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kanemi.4903

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  1. > @"Nimon.7840" said: > Patch? Did miss something? > There was nothing announced was it? > > The patch Preview?
  2. > @"KrHome.1920" said: > For what purpose? > > Independently from the purpose: power core necro and power scourge ideally run staff + axe/x (focus or warhorn). Avoid dagger (mh and oh)! I'm already running axe/warhorn - staff Intended to support: strip cleanse healing But I wonder if this can be achieved while doing DPS and that is why i intend to run a power necro Any thoughts?
  3. > @"Twilightzone.7452" said: > map cap is around 70 people and you saying 50 sounds about right. Our server had the "pleasure" being linked with DB and from what we saw, ~20 DB siting in siege than being on tag, so your ~50 people on map might just be on tag and forgetting all the people sitting in empty towers and keeps. Also depends when you play, DB really only has one timezone when everyone is asleep Thank you! > @"Rakan Buuyon.8576" said: > The caps are around 70 per server. You have the same amount of people on your map, the other servers are just working more united than yours is. may be the case.
  4. > @"Sethroad.2857" said: > Hell yes! Thank you Cal Cohen and team! Reeling in the power creep was more than necessary, I was kinda worried that you'd go too light on the original change, but what I see now gives me hope that things will improve! Thank you so much for your work and keep at it! People will be mad about their class getting nerfed, but your outlined vision is solid! Stay strong and keep delivering! The complaining is mostly because they will be not able to one shot things anymore. My concern is there will not be enough cleanse for the amount of condition stacking. And they didn't touch DE infinite invis.
  5. Dark Matter Skins Shimmering Skins Dark Matter Cape Shimmering Aurora Cape Those are the best skins in-game for me.
  6. > @"Mack.3045" said: > > Hi mate, here is the async patch build of dxvk 1.7.3 with the optimized SPIRV shader compilation time patch included (as per pull request #1582 ) https://github.com/doitsujin/dxvk/pull/1582 > > "uses bit::cast instead of direct memcpy, and the additional DxvkShader constructor is less verbose, passing a const SpirvModule& and building flags directly from it instead" > > The build is here https://www.dropbox.com/s/jvsr9zzzqpsnp6o/dxvk-async-1.7.3.tar.gz?dl=0 > > Enjoy :) > > Thank you!
  7. The best way seems to be a mix of minstrel and harrier. but, there are so many variations of builds that i'm confused as well. But at any case, I'm running this one atm: (running t4 atm) http://gw2skills.net/editor/?PWxAYd7lRwEZJMNmJmaXrPfA-zRRYjB5pG1chlR1pQ6VgvXEBYP4SzifTWA-e Any tips?!
  8. > @"VAHNeunzehnsechundsiebzig.3618" said: > > @"Hell Nirvana.9045" said: > > > @"VAHNeunzehnsechundsiebzig.3618" said: > > > > @"Hell Nirvana.9045" said: > > > > I've set up a ~/.config/pulse/daemon.conf to increase my system's audio quality: > > > > ``` > > > > default-sample-format = float32le > > > > default-sample-rate = 48000 > > > > alternate-sample-rate = 44100 > > > > default-sample-channels = 2 > > > > default-channel-map = front-left,front-right > > > > default-fragments = 2 > > > > default-fragment-size-msec = 25 > > > > resample-method = soxr-vhq > > > > remixing-produce-lfe = no > > > > remixing-consume-lfe = no > > > > high-priority = yes > > > > nice-level = -11 > > > > realtime-scheduling = yes > > > > realtime-priority = 9 > > > > rlimit-rtprio = 9 > > > > daemonize = no > > > > ``` > > > > It sounds problem-free, save for GW2. > > > > If I have another sound source, like mpv in the background, GW2 seems to be starving on audio processing, resulting in stutters and pops. This is especially prominent in low frequencies. > > > > I've tried other games through Wine, playing music through my library application, and playing audio through Firefox. Only GW2 struggles. > > > > I haven't tried the new package yet, but would it even help, considering you haven't rebased it to newer versions yet? > > > > > > > > If I start mpv playback after booting up GW2, there appears to be no audio issues either way... > > > > > > > > Edit:Commenting out the fragment settings, restoring them back to defaults, didn't seem to help. > > > > > > I banned pulse from my system. Max quality settings in gw2, listening to spotify, youtube, discord, vlc.. > > > > > > no audio problems ever. > > > > > > Just say with me: audio daemons are evil and utterly useless for 90% of the userbase. > > > > > > (since discord hard depends on pulseaudio - so stupid - I use the apulse wrapper with it. Works.) > > > > I realised that half of my config were already defaults, so I've trimmed it down. Haven't narrowed the culprit down yet. > > My only problems rise when listening to something locally stored via mpv. > > thing is: pulse&co are actually absolutely unnecessary. Alsa has dmix on by default, which takes care of several sources. To this day I have not understood why distros insist on forcing this quality destroying, problem creating mess down everyones throat. I have ditch pulse as well ;)
  9. > @"Barabeam.4638" said: > > @"Mack.3045" said: > > > Glad to hear that :) If you would like updates on the Async patch with the latest DXVK binary's you can find releases here at Sporif's branch on GitHub > > > > https://github.com/Sporif/dxvk-async > > > > Current release https://github.com/Sporif/dxvk-async/tree/1.7.2 > > > > I think it's brilliant to have Asynchronous support/implementation with DX9 in DXVK. > > > > > > I also tried the patched dxvk-async, and so far I liked it! > Btw it seems like we can either add the line you mentioned (use dxvk.enableAsync = true) in dxvk.conf > or simply add the environmental variable DXVK_ASYNC=1 << This is probably easier for people who don't already have a dxvk.conf file :) > > Thanks for sharing! > Up and running ;)
  10. To hell with DX12, I'm an AMD user, all I want is VULKAN!
  11. > @"pareth.3847" said: > > @"kanemi.4903" said: > > > What is this 'pots' people keep talking about?! > > You can get them for doing dailies. https://wiki.guildwars2.com/wiki/Potion_of_WvW_Rewards Thank you!
  12. > @"Dawdler.8521" said: > An entire reward track is 75ish pots. You can *literally* get gift of battle by doing less than 5 minutes of WvW a day and absolutely zero combat. The time it takes will vary on the dailies. > > Now if I as a WvWer want to get gift of exploration to make a legendary, *please do tell me* how I accomplish this without doing any PvE. > > **Please do**. > > I am eagerly awaiting your response. What is this 'pots' people keep talking about?!
  13. > @"asterix.9614" said: > Can't you get legendary armor in pve? Also warclaw isn't useful outside wvw. I'm doing the weapons.
  14. > @"Lan Deathrider.5910" said: > Seriously. There are PvE elements inside of WvW. > > Go cap a camp, cap a sentry, go kill the guards at the front of towers, then go sit at spawn for 10 minutes. Repeat. If you get ganked then respawn and go a different direction or a different borderland. With max reward track gain and max participation it should take you 4.5 hours to get your gift of battle. Most players can do that in a single evening or two. Map completion/ Expansion completion is a much bigger pain in the kitten. > @"DeanBB.4268" said: > If you are patient, you can do easy WvW dailies, which reward potions to advance a reward track. Big Spender, Veteran creature, kill 5 guards, kill a guard/claim land, monument, take 2 camps - all easy to do, depending on how active WvW is. There are times when I go there and there are just enemy players everywhere, so I skip it. > > If you are after legendaries, then use that reward track and skip the warbeast entirely. If you have any interest at all in WvW, then acquiring the warbeast simplifies things. Thank you guys!
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