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Solitude.2097

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Posts posted by Solitude.2097

  1. > @"Psycoprophet.8107" said:

    > > @"Dexay.1962" said:

    > > I wanted mention condi thief, because it wasn’t a theme in the balance discussion.

    > >

    >

    > It was already nerfed. Builds don't have to be nerfed to the point their un viable or never used, yet seems this way in this community.

    > Its effective but easily shut down as well.

     

    Every 5 days , you gonna switch sides? :)

    https://imgur.com/ZbQ0NNb

  2. New trait line , where the bonuses dont show up immediately when you hit someone ,but every 5 sec a trait is unlocked , while your benefit from boons/protection is reduced as the engage progress , or the cd/resources are increased , or movement speed is reduced :)

    edit:

    Or a button that you must push yourself to unlock the trait >comes with a backfire (removes boon/you are slowed every 3 sec/drains dodge ......

    Otheriwe dont push it and wait 2.5 sec for another ....

    Or "sucrifice " the trait , giving boost damage/knockback/mobility , but cannot benefit/unlock it again for 25 sec

    Edit2:

    Or these attacks are like Venom share , that only works to whoever has Core spec +EoD + yourself .

    Or every 30k damage done , reward your team score with 1 point 9regadles if you kill some1)

    And in PvE , the cd for each trait unlock , is 2 sec

     

  3. Can you immagine for a sec , if this could a be an elaborate plan by the community .?

    And in responce the company creates more HoT necros and Rev , in the next expansion ?:)

    And in the 4th expanion if the meta is Burst , create some bunker stuff that can burst like Pof Enginner ?:)

     

    Ofc will come back on the 4th , 6th expanion :P

  4. Its not before HoT was launched , that we had a money tournament , where :

    a) In the early stages/matches some WvWvW Guild > in Forest of Niflhel >Henge >Char Warrior was the first to introduced HammerBow and the stream was lauginng becuase the meta was Burst , and that spec was worthless :)

    b) 1 month before , S/d thieves tanks where unlocked (Supcutie dropped his Mesmer to play this spec in the money tourmaments?)

    c) Ranger was doing what a ranger do , evading till his pet kill the enemy (3k cirt tiger/eagle)

    d) Eles start coppying CMC , in the tournemnt and used the Power/Toughness/Ferocity +Fury buff from the traits

    e) Teldo ... imean Enginner was using Rabid amulet + bombs for the blind smoke field +850 burn per sec

    f) and then the casuals started using Bunker specs (coppying the pros) ...and every1 start crying about Bunkerwars....

    ....forcing the company to create HoT spec (with high damage)....Rev.... to counter the meta that was created by the players and stop crying :)

     

    Why do you think Condition stack ?: a)counter Bunker or b) John Sharp , that played warrior , loved condition?:P

     

  5. > @"kamikharzeeh.8016" said:

    > > @"Sobx.1758" said:

    > > > @"Svarty.8019" said:

    > > > > @"Caedmon.6798" said:

    > > > > > @"Svarty.8019" said:

    > > > > > We've all got stories about battles we've had. The most memorable for me are the 10-ish people ones. You know, where it's not small enough to be ganky and not big enough to be zergy. They're the Goldilocks battles. The fun ones.

    > > > > >

    > > > > > Sadly, there's a recurring theme that thwarts these stories. The Thief always gets away.

    > > > > >

    > > > > > Whether it's our thief or the enemy thief. It makes a mockery of the game. How is anybody supposed to take combat in GW2 seriously when they know they can roll thief and never die?

    > > > >

    > > > > How is anyone able to take combat in this game seriously if they dont even know how to counter a class yet ask for nerfs.

    > > > >

    > > > > GImme more carry mechanicccss !! Going down 4x in a minute wont cut it !!! The 2 types of stealth traps wont cut it !!! All the class reveals wont cut it !!! Im just not good enough pls nurf :(

    > > > Four of us were forced to abandon our attempts to defend OUR camp due to two deadeyes. How is that even remotely fair or balanced?

