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LucianTheAngelic.7054

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Posts posted by LucianTheAngelic.7054

  1. > @BurrTheKing.8571 said:

    > > @"Master Ketsu.4569" said:

    > > The best way to understand the problems GW2 has is to look at other games that don't have the same problems. This reveals that the root cause is passive defenses that are WAY too strong and active defenses aren't as good.

    > >

    > > Passive defenses for example like Engies gaining elixer below X% health, Warriors gaining immunities below X% health, Guardians having 10+ different passive ways to automatically gain aegis. In other games, passives that automatically save you from death are severely restricted because they break the flow of the game. But in GW2, since *every* class has these things no one has properly identified them as a problem when they are in fact the biggest flaw in how GW2 combat works. These passives need huge nerfs, not small ones. They should be 5 minute recharges at least. There are way too many of these and it's possible for some classes to spec 5+ at once in their build which is just absolutely ridiculous. What this creates is a very strange feeling of low-risk low-reward. The risk of doing anything is low because there are plenty of get out of jail free cards to save you, and the reward is also low because when you successfully land a good combo chain on another player there is a solid chance they also have a get out of jail free passive up. The result is just unsatisfying and boring gameplay.

    > >

    > > Then to make up for it, buff active defenses. Lower cooldowns for blocking skills that you actually have to press. Consider a possible endurance regen buff of 25% across the board. The result would be that combos would be harder to land, but would be more rewarding for doing so. There would also be a lot less spam in the game since passive defenses allow people to attack and defend at the same time which is another problem.

    > >

    >

    > We're going to have to heavily nerf damage across the board if we want to remove the get out of jail free cards. Right now they are unfortunately the only thing keeping you from getting 1 shot in many cases. Damage in general just seems crazy high.

     

    Learn to dodge? Learn to not stand in the Sand Shade? Learn to not hit Full counter and actually kite the warrior? Learn to not play Berserker amulet and think you're going to survive a fast burst? A lot of the "getting 1 shot" happens to people having really bad positioning or mismanaging their active defense cooldowns, including dodges, which is a L2P issue...

  2. I bug reported this yesterday too. It's obnoxious. There are some platforms that you can't summon anywhere on. If you're on an island and want to summon below you, guess what? that isn't happening ever. I've literally died multiple times because I havent been able to summon my heal skill due to the terrain i'm on being "no valid path."

  3. > @"Hot Boy.7138" said:

    > You should actually be increasing the size of all points to be the size of Mid in Foefire. It's stupid that traps and scourge aoe can cover an entire point an entire fight. Please don't even waste resources now that I think about. Give us some different game modes. Conquest is stale AF! And a lot of classes are only overtuned because we only got Conquest. If we had a CTF mode things would be different. Please take a lesson from Blizzard in this regard, they have lots of pvp game modes in WoW. Every map is a new game type. Start developing different pvp modes instead of wasting time on this. please!

     

    ^just all of this. Increase the mid point size on other maps. Spend some development time on something that isn't conquest, it's incredibly boring at this point.

  4. > @LucianDK.8615 said:

    > Why would you start with kalla if all you are using is citadel bombardement? How much worser is devastation in solo pve for condi? mind you, you can get lots of regular vulnerability from icerazor to get devastation going.

     

    Start with kalla to waste its energy meaning higher initial burst dps. It's just an example rotation of something that works well against groups or single target mobs.

     

    Without invocation you lose out on pretty much the only consistent source of fury renegade has before your opponent hits 50% life. 20% extra crit, 7% extra condi damage, potentially the only source of swiftness renegade has, and a stunbreak.

     

    By taking invocation you lose out on 20% power damage after 50% or assassins annihilation, some extra ferocity and slightly better than invocation might stacking (which you miss out on if you take assassins presence).

     

    I haven't tested it recently but it was a 1 or 2k loss in a solo environment if I remember correctly. It's only taken for raids due to the assassins presence group buff which is a dps increase for the party overall at the cost of some personal dps.

