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Alek Seven.2374

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Posts posted by Alek Seven.2374

  1. > @"Arheundel.6451" said:

    > I stand with what @"Solori.6025" said : " you cannot balance an effective balance process on player's feedback" , a feedback based on emotions and self-preservation is not something to be ever taken seriously.

    >

    >

    And as long as they are taken seriously, threads like the beautiful one Cal did will be useless and nothing will change

     

  2. > @"otto.5684" said:

    > Man these nerfs are weak. We should go much further:

    >

    > F1, also does shatter damage to you.

    > F2, also confuses you.

    > F3, also daze.

    > F4, not only it should not do distortion, it also shall have 30 secs longer CD.

    >

    > I think this is fair consider how amazingly awesome chrono shatters are.

     

    YES! We need IP back BUT, with the trade-off that all shatters negative effects will be applied on you.

     

  3. > @"Vincenzo.3145" said:

    > Just playing Mesmer feels like a trade-off now. I main support roles because I enjoy them. I stopped logging in as soon as the changes were revealed. I considered going Firebrand, but then figured they'll probably do the same thing to that and eventually with every other class.

    >

    > Kinda sick of this tbh.

     

    I too considered going FB but that meant being ok with Anet nerfing Chrono and eventually they'll have a change of heart and they will nerf FB so hard, the strength of it will make the rotation of the Earth go really fast.

  4. > @"Crinn.7864" said:

    > > @"Poelala.2830" said:

    > > > @"Crinn.7864" said:

    > > > > @"Poelala.2830" said:

    > > > > You say that as if reaper is a dueling class. It is not. It shines in team play, so whether things counter it 1v1 or not is irrelevant when they do 12k instant passive hits with their soul spiral. It's like saying war can't beat several classes 1v1. This is true, but war isn't meant to win 1v1s... It's meant to survive them.

    > > >

    > > > Soul Spiral is neither instant nor passive. Also Reaper isn't really that great in teamfights because it's too easy to control and spike. Reaper gets better results in 2v2s against low mobility classes like guardian and non-boots engi builds.

    > >

    > > Sentence Analysis: "When they do 12k instant passive hits *with* (meaning accompanied by) their soul spiral...". Meaning The 12k in passive hits isn't a description of soul spiral, but it occurs in conjunction with soul spiral. Soul spiral isn't either instant or passive, yes, and that is not what I said it was.

    >

    > And where may I ask is Reaper getting 12k 'passive' procs from?

     

    Not sure but i think he's talking about this trait (Spite)

    https://wiki.guildwars2.com/wiki/Chill_of_Death

  5. > @"Raizel.8175" said:

    > I'm sorry, but concerning class-balance, this is by far one of the worst MMORPGs I've ever played. Even some cheap Free-to-Pay-MMORPGs offer better class-balance than GW2 does. The class-design in GW2 lacks both coherence and consistence. The game is far too focused on some sort of "flavor of the game-mode"-design and even in specific game-modes - especially (instanced) PvE - you have some "flavor of the encounter"-design where some classes are the king of the hill at encounter X while being utter trash at encounter Y. This is ludicrous. At least in PvE: Besides some overpowered, always needed classes like Chronomancer, Druid or Warrior, you barely have class-identity. That's a major flaw in MMORPG game-design.

     

    You need to explain why you are still here

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