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zaswer.5246

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Posts posted by zaswer.5246

  1. If we got focus id like it to be both main and off hand focus and the elite working like a pugilist , using the focus to suround your hand with mist and punching with it , you could also make it so the attacks have a little ranged hit , that gives us a melee and ranged weapon at the same time .

    Also people want either a power or condi dps weapon , you could make the melee attack based on power and the ranged projectile have a condi effect based on legend , for example on mallynx the melee is just dmg but the projectile inflicts torment on the auto , while in shiro you just make dmg on both the melee hit and the projectile , jalis makes the enemy attack lower and ventary heals an ally when the projectile goes through him , and the new legend can be more of a mixed dmg legend , a trait line that takes out the projectile but makes your melee hit harder and other line that makes the projectile deal more condis but reduces the power dmg when youre melee, about the elite lore i think you dont realy need to use a class that already exists , mist power itself is interesting and maybe instead of using a legend revs could just learn to use the mist itself to attack , an elite that takes out the legends but lets you choose a skill for one legend and then you have pure mist skills could be goon , i mean you get 6 skills , and like other clases you can choose any of those 6 skills to have and also get to choose 1 skill from the 4 legends you have as core , as example you build a condi rev so you use 4 skills from the new elite and take mallynx elite to complement that condi build , this takes out legends and the legend related skills and traits but could be intereating to see

  2. The former sevenshot might have more dmg ( i dont know) but its a fact that in actual combat you almost never got the 7 shots to hit , also , when an enemy was close the dmg would be reduced greatly, now at least we can hit mid and close range enemies with more than 1 arrow wich is a buff , and even in pvp or wvw the acuracy would be the same as the att speed is the same and the range too , well maybe you can no longer make predicts but seriously those predicts would be more luck than skill most of the time because even the slightest movement could make you fail .

    Now that said its true that the skill is an upgraded version of sb2 , so maybe changing sb2 for a skillshot would be the way to go ,now everyone wants movement skills but i think we have enought mov with legends already , i mean shiro has 2 , mallynx 1 , jalis has dmg reduction and kalla , well kalla has its summons that can help in defense, i think it would be better changing one summon from kalla , maybe the cc , to a movement skill , maybe a retreat while leaving a summon that makes cc ( but less cc than now to compensate).

    So sevenshot is fine now , we dhould focus on other skills to complement it , also we have citafel bombardment , wich , in anything thats not a huge hitbox fails half of the shots , i realy dont like that a class dmg depends on the rng that much , if the enemy is in the area of the skill it should be possible to make all the dmg with the skill.

  3. I think there are few things that could make orbs better :

    1: try making orbs so that they explode on their own after a some time if noone steps on them.

    2 : orbs should heal in a bigger area , we have ventari heal wich is good and orbs are more of secondary heal than anything , so its fine if its healing is low but at least make it so the heal has more range

    3 and i think the last thing would be making orbs easier to see ( bigger and clearer to diferenciate) also orbs should spawn all arround the rev and close to it so we can predict where orbs are even without directly seeing them

  4. The difference between the bs and the reve with AP is that bs has much more dmg than rev , if rev had reached 33k dps with AP im sure there would have been more revs in raid , now we have alacgade and the full power rene wich gets to 31~32k dps , but still bs is a scuad buff ans AP is 5 group buff so bs still wins by a huge margin ( and gets buffed a lot while we are still triing to get rid of bugs )

  5. > @"Xervite.5493" said:

    > Herald facets should pulse a unique category of buffs instead of common boons that any class can generate.

    > These buffs should be exclusive to herald, say the might facet instead of pulsing might now pulses 2-5% increased damage.

    > This will easily push herald into the pve meta and allow it to truly become an walking buff bot.

