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Vayne.8563

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Everything posted by Vayne.8563

  1. > @"Fuchslein.8639" said: > > @"Vayne.8563" said: > > > @"lare.5129" said: > > > > @"kharmin.7683" said: > > > > Wait, is this a serious thread? > > > why not? If someone feel rich and want spend more - why not give him that ? > > > don't see nothing bad if someone can buy MP from 200+ euro each. > > > > Because once a game gets a reputation as a pay to win game it loses credibility. Some will say this game has already lost credibility but this is different. Pay to win is a stigma that you can't easily escape. It follows you. > > And what exactly do you gain if you can buy MP? P2W means that you can buy advantages over other players. For example if I could buy strength boosters in PVP or WVW for real money which makes me significantly stronger than other real players. > Everybody says here that this is worse than LVL and strength boosters, but nobody says why. > What gives you a mastery what is so OP compared to others who don't have it? > If a mastery is OP, it has in my opinion little lost in GW2 because some have access to it and others don't(because they don't have the episode and have to BUY it first). Pay to win isn't what it used to be. What it meant is not what it means to everyone and believe me, I know what it meant because I was there. A few months back, everyone was saying over and over again, this game was in maintenance mode. They said there would never be a new expansion. That turned out to be incorrect, but it didn't matter, because so many people were saying it. The same is true with pay to win. The closer you get to some kind of pay to win, the more people will say the game is pay to win and it's not so easy to backpeddle that reputation. Even marginally pay to win isn't really acceptable for that reason. When the first gathering tool that gave you sprockets came out, there was a big pay to win outcry and it's not particularly a good look, whether one person personally considers it pay to win or not.
  2. > @"lare.5129" said: > > @"kharmin.7683" said: > > Wait, is this a serious thread? > why not? If someone feel rich and want spend more - why not give him that ? > don't see nothing bad if someone can buy MP from 200+ euro each. Because once a game gets a reputation as a pay to win game it loses credibility. Some will say this game has already lost credibility but this is different. Pay to win is a stigma that you can't easily escape. It follows you.
  3. I noticed the new episode doesn't even have a meta achievement. I wonder if that's how it will be moving forward. Honestly I wouldn't really mind.
  4. Interestingly enough, some of us are here because we don't want everything served up on a silver platter. It's not that we don't want new players. We want new players that like to think and figure stuff out, instead of having a breadcrumb trail where you follow an arrow to a star. The whole industry has been dumbed down over the years to the point where they even put arrows in the game, even if there's only one way to go sometimes. If they made a game where everything was easy to figure out, I might not be here playing it.
  5. I really don't understand why this thread was moved to Dungeons/Fractals and Raids when in fact it's about living story meta achievements.
  6. > @"Manasa Devi.7958" said: > The 3 metas with the lowest completion percentages are also the 3 only ones that don't need full completion for the reward. This may be a factor. Okay this is a good point I hadn't actually thought of. Thanks for this.
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