  5. > @Substatic.6958 said:

    > > @Krispera.5087 said:

    > > I face rolled open world with just SBow and Renegade. It's super easy, it has an AoE daze and AoE damage spirit, what can you ask for more ? I used full Berserker (yes). I do have a Viper set too, just wanted to see if Power would be good and it is.

    > >

    > > Maybe stop facetanking mobs and dodge once in a while.

    >

    > As I said, i'm doing melee since I'd rather not get used to SB which is extremely low DPS. Most other specs seem to solo just fine in their DPS specs without being forced to use a gimmick/safety weapon.

    >

    > Guess I'm too used to Scourge, facerolling 10+ mobs in my raid spec.

    >

    >

     

    mallyx/kalla mace axe vipers invocation corruption renegade. Use devastation only for group content it's a dps loss when solo.

     

    Engage with kalla-> citadel bombardment -> axe 5-> axe 4 -> swap to mallyx -> unyielding anguish->embrace the darkness w/ diabolical inferno -> mace 2 = most mobs (including groups) dead at this point and vets heavily injured.

     

    Condi rev and rev in general is 100% about proper kiting to protect yourself. Condi rev is fantastic at this with all the chill it can put out. Get them in your unyielding anguish w/ abyssal chill and they melt

     

    Also high dps rotations you'd use on a raid boss work pretty poorly in open world (work decently on most fractal bosses tho). Raid bosses are easier to avoid a lot of the time and you have ahealer to solve any incoming damage issues.

  6. lmao Renegade is literally stronger than every version of Herald and it puts out over 35k dps. The class is not weak by any means nor does it need any outright buffs. Just a few quality of life fixes like stab on summons and some other bug fixes or slight changes to skills.

  7. It actually has really good synergy with ventari, probably better than most others. It can be played offensively as well and maintain near perfect alacrity between Orders from Above and Ventari

  8. > @"Irenio CalmonHuang.2048" said:

    > > @Set.7461 said:

    > > Can Spiritcrush be used behind you now or is that the same?

    > >

    > > Edit: also is the missing missles bug fixed with Sevenshot?

    >

    > Spiritcrush remains targeted and can only be used in a direction you can see.

    >

    > At least one bug with disappearing missiles was fixed with Sevenshot, so tentatively yes :)

     

    I was thinking about Spiritcrush and the issue with it right now is that if i'm running in a direction and I use spiritcrush in front of me and mid cast animation I cross over where I placed the aoe circle, it just cancels the skill all together. While I get the reasoning behind needing to see where I'm putting my arrows, it doesn't really make sense given that the *theme of the profession* is to be able to strike through portals and hit at weird angles and such. Thematically it feels weird that I can use bloodbane path while not facing my target but this cancels mid cast even though I'm clearly shooting my arrow through a portal to then open up over some other location and rain down hell on my enemies. Please consider changing this in future. It would be a huge QOL change and would definitely not make shortbow OP.

  9. > @Fractured.3928 said:

    > > @Cynn.1659 said:

    > > If no changes are made, condi renegade will be quite overpowered. During stress test managed to do almost 14k dps to a champ mob with 0 buffs on me, with no perfected rotation and having to avoid attacks all the time. With raid buffs i expect it to be in 35-37k range.

    >

    > 35-37k is hardly overpowered, it wouldn't even be the top of the chart currently, since several Tempest builds hit 40k. And who knows how high certain builds will get with the new elite specs.

    >

    > 35k would put us in the top tier with several other classes.

    >

    Yeahhhhh, so current highest is 37.25k for Tempest on a large hitbox in benchmark conditions...no tempest builds currently hit 40k as any that did hit that high were nerfed quickly

     

    https://qtfy.eu/guildwars/benchmarks-august-balance-patch/

  10. > @narcx.3570 said:

    > > @Zenith.7301 said:

    > > > @narcx.3570 said:

    > > > > @Zenith.7301 said:

    > > > > > @narcx.3570 said:

    > > > > >

    > > > > > > @Zenith.7301 said:

    > > > > > > > @narcx.3570 said:

    > > > > > > > > @Zenith.7301 said:

    > > > > > > > > > @narcx.3570 said:

    > > > > > > > > > > @Solori.6025 said:

    > > > > > > > > > > > @dchsknight.3042 said:

    > > > > > > > > > > > > @Zenith.7301 said:

    > > > > > > > > > > > > Something needs to change with the class. So long as we have no means of generating energy without legend swap, the class will be stuck using a single utility and then autoattacking till weaponswap is back.

