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kanemi.4903

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Posts posted by kanemi.4903

  1. > @"KrHome.1920" said:

    > For what purpose?

    >

    > Independently from the purpose: power core necro and power scourge ideally run staff + axe/x (focus or warhorn). Avoid dagger (mh and oh)!

     

    I'm already running axe/warhorn - staff

     

    Intended to support:

    strip

    cleanse

    healing

     

    But I wonder if this can be achieved while doing DPS

    and that is why i intend to run a power necro

     

    Any thoughts?

  2. > @"Twilightzone.7452" said:

    > map cap is around 70 people and you saying 50 sounds about right. Our server had the "pleasure" being linked with DB and from what we saw, ~20 DB siting in siege than being on tag, so your ~50 people on map might just be on tag and forgetting all the people sitting in empty towers and keeps. Also depends when you play, DB really only has one timezone when everyone is asleep

     

    Thank you!

     

    > @"Rakan Buuyon.8576" said:

    > The caps are around 70 per server. You have the same amount of people on your map, the other servers are just working more united than yours is.

     

    may be the case.

  3. Can anyone suggest a build with the patch in mind for Scourge?

    I'm thinking about full magi/power?

    And what about weapon?

    axe-warhorn/Staff

    scepter-dagger/staff

     

    Not sure about sigil/runes?

    power infusion?

    maybe healing?

     

    Thank you!

  4. > @"Sethroad.2857" said:

    > Hell yes! Thank you Cal Cohen and team! Reeling in the power creep was more than necessary, I was kinda worried that you'd go too light on the original change, but what I see now gives me hope that things will improve! Thank you so much for your work and keep at it! People will be mad about their class getting nerfed, but your outlined vision is solid! Stay strong and keep delivering!

     

    The complaining is mostly because they will be not able to one shot things anymore.

    My concern is there will not be enough cleanse for the amount of condition stacking.

     

    And they didn't touch DE infinite invis.

  5. > @"Mack.3045" said:

    >

    > Hi mate, here is the async patch build of dxvk 1.7.3 with the optimized SPIRV shader compilation time patch included (as per pull request #1582 ) https://github.com/doitsujin/dxvk/pull/1582

    >

    > "uses bit::cast instead of direct memcpy, and the additional DxvkShader constructor is less verbose, passing a const SpirvModule& and building flags directly from it instead"

    >

    > The build is here https://www.dropbox.com/s/jvsr9zzzqpsnp6o/dxvk-async-1.7.3.tar.gz?dl=0

    >

    > Enjoy :)

    >

    >

     

    Thank you!

  6. > @"VAHNeunzehnsechundsiebzig.3618" said:

    > > @"Hell Nirvana.9045" said:

    > > > @"VAHNeunzehnsechundsiebzig.3618" said:

    > > > > @"Hell Nirvana.9045" said:

    > > > > I've set up a ~/.config/pulse/daemon.conf to increase my system's audio quality:

    > > > > ```

    > > > > default-sample-format = float32le

    > > > > default-sample-rate = 48000

    > > > > alternate-sample-rate = 44100

    > > > > default-sample-channels = 2

    > > > > default-channel-map = front-left,front-right

    > > > > default-fragments = 2

    > > > > default-fragment-size-msec = 25

    > > > > resample-method = soxr-vhq

    > > > > remixing-produce-lfe = no

    > > > > remixing-consume-lfe = no

    > > > > high-priority = yes

    > > > > nice-level = -11

    > > > > realtime-scheduling = yes

    > > > > realtime-priority = 9

    > > > > rlimit-rtprio = 9

    > > > > daemonize = no

    > > > > ```

    > > > > It sounds problem-free, save for GW2.

    > > > > If I have another sound source, like mpv in the background, GW2 seems to be starving on audio processing, resulting in stutters and pops. This is especially prominent in low frequencies.

    > > > > I've tried other games through Wine, playing music through my library application, and playing audio through Firefox. Only GW2 struggles.

    > > > > I haven't tried the new package yet, but would it even help, considering you haven't rebased it to newer versions yet?

    > > > >

    > > > > If I start mpv playback after booting up GW2, there appears to be no audio issues either way...

    > > > >

    > > > > Edit:Commenting out the fragment settings, restoring them back to defaults, didn't seem to help.

    > > >

    > > > I banned pulse from my system. Max quality settings in gw2, listening to spotify, youtube, discord, vlc..

    > > >

    > > > no audio problems ever.

    > > >

    > > > Just say with me: audio daemons are evil and utterly useless for 90% of the userbase.

    > > >

    > > > (since discord hard depends on pulseaudio - so stupid - I use the apulse wrapper with it. Works.)

    > >

    > > I realised that half of my config were already defaults, so I've trimmed it down. Haven't narrowed the culprit down yet.

    > > My only problems rise when listening to something locally stored via mpv.