     

    I like that idea , it would make herald unique and desireable , only thing i would add is taking out the herald dmg traits as they are "inferior" if we talk about a suport build , at least drac echoe is better than any self dmg trait in a sup build i think

  6. Well i dont know about pvp , but talking about raid i must say one thing ,whatever roll you want to cover with herald( dps, sup, healer) you will do it much better with renegade , condi herald doesnt exist in raid and rene is one of the best condi dps clases , the power version has less dmg than the power renegade, as healer rene has better heals with kalla and as a support herald is useless as it brings nothing to the group , well it can extend scuad boons but right now its useless as alacrene covers 10 man alcrity wich is a must , druid and fb cover power , fury and fb and chrono cover quickness, so sorry but herald is simply to inferior to renegade, at least in raid.

    Now about gear , if you want a raid build you should go to snow crows site , metabattle is not the way to go in raid i think ,as a simple resume of what youll find , power goes full berserker and scholar runes, condi uses viper gear and nightmare runes and suport goes with diviner, if you want a healer then the best would be harrier gear and monk runes.

    Again i dont know about pvp but surely someone will help you there, good luck and pray rev gets a good elite on next expansion.

  7. I think the herald does bad triing to be a jack of all trades , it skills are suport like , its weapon is a bad mixture of tank and condi cleanser and should focus either on the blocks or heals i think , and the traits are a mess , you have 2 dmg traits that are useless completely because the dmg you get with them is too low , the suport traits are good and the best is the drac echoe but the boons herald give are all better covered by other classes and the heal traits are a joke .

    If i had to fix it i think there are 2 options .

    1 focus herald on one roll and renegade on another , as an example , take herald make its ult a -8upkeep and make it pulse alacrity or quickness as those are the most desired boons on pve and are also valuable on pvp and wvw , let the other facets as they are and if anithing i think making the actual power racet give a 100 power unique buff , as if it were a banner , so it has something unique , then take shield and make it so it focuses on blocking and sup like a chrono but diferent shield 4 gives stab and cleanses for examp and sh5 blocks everithing , vg blue tps and similar , but is a cast that you cant cancel,then make f2 so instead of changing with legends , as glin is suposed to have given you that power herself , make it so you can "save " a skill there , for example you have glint and jalis , then you can save one glint facet on f2 and use it on jalis and on the contrary save jalis hammers and use them on glint ( then make it so its a skill limited to utilityes and cant be the ultimate skills or maybe make it so you can save the ulti of one legend on that skill and use it even if you dont have that legend , for ex use jade wind having glint and jalis , it might be broken but you could make a toned down version of the said jade wind or the other ults.

    2 other think i thought could be done is giving revenant a more common use , i mean revs skills go with legends and so we cantvuse racial nor we have a common skill line , what i mean is instead of using a legend it would be good having a pure unformed mist power, skills that take power from the mist itself and not some legend and we can choose to replace the skills we dont want, and it can be done , really, when we change legends the order ofvthe skills is the order we choose (if its not buged) so just asigning a space to one skill and ordering the other skills would make us have more freedom and not being stuck with so many skills that we dont use.

  8. I only said sword 3 is too slow compared to the same skill on soulbeast, the other sword skills are fine as they are or at least they were i havent used my rev with swords in this last patch so now i dont know , still the problem with swords is that they are the only good power dps melee weapon on rev , hamer is too slow , staff is about utility and sb is more of a hybrid a bit more orientedbto condi weapon.

    Revs need a good power weapon to match with swords .

    And no condi rev doesnt need weapons , maze axe and sb cover almost perfectly and looks like sb problems are being fixed so condi is fine

  9. Yeah , srry to say this but you should give a bit more info about what is wrong with it , why you say it overperforms and maybe how do you think it should be solved , i dont know how wvw is now but mirage has allwais been overpowered in low man battles , thief was also strong there but more or less it had sense , is it possible that they only strengthened condi rev and wvw players just need to get acustomed to it ? Just asking of course it might be overpowered as you said but i dont have much info.

     

  10. Usually new players dont have a decent build till they are level 80 get to an expansion and get blasted by mobs , and even with a good build making dps too low is more boring than anything .