    > > > > > > > > > > > >

    > > > > > > > > > > > > The spec also has serious lack of access to boons unless gaining access to Glint. This is what makes core rev such a nonstarter in most builds. You're supposed to be using each legend for their situational utility, but all we do right now is swap to a legend, use a single utility that empties our energy bar as we autoattack, then be forced to swap to another legend even if that other legend has marginal benefit for the current situation.

    > > > > > > > > > > > >

    > > > > > > > > > > > > This is particularly egregious with the staff weapon, which has such large costs on all its skills, two of them utterly mediocre (skills 2 and 4 are way too weak). Worse, staff's autoattack is anemic in DPS, and the rationale is that it offers healing, but the healing fragments spawned by the autoattack are absurdly undertuned.

    > > > > > > > > > > > >

    > > > > > > > > > > > > We're talking about 300-400 hp per completed autoattack chain. That is nothing for placing such a massive penalty on the autoattack's DPS.

    > > > > > > > > > > > >

    > > > > > > > > > > > > All revenant power builds are weak for this reason. You've massively nerfed the autoattack DPS options of the revenant in PvE, and the skills that used to hit hard like unrelenting assault have been castrated and put on longer cooldowns because there was no split balancing.

    > > > > > > > > > > > >

    > > > > > > > > > > > > The easiest solution to bringing in PvE class balance is to do a balance pass on autoattack DPS across all class weapons to establish a baseline as a safety net, then look at individual keystone skills like unrelenting assault, gravedigger, maul, and bring those up to the level of currently competitive weapons like thief staff and guardian greatsword.

    > > > > > > > > > > >

    > > > > > > > > > > > Why would you use staff on a clear condition spec?

    > > > > > > > > > > >

    > > > > > > > > > > > And all power builds are weak? You must not actually play Revenant. Power shiro is a beast...

    > > > > > > > > > > >

    > > > > > > > > > > >

    > > > > > > > > > >

    > > > > > > > > > > Compared to a lot of other Power builds, Power Shiro is a hindrance and you would be better bringing a Warrior or a DH

    > > > > > > > > > > That's not saying it's bad, just worse than a lot of other power builds, and has been for a while now.

    > > > > > > > > > > One of the biggest issues is, Power Rev folds under any type of condi pressure, and we are moving into (Probably) a condi/power Hybrid meta with the introduction of PoF and griever stats.

    > > > > > > > > > > Speaking of PoF, most of the new elite specs leave power shiro in the dirt.

    > > > > > > > > > > Something to consider because the future for rev is pretty bleak

    > > > > > > > > >

    > > > > > > > > > This... ^^^

    > > > > > > > > >

    > > > > > > > > > The only reason Shiro seems weak compared to War or DH is the lack of cleanse... It has nothing to do with their damage output or energy cost restrictions. If Shiro Rev's didn't have to avoid literally every incoming condibomb or instantly die, they would insanely destroy those other classes. I mean, when have you ever lost to a power War/DH 1v1? 0.o It's when you're in a team fight and a condi teef, giggling at his keyboard, steal bombs you from behind a pillar 1200 away that you feel weak.

    > > > > > > > > >

    > > > > > > > > > And it's only going to get worse for all revenant specs, not just power... PoF has so many new insane condi bomb builds, and our only defense against them is being indirectly nerfed by all the boon strip classes also being added.

    > > > > > > > >

    > > > > > > > > I'm talking PvE, and no power rev doesn't even come close to those in DPS.

    > > > > > > > >

    > > > > > > > > Power rev is doing miserably because of all the pvp related nerfs to their autoattack DPS, unrelenting assault's nerf to damage and cooldown, and the nerf to facet of nature.

