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Egrimm Van Horstmann.7921

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Posts posted by Egrimm Van Horstmann.7921

  1. It seems pretty clear to me that Balthazaar is acting like every other carbon copy god of war. Seeking only power at the expense of all. Even if it doesn't destroy Tyria he's bound and determined to gain power and dominion over Tyria. This has pretty much already been revealed in the LS3.

  2. I'm disappointed that Grenth didn't stay. Given this is the god of strict ethics it makes no sense to me that he'd ever leave his only home and those he watched over.

     

    I was hoping for a twist reveal that Grenth had stayed and was going to reveal himself to help stop Balthazaar. Who knows maybe they still can, though, it does seem awkward at this point given the story so far is only one god stayed.

     

    I worry the story is going to be the gods gave up their divine traits when they left Tyria. Balthazaar already said honor is worthless. And that really makes them feel like a waste or a missing part of human's culture in game. Just another big bad to fight so we can leave the dragons be for a bit. And what does that say of the traits and skills that are supposed to be blessings of the gods? Kind of hoping for a few less plot holes or at the very least not rewriting the gods to be petty.

  3. The staff has been a good trade off for condi, I would like the one aspect of the staff that's just painfully poor upgraded. The auto attack is the only draw back to the weapon, it's super weak and doesn't add conditions. A condi added to it like cripple or weakness would be beneficial.

  4. Dungeons are annoying, not because of the gameplay more because they are neglected content. I would like to see a few changes implemented. Story Mode either needs to reward the same amount of dungeon currency as explorable or a solo option so players can get into groups. This is a major barrier to players. I see soo many first timers unable to get into a dungeon because of this obstacle. Second a challenge or raid mode would be awesome, maybe where they reward ascended materials for playing far more difficult versions of the dungeons.

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