of my head I use:

    * Chaos Gun Experiment

    * Chaos Gun

    * Tooth of Frostfang

    * Claw of Retribution

    * The Ambush

    * The Bard Experiment

     

    I tend to prefer precursors over legendaries as you have to all but build a character's look around a legendary while precursors can fit into an already established look.

     

    As for the topic at hand, I have no issue with the holographic weapons. I quite like them and don't think it diminishes the precursor skins. Most are already really cheap and MMO's recycle assets all the time, and it's not the first time they've re-tooled precursor skins. I'd rather we get the wrapped and holographic holiday skins than the haunted one from Halloween.

  17. A standalone version? Definitely not. There being a way to connect a VR headset and use that as a monitor? Don't see the harm in that (if such a thing doesn't exist already).

     

    It's still too early for VR to be smooth and there's a large upfront cost for it. Plus some people literally cannot use it. That's a small pool of people you want Arenanet to spend large amounts of time and resources on. Smaller than the number of raiders while being less accessible than raids. How would you handle spells? Raiding? PvP? WvW? Dodging? Mounts where the camera/position of the player's head would rapidly change? Not to mention all the textures would have to be replaced with HD or 4k textures because the current ones do not look goo when the camera is that close to the ground.

     

    Also I somehow doubt GW2's current engine could handle much in the way of coding required to run VR decently without a major or complete overhaul.

  18. I can't remember the video, but a dev was doing a preview (or maybe an AMA?) and said that because of the age of the engine and how it was originally designed, the only "true" water is below the Z-line. Everything above is just visuals and there's no actual swimming, and below there's no places where you aren't swimming. They could add a pocket of water above or a pocket of air below, but it sounded like that would be a lot of work and they would have to figure out how to make the engine accept that in a timely fashion so they don't bother.

     

    When you see the aquariums in Lion's Arch and Divinity's Reach, for example, that's just a water texture over the glass and fish swimming in the air. If you could get in somehow, you would stand instead of swim.

     

    TL;DR: the water line is hard-coded and there is never water above or air below. It's just visual tricks.

  19. > @"zealex.9410" said:

    > > @"Illconceived Was Na.9781" said:

    > > > @"gateless gate.8406" said:

    > > > > @"Ayrilana.1396" said:

    > > > > How would having SAB representing GW2 on GDQ be beneficial?

    > > >

    > > > I'm amazed at this question.

    > > > Here you go: https://en.wikipedia.org/wiki/Publicity

    > >

    > > I think the point is that SAB is not representative of the rest of the game. The adage, "there's no bad publicity" isn't strictly true: there's no bad publicity if publicity is the goal. Showing off GW2 as a platforming-style game doesn't do it any favors since platforms games do it better for less overhead and (even if SAB were permanent), it's a tiny fraction of this game.

    >

    > I think it can be made clear that it exists as a festival in the game befire the speedrun attempt and after that having the running state during which period its available. Despite the fraction of ppl playing rn it could still lead to more interest if only for that part of the game and would push log in and maybe even gemstore sales.

     

    Yeah no. Every year Arenanet says that it is only a festival and it's not going to last past the ~3 weeks. Every year people demand that it be year-long and get more content and there be more SAB skins/items in the gem store. And the other 11 months of the year there's at least one person asking (or outright demanding) that SAB return. Every month. If people who already play — some since beta — refuse to understand (because it's willful ignorance at this point) what makes it more likely that new players who were sold on GW2 by SAB to understand it doesn't even last a whole month and they'd have to wait 9 months to play SAB?

     

    That's some serious false advertising right there. It would be a terrible way to promote the game and quite possible make the gaming news circuit as a terrible choice. It may not be Bless bad, but it still wouldn't be good.

     

    GW2 could possibly be in GDQ if someone entered with a plan and was selected, but using limited time content (that doesn't even fit the aesthetic or mechanics of the rest of the game) is not a good choice. You want SAB content in GDQ? [Rytlock's Critter Rampage](https://www.guildwars2.com/en/rytlocks-critter-rampage/ "Rytlock's Critter Rampage") fits the format better and does not lead people to false conclusions.

  20. > @"Image.8630" said:

    > Would also be nice if the winner was announced.

     

    Agreed. The asura NPC announces it verbally, but I don't have NPC voices turned up much since I'm generally watching netflix or something while playing so I can barely hear it even when I'm paying attention and waiting for it.

     

    Something in chat (and a chat bubble) would be a vast improvement.

  21. Chiming in to say that raptor was my most used mount and now tied with the skyscale for that position. Even though the jackal is slightly faster on everything but flat ground, spamming the teleport bothers me. I don't get motion sickness, but I still prefer the smoothness of the raptor's leap because of it. Before the leap distance nerf, I even used the warclaw more than the jackal.

     

    Jackal is a fine mount, but I'd rather enjoy mounts than min-max them.

  22. > @"Trevor Boyer.6524" said:

    > > @"Musik.8509" said:

    > > All in all I'd say the Skyscale is a great mount if you're not in a hurry.

    >

    > _snip_

    >No one wants to "go slow and take their time" when they're on their 10th+ world map completion, when they could be hot rodding around on a Beetle, Diving from high places with the Griffin for speed, or jumping up a vertical cliffside very quickly with a Springer, and being able to press #1 at the peak of the jump to make it hit the ground for a much faster land & dismount than the Skyscale provides. _snip_

    >

    Hi. 14 world completions and counting (plus 25 HoT completions, multiple PoF completions, and completing all the LW3 maps and 75% of LW4 maps on 25+ characters).

     

    I use the skyscale a fair amount even though it's been available for all of a week, far more than I do the beetle. I prefer relaxed map completion over frantic map completion because I actually enjoy it and have played GW2 too long to be in a hurry about anything other than new content. Don't presume to speak for all players and playstyles.

     

    While your suggestion on increasing the descent speed is a good one, the rest is subjective. It's no different than people saying that the raptor is useless because the jackal is faster on everything but completely flat terrain. The skyscale is niche for some, on par with griffon for others. Not everyone min-maxes with mounts, choosing instead to play what they enjoy. That's why there are people out there who use the springer, skimmer, and warclaw as their primary mount. The reason why you don't see them as much in zergs is because there's a rush to get hits in to get credit. (Throw in the issues with updrafts, mushrooms, etc. instantly draining the skyscale's flight bar, of course you don't see them often in certain areas—it's not fun falling like a rock!)

     

    The skyscale isn't for everyone the same way the skimmer isn't for everyone, and it has more of a learning curve than other mounts. That doesn't make it bad.

     

    As for your other suggestions.

    * 2 would make it pointless and may as well allow free flying. Lack of endurance regen is there specifically to add a skill ceiling to using it, and it already has a generous skill floor once you get the third mastery.

    * And 3 would probably do better by reworking the engage skill so it can be ground targeted or is centred on your target.

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