    Also even if anet were planing to make combat slower i still dont get why sword 3 needs to cast for half an hour when soulbeast with smokescale is the exact same but faster and with the same or more dmg.

    And i dont want to start with the bugs in each patch , i mean if the cant even make a patch without rev bugs maybe they should completely change rev mechanics , even if it is no longer a rev like we now nowadais it might be better in the long run not having to be afraid of bugs or non sense balancing

  11. I have a similar problem.

    Whenever i connect the character selectiocharacen displais only the character scuares and the options on the top left , being all the other screen black and after a few seconds the game shuts as if i had pressed altf4 i mean i dont get a log error nor nothing else it just shuts off anyone knows why ?

  12. My game doesnt seem to start .

    I get to the character selection screen but only the bottom scuares are visible and even when i try getting in the screen is still black, after a while the game shuts of , no error log nor nothing anyone knows what could it be?

  13. Well it could be good to give renegade a bit more mov but i dont think giving it to one of the fX skills would be fair, one gives power based on the amount of kalla stacks you have , other is one of the main dmg skills on renegade either power or condi and the last is a 10 man perma alacrity wich is already too strong , all of this is when you trait the skills so i dont realy see one of the traits being replaced by a passive movement trait, if you for example changed the power skill and made something different, for example a 1 target dmg skill to give dps revs more options , or make it give an unique buff or heal then a pasive 25%movement trait could be good or maybe a skill that gives a 10%more dmg and when traited it also increase action speed (wich includes movement) by other 10% that would be a good idea, maybe overpowered but you could just lower it to 7%dmg,7%action speed when traited or something like that.

    But i dont realy see the other skill traits changing , at most making the alac trait dependant on kallas pasive so its not just press a button.

  14. Remember that pve also includes raids and fractals, i dont know about fractals but in raid renegades are unbalanced , alacrene is too strong and power renegade is one of the lowest , also i dont know in other modes but herald in raids is nonexistant i mean renegade is beter in everything compared to herald for raids and its someting that could be solved (at least give quickness to herald or something and done)

  15. Well first i guess you talk about raid builds as you said the training golem is where you tried.

    The thing is that , in snow crows at least the dont have the power rene because its "too similar to the alacrene build and rota " and its true , not completely but more or less its the same, now that said i agree that revs need other power weapon, hammer has been nerfed , it might be good for pvp or world but the moment you need dps in raid you lack a lot as its too slow in every attack, sb is a bit hybrid and its fun because the cds are low and energy costs are low too so you can chain skills but lacks a bit in power dmg , swords are good but the cds are long and the sw3 is useless in bosses fights as its too slow and with too little dmg , the legends ... Well in kalla you have icerazor and soulcleave to spend energy and they have decent dmg , only thing maybe too much cd and too much energy cost , i mean icerazor has 21 secs cd and 25 energy cost , more or less , its not bad but seing as we only have swords as weapons we dont have too many options to choose , in shiro , at least in taid the only usable skill is IO so we need to use sword skills and citadel bombardment in shiro to spend energy .

    Well there is a rota on youtube that works fine ,ark doesnt record all the dmg on rev the same way it has problems recording condi clases , the thing is it fells a bit "forced " i mean while in shiro you only use 1 of his skills that is the upkeep while in kalla you use just 2 , upkeep and icerazor , then you use only sw/sw , and the last thing is citadel bombardment wich needs the enemy to have a huge hitbox to deal dmg as its a skill with a lot of rng . It is decent in the end but i end up feeling i have not used the rev's potential , having other weapon to choose from would help in my opinion, i mean condi renegade has something similar but as you use hammer/axe and sb even using only one or two skills from the legends you feel youre doing things as weapon skills have short cds and energy cost so you are alwais chaining things and have the legend skills as backup but power feels like too much AA chains .

  16. I think the herald itself should be reworked completely with renegade , make renegade completely focused on healing and suport and renegade completely focusedvon dmg.