    > > > > > > >

    > > > > > > > Who's letting Power Warrior's play PvE?!?!

    > > > > > >

    > > > > > > A group that doesn't have the condi version for PS.

    > > > > > >

    > > > > > > Power warrior may be bad DPS, but PS+ banners is still immense raid DPS that a power revenant doesn't even get close to matching.

    > > > > > >

    > > > > > > A warrior of any PS variant is increasing the raid DPS by 25%+.

    > > > > >

    > > > > > Rev's aren't even competing for the might share support spot though, so that's a crazy comparison to try and make...

    > > > > >

    > > > > > Also, if you're so concerned with your group's composition that you're ruling out dps Revs, you should also automatically be ruling out power PS's... The gap between a power PS and a CPS or Condi Might Share Ele is much bigger than the difference between an ele/dh and a dps rev is.

    > > > >

    > > > > They're not competing for it because anet demolished glint over several patches, and PS warrior has gone untouched because nobody uses PS+banners in PvP, which is what they obviously balance around. If any spec should compete with warrior for might and fury sharing, it should bloody well be Herald considering it's the boon centric elite spec.

    > > > >

    > > > > And please let's not conflate all revenant DPS specs. Power revenant in gw2raid logs is doing just as abysmal as power warrior. Except power warrior still offers something with banners whereas revenants offers only a 225 ferocity aura, a far worse version of banner of discipline+empower allies.

    > > > >

    > > > >

    > > > The only change they made to Glint that "demolished" rev's was nerfing Natural Resonance... And Honestly, that had nothing to do with PvP.

    > > >

    > > > It also happened in the same patch that nerfed SoI. So I mean, with SoI losing it's ability to share stacks of boons, the chrono/PS/Rev meta was gone whether they nerfed Rev or not, since you now needed 4 slots just for the Quickness/Might uptime and Rev wasn't there for it's individual DPS anyways.

    > > >

    > > > And I can't speak to gw2raidlogs, but I assume that's a pretty inaccurate source for true benchmark numbers? As far as I've seen, power rev is a solid 9k above power war... But I mean, yeah, it's still a sub 30k benchmark so it's whatever.

    > >

    > > .....what the kitten? Benchmark numbers will never be as accurate as actual statistical analysis on raid logs.

    > >

    > > That's like saying Simcraft in WoW would be more accurate than looking at wowlogs. Raid logs show the average performance under actual raid scenarios of any given spec.

    > >

    > > And the nerfs that demolished rev started long before the nerf to facet of nature.

    > >

    > > 20%+ nerf to autoattacks. Same nerf for Unrelenting assault on top of increased cd, shifting a bit of that damage to sword 2 but it's a far worse trade anyways. These were all PvP derived nerfs.

    > >

    > > Facet of Nature nerf was a nerf specifically due to WvW (which is still pvp as much as people like to pretend it isn't), people were whining mesmers and revenants were stacking infinite resistance.

    >

    > Except combined statistical analysis also factors in all the mouth breathers playing that spec with bad mechanics and rotations. Whereas a benchmark shows you the highest threshold that a class can be pushed to. I'd take my max number to aim for instead of some mean number based on everyone from the good to the truly bad any day.

    >

    > Hearing, "Oh don't worry, 17k is actually okay for Cairn" is not what I aim to achieve when I actually get to dps instead of chrono/druiding.

     

    Fwiw, Gw2raidar lists the top 90th percentile damage as well, so you can stack yourself up against people who are actually good at the class. It's not just the median of all dps, it has a bunch of different listings. Power rev doesn't do so hot but Condi Rev is actually pretty great overall

     

  11. To add to what Krispera said, Kalla's Fervor is a nice damage bonus for power revenant and hammer rev benefits more from Brutal Momentum than sword/staff power spec so you will pretty much always be criting with good positioning . the only thing that kind of sucks is not having as much access to fury as previously, but that can be worked around with runes and stuff if it's actually a problem.

  12. > @Exedore.6320 said:

    > > @LucianTheAngelic.7054 said:

    > > It honestly doesn't make any sense for them to adjust the existing classes (including ventari/condi thief) within the next week and any calls for nerfs now *will not necessarily be relevant once PoF drops.* That is the entire point of the post.

