https://drive.google.com/file/d/1bC6AB1XKoqYVlT-EAXsxsdfZk4PwQjB5/view?usp=sharing
New data set. Wednesday at Noon to Friday at Noon.
Good News, the maximum number of consecutive identical values has dropped from 160 down to 65.
In the plot above, we limit the data set to sequences of 25 or more consecutive identical numbers of kills. For each identified such sequence, we plot it against the number of consecutive identical deaths at that time.
The takeaway is that because the resulting scatter plot is a line, whenever the sequence of kills stops being updated, the sequence of deaths also stops being updated, for the same amount of time.
I think this rules out the game engine as the place where the lock up occurs, because the running list of kills and deaths are different processes in the game engine. I think that leaves either the transfer of data from the game engine to the API data base, or the API data base itself as the source of the lock up.
Comments?