    In fact it would be easy , just give herald an alacriti upkeep and make shield skills a bit stronger ( being able to move while blocking or having a block that pulses heal and cant be affected by for example VG blues would be good ) now change the gm trait that gives dmg when using upkeeps to something that increases the number of boons your upkeep gives and herald now is a strong support ,make it so it doesnt maintain the boons perma or its restricted to 6boons at a time and that works.

    For renegade you could make a trait that gives you a %dmg increase per summon you have up instead of the alac trait and you increase the dmg of both condi and power renegade , then tune down a bit the condi dmg a little bit if needed and done.

  17. We have been asking for changes in the shield for ages now and it is still this bad , and not happy with it we keep getting nerfs to other weapons like hammer so i think they just want to erase revs from gw2 , even when it is a class that comes with pof.

    Well lets hope we get some goodbthings next expansion

  18. > @"Scoobaniec.9561" said:

    > > @"LucianTheAngelic.7054" said:

    > > > @"Scoobaniec.9561" said:

    > > > > @"LucianTheAngelic.7054" said:

    > > > > Rev already had no CD 20 energy phase traversal when it first released and it was broken as hell. Literally no one could escape from a shiro rev ever. Did not make for good pvp gameplay

    > > >

    > > > Poor thieves. A shame they couldnt get away for once in their life

    > >

    > > Yes, because a heavy armor duelist/teamfight/+1 class should totally be able to permanently hunt down an 11k hp medium armor mobility/+1 class with low prolonged dueling potential. Totally makes sense! /s ?

    >

    > Thief hardcounter rev. Just the steal skill alone is a big f u doing massive damage and slowing for eternity ignoring how how easy it is for them to cleanse torment/chill and make half of ur kit useless due to stealth

    >

    > > @"zaswer.5246" said:

    > > Just to be sure , you want to nerf shiro?

    > > If its a yes then , why? It isnt that strong , i mean it is designed to pvp so maybe there is good but i dont think it needs a nerf at least not now that we have lost hammer almost completely .

    > > Please guys stop asking for rev nerfs when there are still warriors and guardians breaking the metas

    >

    > I want Shiro utility skills to be usable without consuming nearly ur whole nergy bar in 1 skill press. Reminder rev starts at 50 energy and 1 riposting shadows leaves you with 10 energy left and in current state wep skills cost energy as well too for whatever reason leaving you basically a sitting duck.

    > The problem with rev skills is that they do too many things at once

     

    Then i agree with you sry i misunderstood

     

  19. Just to be sure , you want to nerf shiro?

    If its a yes then , why? It isnt that strong , i mean it is designed to pvp so maybe there is good but i dont think it needs a nerf at least not now that we have lost hammer almost completely .

    Please guys stop asking for rev nerfs when there are still warriors and guardians breaking the metas

  20. Its true that now it is easyer than before but its also true that the dificulty scales too much from a player that has just finished core game story , also a lot of hero points need people to play together to get it, i understand it gives 10 hp instead of 1 and so it must be more chalenging but i dont thibk its well done if you need people or having clases like ranger or nigro that have pets to help, its open world in the end if one wants difficulty there are fractals , raid and pvp modes to play hardcore

  21. > @"Kodama.6453" said:

    > > @"zaswer.5246" said:

    >

    > Daredevil definitely is supposed to be the bruiser playstyle for the thief, they just tried to achieve this while staying true to the thematics of the thief. Instead of making it a big bulky mountain of flesh, the daredevil is using other defensive mechanics to stay alive in the middle of the enemy hordes.

    >

    > Daredevil is **loaded** with defense, just look at it.

    >

    > **Staff**: Their weapon has many different defensive abilities. Their auto attacks have a projectile reflect on the third attack, skill 2 applies weakness which will reduce strike damage from foes (and reduce the damage for the daredevil even further since he has a trait utilising weakness), skill 3 has evade frames and removes movement impairing conditions, skill 4 applies blind which lets enemies miss and skill 5 also has evade frames. Daredevil's staff has defensive mechanics on every single skill, not unlike the hammer for scrapper's, which are also a bruiser elite spec. Also the stealth ability is hard CC, applying hard CC is another point of bruiser elite specs.

