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Heibi.4251

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  1. Update: Last night he event chain actually worked once my guild did a zone swap when the game said the zone we were in was closing. And behold the gland event was up and then the rest of the chain actually continued. I was surprised, but very happy. Still, the event is bugged on a regular basis and will continue to frustrate players needing the item from it.
  2. Update. Actually got part of the event chain done. But the parts that I needed never activate. Finished the Oil Glands collection but the Testing part followed by rescuing Rakkan from the Broodmother never activated. This is still bugged. Please fix this. I'm stuck on the collection.
  3. The problem we were facing earlier today was that when the structure was flipped from a T2 or T3 it would make the non-breakable parts invisible. That was only for the alpine and EBG borderlands. If the structure was T0 or T1 and we flipped it the appearance would be normal.
  4. > @"Ywhre.9734" said: > > @"Ayrilana.1396" said: > > > @"Ywhre.9734" said: > > > > > > > @"Ayrilana.1396" said: > > > > You could get 11 per day outside of CMs before this week’s release. Now you can get 15 per day outside of CMs. That comes down to about 107 days for skins that players most likely will not even use. > > > > > > Spending 17 minutes on average for 1 Crystal is hardly worth it, so is spending 50 gold and 245k karma for just another 2 daily (even though it is a permanent, indefinite unlock). What I want is rewarding higher effort if you want to limit the expenditure of time and gold (which I absolutely do, Saga weapon collections have been already soul crushing). > > > > Then don’t do them. The scaling that you’re suggesting for the rewards trivializes earning the collection just for the sake of finishing quicker. It also doesn’t take 17 min unless you’re doing it solo perhaps. > > I'm very sorry that you enjoy torturing yourself but I do not. You're suggesting me not to complete the weapon collections but you're missing an important factor. I want to complete them. And I want to feel accomplished when I do. I finished Illuminated Boreal weapon collection today and I absolutely do not feel any kind of joy or accomplishment from that. I'm happy to have the skins (because I quite like them) and I do very much like all 3 Dragon Slayer sets. > But I do not want every day of working towards a goal to be agonizing and except for Ancient Boreal Weapons, acquisition of most of the weapon sets in the Saga is very much like that. From Charged Stormcaller weapons not differing from the original set almost at all and the two months wait time in which we were made to believe t1 will be required to craft them, after which it turned out to be a lie and a massive gold sink was placed in its stead; through Volcanic Stormcaller weapons which are an absolute horror in terms of rng and a mastery point tied to them; to now 3 Dragon Slayer sets requiring total of around 200 days to complete and another gold sink on top. > I honestly would rather to be farming Dry Top on-and-off for Unidentified Insects for another 6 years, with Ambrite weapons, at least I had control on how much currency I'd get, making the recipe acquisition faster and raising my chances of getting Insects by buying more keys by increasing my playtime. My question is: Where the kitten are the recipes? I haven't found a vendor that sells them.
  5. > @"Raizel.1839" said: > > @"Ywhre.9734" said: > > Azure and Crimson Dragon Slayer weapons each require 5 Prismatium Ingots > > How do you know that since recipes aren't available yet? In fact, they added 2 more recipes sets as well that are no where to be seen.
  6. > @"potatofarms.9241" said: > That's my website. I wouldn't read too much into those numbers. I made that like 4 years ago now and did the scoring as 0.33*score + 3*(k+d) which is just arbitrary based on what I personally viewed as important. Until there's official anet provided data in the API as far as logins to wvw on average that will never be accurate. Thanks for clarifying that for me.
  7. > @"Strider Pj.2193" said: > Your numbers are showing Kills and deaths as ‘activity’. While being the only thing we have to gauge how active a server is, it is not accurate. > > Really look at that list and you can pick out multiple flaws. > > Based on that alone, the evil empire would be in sixth place...... > > But we know that’s not an accurate representation of population. Those numbers aren't kills. They'd be a lot lower if they were.
  8. We have some dedicated FB players in our guild who enjoy supporting the zerg in big fights, keeping us alive. They get satisfaction that they made it possible for us to sustain and take down the enemy. One thing that some of us do is give some of the bags we get on damage classes to our healer types. Side note: Some of the bag drops for healers are affected by the damage that their mini-squad(party) does during the fights in WvW. so if your damage dealers are putting out tons of damager and getting kills the FBs and other healers will get more bags. Of course, FBs can always say "switching to book one" when it looks like we don't need to much healing.
  9. I find the current LS disappointing. We have 3 dragon response missions and that is about it. We're stuck at 2/7 masteries, a "semi-permanent" green star in our screen corner until the next storyline advancement and not much else to do. The repeated grind of the same 3 response missions is not what the general player community was expecting. Not to mention the ETREMELY LOW drop rate of the new dragon weapons. Sad that such an item is locked behind a horrible RNG, not to mention a mastery point of all things. I can only hope that this means most of ANET's resources are going into the Cantha EXPAC. I've been playing Guild Wars since GW1 Beta and this is by far the most disappointing content so far.
  10. Actually this being an achievement isn't the bad part. The bad part is that a Mastery Point is locked behind a LOW RNG DROP item.
  11. > @"Biermeister.4678" said: > The golems are there to soak up damage > No worse than a Necro with a petting zoo same principle The golems are harder to kill and soak up way more damage.
  12. > @"Yasai.3549" said: > This thread reeks of someone who theorycrafted an idea, thought it was op, and never actually saw it in action before posting such an idea on forums. > > 1. If this was so Op, 50 man organized zergs would already be using it, but they aren't. > > 2. It won't work and here's why : they are extremely unreliable, unresponsive, and randomly popped. > > Its summoning condition is too easily fulfilled, and it is burstable with a force of equal size before it can do any real damage. > > The sudden presence of 20 of these golems is impossible to be coordinated in a proper zerg v zerg and successfully deployed en masse without some being accidentally summoned early and ruining a potential mass summoning. > > Besides yu are pulling numbers off wiki page, and if yu actually fought any of these guys, yu will know that their threat range is pathetically small and an enemy force can easily manauver themselves around it with little effort. > > Also a force all utilizing golem rune will result in alot of them having stat deficiencies which could lead in things like boon duration loss, survivability loss, healing power loss, which might seen negligible in a group v group setting, but if yu actually know how group v group works, people can be picked off one by one and killed VERY FAST. > > > But say, this is actually true and an op strategy : > > Get us a video of this happening and it beating a force of the same size. > No theory involved here. This is based on experience. Sorry, we faced this rune exploit on reset. You have no experience with this build layout. The rune does not take away too much from the zerg. It makes it so they don't need to be concerned about AOE or any direct damage since the golems absorb most of the damage. Not all of the zerg used this rune - but a substantial number does - and tis makes it nigh impossible to defeat them. Unfortunately for you the guild group we faced was HIGHLY coordinated knowing exactly what the rune does. so please stop making asumptions. We fought them last night during reset - I'm fully aware of what the rune exploit can do. Sorry to burst your bubble. We didn't just pull the numbers off the wiki.
  13. Not turning this into a matchup thread. Support said to post it here so the Devs will see it. I removed the guild name who was using it.
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