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Tsakhi.8124

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Posts posted by Tsakhi.8124

  1. It is my main MMORPG, but not my main game; I'm bouncing between Final Fantasy 10, FF10-2, Valkyria Chronicles, Disgaea 5, Persona 5 Royal, Forsaken World, and a little bit of Hunie Pop ~~don't judge me i play for the puzzles and the story oooooooof~~ when I don't feel like anything else. The only time I have ever done the gear grind in this game is to get the ascended armor for my Guardian and I only do that in small chunks so I don't get burnt out.

  2. > @"Zoid.2568" said:

    > > @"Tsakhi.8124" said:

    > > > @"Zoid.2568" said:

    > > > Pvp in pve like in WoW.

    > >

    > > You mean the reason I _stopped_ playing WoW? Speaking strictly for myself here, but if that ever became a thing I would uninstall the game. I know no one would care because I'm just one person...still, this has been discussed before and has been shot down every time. Every. Time. Also, how hard is it to do a search in this search engine or _any_ search engine for that matter? I mean, this has been discussed before.

    >

    > Open world pvp is optional though. You need to be in war mode.

     

    So, if your Guild Leader puts the guild into War Mode, that means everyone in that guild will be flagged? I think that would cause some defection in the said guild, especially if it was done out of spite or in a moment of anger. I just think that it can be easily abused and in the long run won't really contribute much. It will satisfy a very small niche of people.

  3. > @"Zoid.2568" said:

    > Pvp in pve like in WoW.

     

    You mean the reason I _stopped_ playing WoW? Speaking strictly for myself here, but if that ever became a thing I would uninstall the game. I know no one would care because I'm just one person...still, this has been discussed before and has been shot down every time. Every. Time. Also, how hard is it to do a search in this search engine or _any_ search engine for that matter? I mean, this has been discussed before.

  4. https://en.wikipedia.org/wiki/Sedna_(mythology)

     

    It's far-fetched, sure. There still is the possibility. For those that don't want to read the article, Sedna is the Inuit goddess of the Sea, AKA Mother of the Sea. What fascinates me is that many theorize that the DSD is the "Mother" Kralk spoke of. Again, this is pure conjecture and is probably not the case, but this wouldn't be the first time that A-Net has used deity-related names in both in-game characters and items.

     

    Further add to this that Sedna is not a complacent goddess, in fact, she is known for her tempestuous nature and her inclination to withhold bounty should she become displeased. Some say the bounty she withholds are _parts_ of her, so that kind puts her size into perspective, even if it is in the scope of mythology.

     

    ~~i'm trying to defrost, I will not go to sleep I will not go to sleep I will not.....zzzzz~~

  5. > @"XenoSpyro.1780" said:

     

    > Oh, if it were up to me, your death would instead play The Price Is Right - Losing Horn, the Super Mario Brothers death theme, or that short bit in Family Guy when the fat guy falls over while Stewie has a trumpet/tuba, whatever the eff. This would just be the side benefit to having sound customization.

    >

     

    If you ever find a way to do that, let me know. That would crack me up so much. I would actually put it on speaker so my husband could hear it, yeet off a cliff, and let him hear The Price is Right Losing horn. XD (probably followed up with said husband making the sad "wonk wonk wonk" noise and making me laugh harder.

     

    On topic, if this were a wide-spread problem, I suspect they might make the "death" music part of ambient sound, maybe.

     

     

  6. > @"Aavataris.5720" said:

    > Good day.

    > Seeing that the **Draconic Response missions work at least "well"**, and can be bether, I wanted to raise an idea that I have been turning around for a long time (please read a few paragraphs before crucifying it, I will be brief):

    > _____

    >

    > Imagine **ending the story of the Fractals** (in any of its 4 difficulties) and in Lion's Arch, outside the Fractals, another azura appears saying that “it is very unstable to study separate fractals, I have found a new **mega-fractal**”.

    >

    > This Azura allows you and your team (from 1 to 5 people) to enter this mega-fractal (a **version of the previous Lion's Arch, like another dimension**) **with all the other maps that already exist** (maybe with a filter that makes them look more gloomy and dangerous), but **without the NPCs and with an ¡¡insane enemies difficulty!!**, that increases as you move away from Lion's Arch …and **no Fast Travel Points (no fast travel and no self resurrection)**.

