> @"Vayne.8563" said:
> The use of the word type in this context was around long before enhancement, pain and control existed in this game and have nothing to do with that. Nor does it has to do with minor, major or superior. It has to do with the basics of what the sigil does. You're right though, there should be some real clarity on stuff like this.
As I said in my post, I've only played this particular game for 2+ years. so I couldn't know the detail about the symbols of enhancement, pain, and control. That does provide clarity--thank you.
The wiki does say that you cannot pair the same sigil, i.e. a minor, major, and superior sigil of force, on the same weapon or weapon set. The wiki may not be run by Anet, but that part I buy.
However, > @"Eloc Freidon.5692" said:
> > Type also refers to the stat stacking type sigils. You can't have both one that grants stacks of power and one with condition damage.
This is stated nowhere in the game that I have seen. It may be implied by the word "type," but how many aspects of gameplay are we expected to believe "type" refers to?
Either it refers to the base sigil--in our example that would be force: minor sigil of force, major sigil of force, and superior sigil of force. Two of these three could not be applied to a two-handed weapon or set of weapons.
OR it refers to the category of a stacking type of sigil. The word "type" cannot be used to mean both. We ruled out elements and these two are left.
So which is it?