    >

    > **Utility skills (physicals)**: All their new physical skills either apply CC or add defense for the daredevil. Some even do both.

    > The healing skill refills your endurance, which means you can dodge more, which is a defensive mechanic. Bandit's defense (name speaks for itself, but anyway) is a blocking skill with a hard CC follow up, so both defensive and applying CC here. Distracting daggers apply CC (daze) up to 3 times thanks to the ammunition mechanic. Fist flurry deals damage, but gets followed up with hard CC (stun) if you hit all the strikes. Impairing daggers apply CC through conditions. And the elite skill has 2 forms of hard CC (stun and launch) followed by damage.

    >

    > **Traits**: You get an additional endurance bar, which is a defensive mechanic. Then you also get other defensive stuff like: increased vitality, healing when evading attacks, gaining endurance by using physical skills, applying weakness and taking less damage from weakened foes, gaining endurance by spending initiative, gaining endurance from stealing from foes.

    >

    > Daredevil has so many defensive mechanics, it is quite obvious that it is supposed to be a bruiser elite spec for the thief in my opinion. Even the description of the class puts emphasis on their defensive mechanics.

    > "Training in the path of the Daredevil does not come easily, but those who dare are **rewarded with the reserves that will help them endure** as they enter the jungle."

    >

    > I can agree that Anet didn't always hit the mark while designing these classes, but I still think that you can roughly seperate them in these 3 categories. And going by this, revenant is missing the bruiser.

     

    Ok i think i missed the point in my previous explanation so ill try again.

    Bruiser, as i understand it and as it is usualy understood i think , is a mix between high health and high dmg toned down so it can deal a good amount of dmg and at the same time has enought health to stay at melee range receibing dmg itself.

    With that definition only one trait of the daredevil could be included as it makes your health biger , even so thief base life is too low to be considered as a bruiser even with the trait.

    Now about the things you pointed before :-1: ok staff is a weapon with lots of utility with the AA reflect , the bounce and more things you pointed , thats correct but i think if you see more deeply youll see that most of its skills are made to evade the dmg like the bounce or get close or far from the enemy fast

    2 yes you have cc in skills that is meant to inmovilice the enemy so we can make dmg better or more dmg and only one of the skills is a block that makes us dont receibe dmg .

    3 now about having more evades , as i pointed before it is a way to ( sorry about repeating it ) evade wich means we dont receibe dmg and we get close of far fom the enemy and get some buff by that ( one reduces the dmg receibed i think but just one)

    With all this i think we all see daredevil is suposed to evade the dmg it could receibe , like for example a chrono that uses sword 2 or distortion to evade dmg , while a bruiser is suposed to receibe dmg and have enought health to survive and means to get that health back , in this case the bruisers would be warrior as it has high dmg and the highest health of the game (or one of the highest) or nigro as it has a high health pool and has shroud wich is like having a second health pool so you receibe dmg in shroud but to that second health pool but a daredevil that doesnt evade the dmg gets litheraly smashed to oblivionas it has low health .

    Now if you have a different oppinion of what a bruser is ok i just said what i think a bruiser is and dont realy want to fight over it .

    One modre thing about thiefs in general , im bored of seeing people cry about thiefs dmg , just what do you thought a thief would be ? Seriously guys thieves dont have hight life , dont have much suport apart from stealth , cant go as group healers or boon suports except on one or 2 raid bosses wich is just a matter of luck that work like that , thieves only have dmg and are suposed to be like assasins (in fact they are assasins) high burst dmg and a decent dps but thats all , if you want to cry cry about warriors having more dmg while having more utility , more health and guardians having more dmg , more utility and more survivavility .That was only me venting my anger , im not a main thief but i have played it and come on .

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