    >

     

    So kind of like the upside-down castle in Castlevania: Symphonyof the Night?

    > So, the objective is:

    > Travel in all this **public maps**, from the center to the edges (increasing the difficulty), **fighting against maps full of monsters and bosses** of the highest level and difficulty, struggling to go to next map, **using all the tools and skills unlocked in PvE**, **without being able to leave** (except to do MvM and PvP, with their respective menus), having to plan strategies, build groups, meeting other players who **try survive**, to reach the edge. A **true adventure** that can take days, **organizeing teams or meeting new allies**.

    >

     

    So, to make sure I'm understanding: The starting area is in the center and you're trying to work your way outwards, towards a fringe of sorts, where you're able to proceed to the next area and the only way you can leave this instance is in the event of a wipe? If this is the case, what happens if there's a disconnect? What happens if there's an emergency? Can you continue on without the person, like normal, or do you have to wait?

     

    > In this way:

    > - With a minimum of extra programming, ANET can **recycle ALL maps, but expanding a lot of content** and a new mode (already tested in a small version).

    > - If your entire team dies, they have to **start over from Lion's Arch** (they can revive each other, if at least 1 survives).

    > - You have to advance in extreme difficulty, and with a **real challenge**, but with great rewards.

    > - If you **exchange characters within the mega-fractal, they appear in the same place** as the previous one (without affecting the exploration of the PvE map of each character), allowing to reformulate the strategies and functions in the team. _Upon exiting the mega-fractal, each character returns to where it was_.

    > - **Meals, armor repair, potions and teamwork take on real importance**, having to stock up before starting.

    >

    > _____

    > Extras (they are only alternatives to consider, do not condemn the original idea if you do not like one):

    > 1) **Clan War**:

     

    <--snip because Clan wars is basically a modified WvW scenario

     

    I mean, you may not respond, but I'm trying to understand.

     

  7. I know this will never happen, but putting all level 80s + MP on overflow maps, whilst leaving the new players in low-level zones alone in the main may be helpful. That way, the new folks have a place to grow and learn and the veterans have a place to do map completion and events. And, of course, scale down the heckin' mount damage in the starting area.

  8. > @"The Greyhawk.9107" said:

    > Only if you have to pay him a salary and he constantly gives you backhanded insults.

     

    It would be like: "Wow, I slave away while you're out gallivanting around acting like a hero or something. You must think you're awesome or something, but you'd think that the great hero of blah blah blah would pay better." (It's not the best choice, it's Spacer's Choice~●☆)

  9. > @"Fenom.9457" said:

    > > @"phokus.8934" said:

    > > Sounds awfully lot like a slave.

    >

    >

    > If the pact commander asked *you* to gather rocks and plants for him, would *you* tell him no? Didn’t think so

     

    If he'd give me a hug and a head pet, I would totally mine rocks and plants. I love to garden and also like to destroy things. <3 (and if he gives me spicy food and sweets, that's a plus)

     

    On topic! I would actually like that. Especially if I can have a Skritt and I can pay it with shinies ~~junk~~ and food. And booze.

  10. I often read threads regarding people's personal grievances about Guild Wars 2. To me, it's kind of a 50/50 ratio as to what's really constructive and what is construed hyperbole. That being said, it really doesn't matter what I think about people's opinions; that's not what this thread is about. This thread is about the following questions:

     

    What would you do differently?

     

    So often I see threads about the game being too dark, not dark enough, poor storytelling, rushed content, and all things in between. My question is this. Where is the happy medium? Where is that balance of good storytelling and being able to keep the story in line with what MMORPG's entail? If you could rewrite the story, in what direction would you take it? What are your thoughts on _realistically_ personalizing the Guild Wars 2 experience?

     

    On the subject of "explicit" (for lack of a better word) content: Speaking from personal experience, I've played games that got into some deep, disturbing, subjects (children being sold into slavery for all kinds of reasons, sexual assault, suicide, genocide, and almost constant swearing) from the same game (I'm looking at you Soul Nomad and the World Eaters, thank you for being a game that made me pause and shut down for an hour because I didn't want to fight a broken person). Is that the kind of content that people seek? If so, chances are they won't see it here; what with the game being rated Teen here in the US. Well, at least in the first three instances, the genocide thing sort of was touched on. If this _isn't_ what people are looking for. Then how _dark_ do you want it, again, speaking in _realistic terms_.

