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Alek Seven.2374

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Posts posted by Alek Seven.2374

  1. > @"Kako.1930" said:

    > > @"EpicTurtle.8571" said:

    > > > @"Bigbosos.2063" said:

    > > > Oh look, it's yet again another one of these threads. Open some more please, I think the forum community didn't quite catch the message yet.

    > >

    > > Actually it's the first one telling the dev's to kill themselves and then the OP calls themself a nice person.

    > Omg, I missed that somehow. That's golden. This thread won't last long. ?

     

    Nope, the thread lasted longer than OP :)

  2. > @"Lasiurus.4067" said:

    > > @"BeLZedaR.4790" said:

    > > > @"Lasiurus.4067" said:

    > > > > @"Aktium.9506" said:

    > > > > > @"BeLZedaR.4790" said:

    > > > > > Angeels rage always so overkill, it honestly ruins team comms. He can’t rage into his team chat and expect things to get better. Rage needs to be contained midgame so that your team can focus on the game and on the actual relevant things people have to say to coordinate.

    > > > > > It’s a practice that also helps you control tilt and allow yourself to perform well after a bad start and not block yourself mentally.

    > > > > Rage should always be contained. Admittedly, the stuff in OP's vid is more in line with being a whiny imbecile than rage. But still. If I for some reason forgot to turn off my chat when queueing and some bloke goes ballistic I feel obligated to do all I can to spite him short of going AFK, against my better judgement. And that's just not useful to anyone.

    > > > >

    > > > >

    > > >

    > > > Please dont flame him too much, I did this video because I found his reaction funny, a lot of people can over react likes this, myself included.

    > > > I did this video in a fun way/goal, not to get someone criticized.

    > > > He's a nice player & he's one of the rare/few players giving love & life to pvp scene (he did the https://www.godsofpvp.net/ site for pvp players)

    > > > Thanks all, new video of AT coming soon :D

    > >

    > > Well I'm saying that because I played with him on an AT or two and he does it all the time. I don't hate him, he's a good lad. But recognizing this flaw will make him 1) more enjoyable to play with and 2) better at playing with teams and get better results.

    >

    > Yeah raging will often only make your teammates just AFK/Flame/Answer instead of hard try to come back... I saw so many games lost because of someone just hard raging, even in map or team chat.

     

    In one game, i reckognized someone who kept raging in chat everytime something happens not like he wants, I pm everyone (except him) and as soon as he raged, we all stayed afk in spawn.

  3. > @"FyzE.3472" said:

    > > @"Legatus.3608" said:

    > > > @"Azure The Heartless.3261" said:

    > > > > @"Dralor.3701" said:

    > > > > > @"Legatus.3608" said:

    > > > > > > @"Arheundel.6451" said:

    > > > > > > > @"Azure The Heartless.3261" said:

    > > > > > > > Yeh, soulbeast is pretty strong right now. wonder why people are silent about it.

    > > > > > >

    > > > > > > > @"Azure The Heartless.3261" said:

    > > > > > > > Yeh, soulbeast is pretty strong right now. wonder why people are silent about it.

    > > > > > >

    > > > > > > > @"Azure The Heartless.3261" said:

    > > > > > > > Yeh, soulbeast is pretty strong right now. wonder why people are silent about it.

    > > > > > >

    > > > > > > So people should complain about what kills them...and be silent about what they kill easy?

    > > > > >

    > > > > > If people are actually playing an even mix of the classes, the result would be a correct display of current game balance, would it not?

    > > > >

    > > > > If every class is being used, yes. The trend on these forums is “nerf everything except the class I play.”

    > > > >

    > > > > Be it the way moderation is handled, class balance or just the community; I think this forum has generally been pretty bad when it comes to both honesty and objectivity.

    > > >

    > > > Kind of makes you think about why the forum outcries seemingly get ignored. Balance devs probably are /Arenanet probably is treating this like a parent treats a child having a temper tantrum.

    > >

    > > TBH I kind of see the opposite thing happening when anet reworks deadeye, a rework that is most likely due to all the whining about P/P thief and death's judgement (completely invalid arguments all around from those people). I never visit the PVE forums so maybe people were complaining about it there but I doubt it. Pretty sure just nobody used it because it was trash tier in every format.

    > >

    > > I also don't think SD thief is that good either because it's really only taken for its ability to kill firebrand. If FB wasn't overpowered SD thief would fall out of meta I'm pretty sure. But since it is included in a meta (or meta-counter) comp I can somewhat understand the nerfs in the passive rework patch. What I don't understand at all though is why rifle needed any changes at all just because whiners didn't like it. Dying to a DJ was 100% an L2P issue every single time.

    > >

    > > What it does seem like to me is that anet heavily favors mesmer in nearly every patch or rework and kitten on a lot of the other classes more or less equally outside of mesmer.

    >

    > Sorry for the off-topic, but I'm learning thief and would like to know how SD counters FB? I'm pretty noob at thief.

     

    Sword/Dagger #3 rips boons and 20% damage to those who have no boons (can be spammed)

  4. > @"Itz Jay.8941" said:

    > > @"Alek Seven.2374" said:

    > > > @"Itz Jay.8941" said:

    > > > RULES of the TEEF

    > > >

    > > > 1: It is always the fault of the theif.

    > > > 2: If it isn't, please refer to rule 1.

    > > > 3 The job of theif is to decap far, rip boons from foes granting them to allies instead rendering them useless and to remove the last portion of the targeted enemies health in team fights. Theif also must stomp with his stealth and utility, he must also interrupt stomps on allies. He must also stealth allies when they are downed or low health, he must also +1 fights to either defeat enemies or just enable full capping of nodes. If in any case the theif doesn't do this, you get downed and die, or lose a fight on any section of the map, please refer to rule 1

    > > > 4 Even though theif no longer has the quick burst, headshots, mobility and quick stealth capabilities of D/P, it doesn't matter, in any case rule 1 still applies.

    > > > 5 Only one rule actually matters, please refer to rule 1

    > >

    > > You forgot the 2d rule : Thieves must'nt play Deadeye because they cant decap which comes back at the 1st rule.

    >

    > Edited. You're right, I didn't think I needed to but I have now clarified that which I needed to, must have thought I was in another forum for a minute.

     

    That list made my day.

  5. > @"Itz Jay.8941" said:

    > RULES of the TEEF

    >

    > 1: It is always the fault of the theif.

    > 2: If it isn't, please refer to rule 1.

    > 3 The job of theif is to decap far, rip boons from foes granting them to allies instead rendering them useless and to remove the last portion of the targeted enemies health in team fights. Theif also must stomp with his stealth and utility, he must also interrupt stomps on allies. He must also stealth allies when they are downed or low health, he must also +1 fights to either defeat enemies or just enable full capping of nodes. If in any case the theif doesn't do this, you get downed and die, or lose a fight on any section of the map, please refer to rule 1

    > 4 Even though theif no longer has the quick burst, headshots, mobility and quick stealth capabilities of D/P, it doesn't matter, in any case rule 1 still applies.

    > 5 Only one rule actually matters, please refer to rule 1

     

    You forgot the 2d rule : Thieves must'nt play Deadeye because they cant decap which comes back at the 1st rule.

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