    > >

    > > lmao, hope you have some recording, because it must have been hilarious. Or does "insightful comment" rule not apply to you, so in place of an argument we can make up any story we want to fit the side we're taking and claim we're correct now?

    >

    > i mean, that ain't even hard. p1 runs toward one deadeye, gets sniped. p2-4 run to the other, it just disengages. first deadeye closes up and snipes p2 from behind. panic, ppl turn, 2nd deadeye snipes p3...

    >

    > thieves overall are still extremly overpowered. basically the dmg nerfs that happened hit them and rangers the least of all classes. roamers overall kinda have to deal with far less incoming damage now. before a well played healfirebrand could even offensively kill thieves... now you need to have quick fingers to switch set before the thief engages, or it's a long running game.

    >

    > yeah okay, things like condirev or dedeye are not better... that does not change anything really tbh. at least rev cannot stealth on you (alone, normally) and they cannot phase out across half of the map (... normally)

     

    Yeah they should reduce Thief damage and let their stealth mechanic remain the same , in order to maintain the Rogue archetype .

    And whoever wants the Assasin , should roll Rev , which is more acceptable buy the community .

    Or whoever stealth , both parties leave combat after 1,5 sec (so both can mount up) .If none stealths /not long enough , you keep dueling Or after 10 sec (3x times) of stealth allows you to use Mount . Either he must kill you in 10 sec , or both can Mount up and leave

  6. Whoever has unlocked the Tyria 100%map completition , will be allowed to be an Open World Boss , every Fryday 20:00 , called Viejo(old man) .

    For any other expansion completition, will unlock other forms .

    If multiply people have the form and few are the people that are playing , will be split evenly in shards (2-3 old mans in the same Overflow) , with reduced damage and HP

    If you do 100% of the game complatiotion , you unlocks a "table" that allows you , to hop into any avialable Overflow (that has people) and help either the attackers or defender (with a NPC form) , with the goal that Overflow last for 10-15 min (or you can help > switch other istance for more rewards and come back 3-4 min later) .

     

    (gliberish:

    The person that succed to "bring the most balance" in the overflows , gets his own instance (like th HoT end boss) every Sunday . With the other 100% copletition guys behaving as guards that must be killed to open the door tothe next Overflow/area .

    The goal of those guards is to kill 10%-50% of the raid > and based on that hey get rewarded - it doesnt matter if they die.

    The alive people moves to the next Overflow/area and combine with the other survivors , and the dead join an PvE overflow to kill a Mega End boss that is not controlled by the player

    Either he , gets the 1500 gold end Champioship rewards or are split to players

    If few are the survivors , each player can "invite" only 1 player . Before the boss starts , there are 15 min break with an UI blocking your screen (like Leageue of Legends-wating area) , where you cant see/wisperyou team8s ...and they wont spamm you with "inv my friend or i afk"

    If there too many , some can volunteer too sit on the bench and they get rewards f their friends win

    end of gliblerish)

  7. > @"Psycoprophet.8107" said:

    > > @"Solitude.2097" said:

    > > > @"Psycoprophet.8107" said:

    > > > Hyperb> @"Paradoxoglanis.1904" said:

    > > > > > @"Psycoprophet.8107" said:

    > > > > > > @"Paradoxoglanis.1904" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Paradoxoglanis.1904" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > @"Paradoxoglanis.1904" said:

    > > > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > > > Why? Seriously, this change does literally *nothing* other than nerf the already severely underperforming DE. Regular thief doesnt care, you're not gonna be going into stealth after a stealth attack very often. Ranger, Engineer and Mesmer don't care, the first 2 don't have enough stealth to repeat it, and if Mesmer is revealed, youre already dead. Im pretty sure the only build that would *marginally* care is trapper DH.

    > > > > > > > > > >

    > > > > > > > > > > Stealth is annoying, thats why. DE being non-meta has been very good for the game. DD and core thief have been carried by stealth for years and thief mains always cry about nerfs that attempt to balance this. Stealth 1 shots are dumb. Stealth resets are dumb. Constant stealthing in combat is dumb. Stealth is far too abundant and its bad for the game.

