> @"Gudradain.3892" said:
> The solution is to give everyone the same downed skills.
>
> Skill #1: Necromancer channel attack that heal and damage.
> Skill #2: Elementalist mist form
> Skill #3: Ranger healing pet
> Skill #4: Bandage
I mean, you're not wrong, but yet you are.
PvP/WvW should have the same skills for everyone, a generic set of downed skills. PvE can keep the flavorful ones they have.
**Downed Skills for WvW/PvP:**
1. Generic throw rock.
2. Throw rock harder with stun/interrupt.
3. Crawl Away. (While channeling, you can move slowly to try and get out of AOE or behind friendly lines, and you bleed out slower)
4. Bandage. That one is already universal.
Done. Still have the downed state the game was balanced around, but some don't have clear advantages.
> @"ASP.8093" said:
> > @"Dawdler.8521" said:
> > **There should be 1:1 healing restriction** *<- delete power res*
> > **Rally should be removed** *<- delete rally botting, more teamwork to res*
> > **Downed penalty should be upped to 33% (ie 3 states with 66% HP start, instead of 4 with 75% HP start)** *<- harder penalties, more time to stomp*
> > **Downed penalty timer should be 3x longer per state** *<- harder penalties*
>
> This is by far the best proposal I've ever seen on the topic.
Not really. That just means that people downed will stay back in spawn until the penalty fades.