Jump to content
  • Sign Up

Leo G.4501

Members
  • Posts

    1,216
  • Joined

  • Last visited

Leo G.4501's Achievements

Newbie

Newbie (1/14)

  1. I said before I stopped playing that, if they introduce a new race I'd come back for a min of 3 years. It's been, like 2 years so far. My first pick would be Tengu but if they gave us Kodan, Largos or Dwarves, I'd accept that too. If they did something crazy like Skritt, I'd just be floored with glee. If they gave us more than one, I don't know what I'd do with myself. I think I'd prefer 1 human-like race and 1 non-human (hopefully to appease as many prospecting players as possible) but I'm not difficult to please in that regard.
  2. You know, I once suggested a new crafting profession around this that maintains the need for transmutation charges but also gives another means of obtaining them: https://en-forum.guildwars2.com/discussion/73950/new-upgrade-crafting-aesthetician Granted, that idea is flawed but in hindsight, I could see it more as a lite-craft that only goes up to lvl 100 and have it more aimed at the players that have a gazillion transmutation charges they don't use and turn it into gold by basically crafting sellable charges. Rather than leave the players who spent time farming up charges up a creek by removing charges, now they can capitalize.
  3. Personal opinion: if the core leveling is too easy, you need to be unorthodox. That is to say, the meta gameplay loop is likely going to make standard content infantile which is why I always have a "serious build" and an "experimental build" at the least. The experimental build is usually looking at some facet of the game or profession that is unknown or "subpar" to me and making an attempt to explore and make that facet shine. Understandably, you're not going to make anything amazing but at the least you can gain an appreciation of something you would otherwise not use or give a greater purpose in improving less meta parts of the game. Some might see that as just handicapping yourself but I see it more like using the game for the sandbox it is. Homing in on the newer player experience, that's going to rely more on the bulk of players. Maybe have an option to force the content to scale higher for vet players (a feature you can disable in options) so it's more likely you'll see those low level contents scaled as if 5-15 players are around when there are only 2-3. That doesn't necessarily make the content harder but it would make it more entertaining.
  4. > @"VocalThought.9835" said: > > @"Biff.5312" said: > > If it was going to happen, Tengu is the only one that makes much sense to me. However, I don't think there's any lack of variety now in the number of race/profession combos. There's simply no need for a new race, and given that there's no particular racial bonuses in the game, it really seems pointless. > > Everything isn't about advantages or bonuses. Somethings are just about satisfaction. Plenty of players would just be satisfied to play a Tengu. I have a slot and name reserved specifically for a Tengu Necromancer. The targeted motif would be a plague doctor (of course) and I have reserved myself from playing Necromancer ever (so it would be a wholly new learning experience). If it never happens, oh well. If it does happen, it would be satisfying indeed.
  5. > @"Kodama.6453" said: > > @"Oxstar.7643" said: > > > @"Kodama.6453" said: > > > > @"Lonami.2987" said: > > > > * They don't need a new Personal Story, and the old stories don't need to be adapted for them. New races get a short introduction, and then start their story right as the expansion begins. Previous stories are not available (play the old races if you want to experience them). > > > > > > How does that work with the story? Currently, it makes sense since the story builds up to our character becoming Aurene's champion to bring balance to the world. > > > > > > Now you want to throw in a new race, which was not part of the pact previously, and they are Aurene's champion out of nowhere? And the forthgoing story keeps treating us as the guy who was always at Aurene's side since her birth, yet we were not around when that actually happened? > > > > > > If the story is supposed to make any sense with a new race, then you have to add them retrospectively. Not just as a random soldier who joined the fight when we travelled towards Cantha. > > > > But this concept has been done before in mmorpgs. Remember WoW and the death knights? They skipped over a large part of the story but had their unique own story, and then joined the main story after that. Now let's assume a new race that starts in Cantha is pre-leveled to the lowest level area and this is where they start. It would focus on what most people come to the expansion for anyways, and bring a unique sense to the race. It could actually work. > > I never played WoW, so I am not sure how that was handled there exactly and how the story plays out. > > Is there something similar like the Aurene situation? Like I mentioned, the difficult part is that the protagonist is supposed to be Aurene's champion since her birth. We have a strong link to her and it is defining the entire story. Our relationship with Aurene is the base of everything that is going on, how we are defeating the elder dragons and let Aurene take their place in the natural order and such. > > New races would struggle to find into this story, since they simply **can't** be Aurene's champion when they joined the pact just with our travel to Cantha. That's why the race would need to get added retrospectively, which comes with it's own problems. Simple. Aurene dies. Easy clap. Or Aurene ascends and doesn't need a "champion". Stories are supposed to be unpredictable and varied. If you can't fathom a probable solution, you're not thinking outside the box.
×
×
  • Create New...