    > >

    > > People can argue that ventari and condi thief need nerfs now, but they've only been successful and "abused" in the current format because of *the fact that theyre powerful in the current format.* But just because they are great now does not mean they will be great in the upcoming POF format.

    >

    > This logic is terrible. Those builds are dominant now because they're easy to play with high reward. PoF won't change that. Builds like that are bad for the game in general. You also need to consider that PoF should be viewed as an option, not a necessity.

    >

     

    The logic isn't terrible, it actually makes the most sense. Sure they're easy to play with high reward, but ventari especially will likely only be high reward *now* because there isn't much that can directly counter it outside of better rotation tactics and a few select builds *at the moment.* However, as mentioned before, *Scourge pretty much deletes Ventari rev* and *other specs being released also have a bunch of answers to it as well.* If the builds are still overperforming in a month after the expansion is released then they should get further balance changes. But there is *no need* to nerf builds now that *may or may not do well or be viable in the new meta.*

     

    PoFs release will have a huge impact on the meta *whether or not people view it as an option or a necessity.* You won't need PoF to do well necessarily, but that does not mean that PoF magically doesn't exist and its answers to current HoT Meta problems aren't available to people.

     

     

  13. > @"The Mechanic.3567" said:

    > to the OP, i think it makes sense for people to complain now, before the game is launched, and after we got to test it. It would seem to be the best time to give feedback. Assuming the devs are listening/reading peoples posts about what needs to be changed, i can think of no more opportune time than right now. Dev's are probably aware of the vent rev and condi thief needing nerf, but hey, maybe they are not and a post on here wakes them up to what the community is feeling. with the lack of communication from the dev's about what they understand the state of the game to be, all we can do is be as vocal as we can and hope that Anet hears us, then wait for the comming patch. ANET if your reading this, please communicate to your Pvp community more. let us know you hear us and that changes are in the works. thanks.

     

    It honestly doesn't make any sense for them to adjust the existing classes (including ventari/condi thief) within the next week and any calls for nerfs now *will not necessarily be relevant once PoF drops.* That is the entire point of the post. Calling for changes to demo classes is different and totally understandable.

     

    People can argue that ventari and condi thief need nerfs now, but they've only been successful and "abused" in the current format because of *the fact that theyre powerful in the current format.* But just because they are great now does not mean they will be great in the upcoming POF format. Ventari is getting bare minimum two specs that are able to hard counter it and condi thief has at least 1 coming as well. 9 new specs add tons of new ways to combat older "over performing" builds which can in turn result in those builds falling out of favor or losing some of their previous effectiveness. It's honestly ridiculous to call for nerfs now when they may be completely unnecessary later. No one truly knows what POF is going to do to the meta (even the "pros") and it will take a few weeks for things to settle down.

  14. > @Exedore.6320 said:

    > > @LucianTheAngelic.7054 said:

    >

    > > Some of them were weaker in the demo, sure. But some of them are as good or better for conquest. The point of the post is that people crying for nerfs to things right before huge balance shakeups aren't really thinking long term or big picture and it's pretty funny.

    >

    > The only one I saw being extremely good was Scourge and that was due in part to a broken trait and way OP elite skill. Without those it's solid, but not super strong. Deadeye, Holosmith, and Soulbeast were pretty gimmicky. Weaver worked and was viable, but again not super strong. Spellbreaker probably has a good 1v1 role, but nothing amazing. The other 3 were lack luster.

     

    Power renegade was on par with power herald from my testing. It brings some interesting things to the table and does higher damage at the cost of glint. I wouldn't count the other 3 specs out yet.

  15. > @Exedore.6320 said:

    > I'll laugh at OP when people go back to playing HoT elite specs a week after PoF because they're so much better.

     

    Some of them were weaker in the demo, sure. But some of them are as good or better for conquest. The point of the post is that people crying for nerfs to things right before huge balance shakeups aren't really thinking long term or big picture and it's pretty funny.

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