    > > > > > > > > > >

    > > > > > > > > >

    > > > > > > > > > We shouldnt nerf things just because theyre annoying. A lot of people find conditions very annoying. Or Blocks, or invuln. This also doesnt actually hit regular thieves because you dont stealth in-combat. DD and Core Thief were *never* "carried by stealth", the only thing that was "carrying" them is Shortbow 5. They dropped D/P for S/P and S/D before, remember? Stealth 1 shots dont exist outside of maybe Mesmer anymore. Stealth resets are just inferior to shortbow 5 resets because the enemy can punish you for it. In-combat stealth is basically telling your enemy "kill me, Im giving you 1.25 seconds of free damage that I wont be able to defend myself during, so this is an easy guaranteed kill". Stealth is not even nearly as relevant as people think it is, let alone bad for the game.

    > > > > > > > >

    > > > > > > > > In this case, annoying means bad design. Yes sb 5 is strong, but stealth often enables its effectiveness. Stealth gives thieves the means to decap or enter a +1 without the enemy knowing, sb 5 just allows them to travel faster and have z axis mobility. s/d has had a role in pvp for ages, and s/p was mainly a meme when people realized that noobs dont know how to deal with pistol whip. The 2 main thief builds for the last year have been d/p and condi, both usually running SA. Combat stealth is very strong because it breaks target, and you can reposition while your opponent can only guess your location. Stealth is far more relevant than you think, and yes, too much of it is bad for the game.

    > > > > > > >

    > > > > > > > In that case youre gonna have an even tougher time explaining how stealth is bad design. Despite stronger versions of it existing in just about every MMO. Stealth *never* enables SB5s effectiveness. SB5 is at its best when used on its own instead of wasting initiative on stealthing. Youre rarely going to stealth up to decap, because just getting there faster vs SB5 is better in 95+% of the time. For +1ing, if youre on D/P, yeah you stealth, but again, you can still do it without that, since D/P is just one build. S/P wasnt a meme, it was an effective build until it got nerfed and things around it changed. And yeah since the disastrous february megapatch killed all other builds, those are the only 2 played, but keep in mind, condi thief was a meme before that.

    > > > > > > >

    > > > > > > > Combat stealth is *very* weak. Here is the problem with "it breaks target". It uh, doesnt exactly. Any channeled attack launched on a target who enters stealth will hit 100% of it. Any targetted launched on a target who then enters stealth will hit 100%. And quite often, attacks launched *after* stealth is entered still track. And thats ignoring that, in order to enter stealth, you had to give your enemy 1-1.25 seconds of free hits on you, which completely negates any damage you may have avoided in the first place. And as for repositioning, it doesnt work that way. A competent enemy can track you through stealth and negate your repositioning. Its relevant out of combat, but the proposed changes does jack all to affect that. Its completely irrelevant in combat, as the very few times you enter it, your goal is to exit it ASAP.

    > > > > > >

    > > > > > > Most other mmos dont have combat stealth. Most other mmos have slower combat/movement and gamemodes other than conquest. Most other mmos have even worse pvp balance than gw2. Channeling attacks are in the vast minority of skills. Claiming you give your enemy a free second to attack you when you stealth is nonsense. A competent enemy can predict movement while stealthed, and a competent stealthed player can outplay them. Stop making things up just for the sake of arguing.

    > > > > >

    > > > > > What mmo's dont have combat stealth? Wow has vanish, eso cloak, BDO ninjas stealth, Archeage and even swtor has a in combat stealth lol.

    > > > >

    > > > > This is hyperbole. What are the cooldowns on those skills? Can every stealth skill in those games work in combat? Does stealth in those games have penalties such as movement speed reduction or not allowing the use of other skills without revealing yourself?

    > > >

    > > > Hyperbole, U sure u know what that word means?

    > > > U stated other mmo's do not have in combat stealth, are those not skills that give stealth while in combat? I'll answer for u, yes they in fact do regardles of whether they have a cd or not so no what I said is not hyperbole but a fact no matter how u try and twist things to ur bias agenda.