    >

    > thing is: pulse&co are actually absolutely unnecessary. Alsa has dmix on by default, which takes care of several sources. To this day I have not understood why distros insist on forcing this quality destroying, problem creating mess down everyones throat.

     

    I have ditch pulse as well ;)

  7. > @"Barabeam.4638" said:

    > > @"Mack.3045" said:

    >

    > > Glad to hear that :) If you would like updates on the Async patch with the latest DXVK binary's you can find releases here at Sporif's branch on GitHub

    > >

    > > https://github.com/Sporif/dxvk-async

    > >

    > > Current release https://github.com/Sporif/dxvk-async/tree/1.7.2

    > >

    > > I think it's brilliant to have Asynchronous support/implementation with DX9 in DXVK.

    > >

    > >

    >

    > I also tried the patched dxvk-async, and so far I liked it!

    > Btw it seems like we can either add the line you mentioned (use dxvk.enableAsync = true) in dxvk.conf

    > or simply add the environmental variable DXVK_ASYNC=1 << This is probably easier for people who don't already have a dxvk.conf file :)

    >

    > Thanks for sharing!

    >

     

    Up and running ;)

  8. > @"Dawdler.8521" said:

    > An entire reward track is 75ish pots. You can *literally* get gift of battle by doing less than 5 minutes of WvW a day and absolutely zero combat. The time it takes will vary on the dailies.

    >

    > Now if I as a WvWer want to get gift of exploration to make a legendary, *please do tell me* how I accomplish this without doing any PvE.

    >

    > **Please do**.

    >

    > I am eagerly awaiting your response.

     

    What is this 'pots' people keep talking about?!

  9. > @"Lan Deathrider.5910" said:

    > Seriously. There are PvE elements inside of WvW.

    >

    > Go cap a camp, cap a sentry, go kill the guards at the front of towers, then go sit at spawn for 10 minutes. Repeat. If you get ganked then respawn and go a different direction or a different borderland. With max reward track gain and max participation it should take you 4.5 hours to get your gift of battle. Most players can do that in a single evening or two. Map completion/ Expansion completion is a much bigger pain in the kitten.

     

    > @"DeanBB.4268" said:

    > If you are patient, you can do easy WvW dailies, which reward potions to advance a reward track. Big Spender, Veteran creature, kill 5 guards, kill a guard/claim land, monument, take 2 camps - all easy to do, depending on how active WvW is. There are times when I go there and there are just enemy players everywhere, so I skip it.

    >

    > If you are after legendaries, then use that reward track and skip the warbeast entirely. If you have any interest at all in WvW, then acquiring the warbeast simplifies things.

     

    Thank you guys!

     

  10. > @"Voltekka.2375" said:

    > You can get gift of battle in eotm as well. You dont need the mount by any means. Just keep your participation up (wvw or eotm) , get maximum participation for maximum reward track points per tick, use boosters (exp booster, celebration booster) and cap a camp every 10 minutes, or follow a zerg.

     

    Thank you, this was better than any tutorial in the game.

     

  11. **Buy the Path of Fire expansion.

    Spend at least 1 World Ability Points in the Warclaw Mastery section.

    Complete the Warclaw Companion collection.

    All objectives may be completed in default WvW maps

    The camp capture objective cannot be completed in Edge of the Mists

    Complete the associated Warclaw Reward Track (necessary to complete the collection).

    Purchase from Elvie the Warclaw Tender for 8 Gold coin after using the Warclaw Certificate of Ownership.**

     

  12. > @"ZenAge.4863" said:

    > Hey guys,

    >

    > Just a bit of an update for those who are interested about the development of **gw2taco_linux**.

    >

    > We are currently at **v0.9** which includes support for Arch/Deb, KDE, GNOME, Cinnamon & Xfce. I have also added the ability to download & manage other tacopacks from within the installer, and switch between them seamlessly.

    >

    > However, the main reason I am making this post to announce that I have begun work on implementing experimental transparency! Yes, now we no longer will have to depend on the opacity workaround with the diminished visibility, but rather use transparency as it was designed to be used.

    >

    > The solution was relatively simple, as always, but requires some work before I release an experimental option in v1.0. I did not bother looking for a way to use dwmapi from wine but instead use linux native window managers & compositors. This worked for opacity and also works for transparency.

    >

    > There are various ways this can be implemented (Wayland, OpenGL, Compton, etc) but for simplicity I will start work with compton. (I will probably be migrating the package to picom soon).

    >

    > * Transparency: ![](https://io.namo.ninja/os/gw2taco_linux/gw2taco_linux_transparency.png "")

    > * TacoMan: ![](https://io.namo.ninja/os/gw2taco_linux/gw2taco_linux_tacoman.png "")

    > * GitLab: [https://gitlab.com/namoninja/gw2taco_linux](https://gitlab.com/namoninja/gw2taco_linux)

     

    AWESOME WORK!

    thank you for the effort ^_^

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