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Vangalter.5210

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Everything posted by Vangalter.5210

  1. > @"Infusion.7149" said: > If you don't understand it likely means you've never run a business or had to manage multiple code paths. I wouldn’t expect most of the player base to do this. ¯\_(ツ)_/¯ If you feel the need to feel condescending, it likely means you should keep it to yourself. Also, it doesn’t add anything to the conversation. ?
  2. > They're dropping it because Apple is making it impossible to code cross platform for developers. I thought Universal2 was there to make it easier. >They're moving to proprietary chips and an entirely different architecture that current code doesn't work on well, The game currently runs fine under Rosetta2 >Apple is not known for supporting their older systems *Looks at 2013 Macs on macOS 11.1* >And they're not about to code a new client from scratch just to accomodate Apple's stuff Yeah, i understand that, i mentioned it in the post. Regardless, isnt it a wine wrapper anyway? And i'm not asking for them to build a new client, im asking for them to keep using it until option (1) or (2) happen. >Sure it kinda still works now, but one new Apple chip later andthe support for the current OS is gone. The option (1) of what could happen, yes, but why not maintain it until then? > Apple is dead set on making developer's lives harder with the decision they made I mean, not really? They've been building up Swift for like half a decade and it's great for coding. Open source, too. And Catalyst helps being multiplatform. >that means double the work for every update of GW2 Again, thought it was a wine wrapper so it shouldnt require much maintenance if any at all >.< (please correct me if im wrong) >Linux at least is bridging the gap between Windows and Linux. Apple is widening it. M$ has been trying for years to build ARM machines and native ARM windows. Linux has a huge technological investment in ARM as well. But this is besides the point.
  3. So here's the thing, Apple's M-Series silicon is insanely good, GW2 performs decently under TWO layers of emulation: Rosetta2+Anet's, and this is the WORST silicon Apple is ever going to make for Macs. There's 2 posibilites: 1) Apple drops support for OGL in a macOS update or 2) Apple drops support for OGL in newer M-Series silicon. For (1), i understand, the game hasn't been updated DX9 for windows, i dont expect it to be updated to Metal2 for the much smaller player base on Mac, i get it, but why not wait for the WWDC when it happens and announce it then? It's not like one and a half months is a long time; there's like 3-4 months between macOS dev beta and public release. For (2) is something similar; if it's dropped on the new architectures, i get it, you want consistency and if it doesnt work on one Mac, it shouldnt work in any bc it could confuse costumers, fine; but we don't know that and same as the previous option, it can be checked before release and communicate it when it happens. As far as i know, and apologies if im wildly oversimplifying, Anet just uses a wine wrapper for the Mac client, right? So it should be too difficult to just let continue to be for the time being since updates don't requiere a port to macOS. Or maybe they could delete the .dmg installer from the server and maybe block base game files from being downloaded from the Mac client and only allow updates to already-installed macs that are proven to work already? - this is probably too much hassle for the ROI it would produce, but still. :( Or is it that maybe i missed the point? Maybe it's bc of those OGL issues they mention? This is my favourite game of all time and now i wont be able to play it if it becomes a subscription-based game if i have to rent a computer just for it. :/
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