    > > > Also those rogue classes I spoke of have far higher bursts that actually in line with rogue likes un like the burst of thief in gw2 that is matched and often out done by higher sustain classes that aren't even designed as a burst hit and run class lmao. Thieves are mediocre tier now, once u improve in gw2 ull see thieves aren't very difficult to deal with :)

    > >

    > > Maybe we should copy the part,that they get revealed when they take damage

    >

    > And? Why does gw2 have to have the same stealth mechanics of all other mmo's? Oh thats right it doesnt. Maybe highlight the "all those rogue likes preform a higher burst in comparison to the rest of the games roster" part being that rogues are thee burst hit run archetype yet that gets left out of the equation conveniently lmao.

     

    Why does gw2 have to have the same BURST mechanics of all other mmo's , then ? :)

  8. > @"Psycoprophet.8107" said:

    > Hyperb> @"Paradoxoglanis.1904" said:

    > > > @"Psycoprophet.8107" said:

    > > > > @"Paradoxoglanis.1904" said:

    > > > > > @"UNOwen.7132" said:

    > > > > > > @"Paradoxoglanis.1904" said:

    > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > @"Paradoxoglanis.1904" said:

    > > > > > > > > > @"UNOwen.7132" said:

    > > > > > > > > > Why? Seriously, this change does literally *nothing* other than nerf the already severely underperforming DE. Regular thief doesnt care, you're not gonna be going into stealth after a stealth attack very often. Ranger, Engineer and Mesmer don't care, the first 2 don't have enough stealth to repeat it, and if Mesmer is revealed, youre already dead. Im pretty sure the only build that would *marginally* care is trapper DH.

    > > > > > > > >

    > > > > > > > > Stealth is annoying, thats why. DE being non-meta has been very good for the game. DD and core thief have been carried by stealth for years and thief mains always cry about nerfs that attempt to balance this. Stealth 1 shots are dumb. Stealth resets are dumb. Constant stealthing in combat is dumb. Stealth is far too abundant and its bad for the game.

    > > > > > > > >

    > > > > > > >

    > > > > > > > We shouldnt nerf things just because theyre annoying. A lot of people find conditions very annoying. Or Blocks, or invuln. This also doesnt actually hit regular thieves because you dont stealth in-combat. DD and Core Thief were *never* "carried by stealth", the only thing that was "carrying" them is Shortbow 5. They dropped D/P for S/P and S/D before, remember? Stealth 1 shots dont exist outside of maybe Mesmer anymore. Stealth resets are just inferior to shortbow 5 resets because the enemy can punish you for it. In-combat stealth is basically telling your enemy "kill me, Im giving you 1.25 seconds of free damage that I wont be able to defend myself during, so this is an easy guaranteed kill". Stealth is not even nearly as relevant as people think it is, let alone bad for the game.

    > > > > > >

    > > > > > > In this case, annoying means bad design. Yes sb 5 is strong, but stealth often enables its effectiveness. Stealth gives thieves the means to decap or enter a +1 without the enemy knowing, sb 5 just allows them to travel faster and have z axis mobility. s/d has had a role in pvp for ages, and s/p was mainly a meme when people realized that noobs dont know how to deal with pistol whip. The 2 main thief builds for the last year have been d/p and condi, both usually running SA. Combat stealth is very strong because it breaks target, and you can reposition while your opponent can only guess your location. Stealth is far more relevant than you think, and yes, too much of it is bad for the game.

    > > > > >

    > > > > > In that case youre gonna have an even tougher time explaining how stealth is bad design. Despite stronger versions of it existing in just about every MMO. Stealth *never* enables SB5s effectiveness. SB5 is at its best when used on its own instead of wasting initiative on stealthing. Youre rarely going to stealth up to decap, because just getting there faster vs SB5 is better in 95+% of the time. For +1ing, if youre on D/P, yeah you stealth, but again, you can still do it without that, since D/P is just one build. S/P wasnt a meme, it was an effective build until it got nerfed and things around it changed. And yeah since the disastrous february megapatch killed all other builds, those are the only 2 played, but keep in mind, condi thief was a meme before that.

