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Khenzy.9348

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  1. Serpent's Strike should work more like a charge or gap closer when slightly far from your target. All the attacks from the AA chain should cleave and do a little bit more damage. Otherwise the weapon is decent as it is. BONUS: Even better, Serpent's Strike should be the first skill in the chain and act as a gap closer if far away from your target like Monarc's Leap, and act as always does if close to your target (and of course it becomes a leap finisher as well). If you land it, you unlock Monarc's Leap for extra mobility. Now you have your gap closer with an on demand dodge. In this case I'd also change Monarc's Leap to something like Monarc's Strike, a powerful high damage attack that's unlocked if you land Serpent's Strike, the sword always needed that extra punch besides AA spam. On the other hand and kind of off topic, warhorn skill 4, Hunter's Call, should pulse (yes, pulse) revealed. How can you sneak away with birds pecking on your fucking face? Also, just to fuck with thieves and deadeyes in particular. Rangers are the hunters of this game, Sic 'Em shouldn't be the only option for them.
  2. You're not getting 4k Axe autos on a tanky build. Period. Just Stop. Axe is an overrated weapon.
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