     

    How would you budget it?

     

    This game isn't made for free. With this in mind, how would you work within the creative confines? What changes would you make to the existing code _within realistic means_? How would you delegate tasks? If people were not performing well in their appointed department, would you change their station?

     

    How would you handle Public Relations?

     

    I think this speaks for itself. If not, let me know, because I've been known to be vague. (I'm working on it.)

     

    Finally, would you feel comfortable to be in the position to _make_ these decisions?

     

    And that does it for me, for now. I hope this makes sense.

  11. > @"lummuss.6850" said:

    > Well, I respect other opinions than mine. But I believe that every festival should meet the needs and the pleasure of as many players as possible. Festivals have always been the best things I enjoy on GW2, so much so that when a festival approaches being active in the game, I start to get anxious and create a lot of expectations to play it.

     

    I think that going into anything with expectations is setting oneself up for disappointment. That's really pessimistic of me, but that's the way I see it. Also, if you're getting anxious because of your expectations, then this is no longer a game, it's almost a chore. If you need help with something, I wouldn't mind helping, but you should know I have a really awful sense of direction. XD

     

     

  12. > @"Strider Pj.2193" said:

    > SMH...

    >

    > Play a little WvW if you truly want to experience a middle finger..

    >

    > Just glad that the PvE crowd is starting to experience what those that primarily play WvW have experienced since HoT.

    >

    > @"Tsakhi.8124" @"Blude.6812" @"insane.7506" @"TheQuickFox.3826" @"KIIIL.1860"

    >

    > Welcome to a fraction of the disappointment that community has felt.

    >

     

    Yeah, I read about all the nerfs to WvW. I confess I've played WvW, but it's not something I do a lot (because i suck at it). I can definitely sympathize, though.

  13. > @"Blude.6812" said:

    > > @"Tsakhi.8124" said:

    > > I have to admit, this feels like a huge middle finger salute to newer players. I fear that this will create an even wider rift between us and the game itself. I'm a bit frustrated with the lack of communication or the ambiguity of what is communicated.

    >

    > Actually its a 'huge middle finger salute' to the entire community.

     

    Aye, that it is. The sad thing is I want to be supportive, but this kind of thing makes me question whether or not it's the right thing to do. We need communication and that doesn't seem to be happening. I mean, I get in some cases it would be rather damning, but this isn't one of those scenarios.

  14. > @"Randulf.7614" said:

    > > @"coso.9173" said:

    > > I wonder though. if this is an episode split into 4 chapters, what are these weekly updates?

    > > so we have a story (living world) divided into seasons (season 5 icebrood saga) divided into episodes (episode 5: champions) divided into chapters (truce) and divided into what now? paragraphs? XD

    >

    > Just wait til we get Season 5. episode 5, Chapter 2, Paragraph 3, Sub section 4

     

    Why do y'all got to make me exhale beverages from my nose? XD I have to admit, though, that sounds pretty legit.

  15. It's okay. It didn't blow me away and it didn't disappoint me. I noticed that the enemies were HP sponges, too, so I started to look for any strategies to bring them down quickly and found the following: The first boss goes down a bit quicker if you borrow a golem from the golemancer, stun the boss, do some damage, rinse/repeat; it still didn't do much more damage, but it made it a lot easier to keep things in check. Skill 2 interrupts the enemy, making its break bar go down quicker. The second boss is a bit easier because the fern puppers drain the break bar (i think) and do a set amount of damage. The third one was a grind and I really couldn't find a way to bring it down any quicker than I was (I'm playing a Healbrand, so I ended up just cheesing some of it by reflecting the damage back at it when it was doing its AoE. It's possible that the fire tornadoes may damage it, but I don't know how. I soloed the instances because I wanted to see what I need to do before I went in with a group.

     

    Also: I wouldn't judge an expansion by an episode you don't like. I don't know why people love to jump conclusions. I swear to the gods you people can be so overly dramatic.

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