    > > > > >

    > > > > > Combat stealth is *very* weak. Here is the problem with "it breaks target". It uh, doesnt exactly. Any channeled attack launched on a target who enters stealth will hit 100% of it. Any targetted launched on a target who then enters stealth will hit 100%. And quite often, attacks launched *after* stealth is entered still track. And thats ignoring that, in order to enter stealth, you had to give your enemy 1-1.25 seconds of free hits on you, which completely negates any damage you may have avoided in the first place. And as for repositioning, it doesnt work that way. A competent enemy can track you through stealth and negate your repositioning. Its relevant out of combat, but the proposed changes does jack all to affect that. Its completely irrelevant in combat, as the very few times you enter it, your goal is to exit it ASAP.

    > > > >

    > > > > Most other mmos dont have combat stealth. Most other mmos have slower combat/movement and gamemodes other than conquest. Most other mmos have even worse pvp balance than gw2. Channeling attacks are in the vast minority of skills. Claiming you give your enemy a free second to attack you when you stealth is nonsense. A competent enemy can predict movement while stealthed, and a competent stealthed player can outplay them. Stop making things up just for the sake of arguing.

    > > >

    > > > What mmo's dont have combat stealth? Wow has vanish, eso cloak, BDO ninjas stealth, Archeage and even swtor has a in combat stealth lol.

    > >

    > > This is hyperbole. What are the cooldowns on those skills? Can every stealth skill in those games work in combat? Does stealth in those games have penalties such as movement speed reduction or not allowing the use of other skills without revealing yourself?

    >

    > Hyperbole, U sure u know what that word means?

    > U stated other mmo's do not have in combat stealth, are those not skills that give stealth while in combat? I'll answer for u, yes they in fact do regardles of whether they have a cd or not so no what I said is not hyperbole but a fact no matter how u try and twist things to ur bias agenda.

    > Also those rogue classes I spoke of have far higher bursts that actually in line with rogue likes un like the burst of thief in gw2 that is matched and often out done by higher sustain classes that aren't even designed as a burst hit and run class lmao. Thieves are mediocre tier now, once u improve in gw2 ull see thieves aren't very difficult to deal with :)

     

    Maybe we should copy the part,that they get revealed when they take damage

  9. Should there be a waypoint outside the instance , for those who want to leave

    + a (majority) vote , (while dead -after 45 sec) to reset boss , in order to avoid a single player stalling

    + stacks of "The graspaing Dead" that as long you are not doing enought dps/heal /stay afk you get kicked

    + If you die you will respawn constatly as a "critter or ghost " that does 1/5 of the damage damage (still learning the mechanics) for 30 sec with 60 cd , and when the enrage mechanics starts >you can no longer respewn , or you must bring somebuffs around the map , otherwise you get kicked ?

  10. Make it so , that those Runes works with various spells from different proffesions .

    So every1 can benefit from stealth , till the April of 1st :)

    If they dont like the stealth mechanic , nerf it to behave like other games , or break from the enemies auto attacks:P

    Or if they dolike it , more captured points will be open to take :P

    Shout Warr > Stealth +> Eviscerate !

    Condition Rev daily he..otjoiner >Shortbow >Stealth !

     

     

  11. Just create Open world , like just like the transision of PvE > Strike Mission

    And Whoever wants a harder version or more rewarding , they should join a Guild , where it unlocks that "Hard Version" .

     

    Or scatterd across the map there are 3 'flower'' ,on the ground , , with different colors .

    You can get a device that auto-loot th specific colored flower , or specific button picks up specific flower .

    3x Red unlocks the LFG of that specific Strike Mission (with the usual results) .

    3x Blue Reduces the damage Taken by the Bosses

    3x Yellows Increase damage Taken + chance for a skin

    If enought people chooses the blue/yellow flower (both goes into the same Mission) , a message in Map will pop up , saying " The Gates of Heaven are open" and you should go there manually .

    Or events with 2-3 people will lead to other events , (with extra 2 more people) and utimetly a raid will be formed .

    Or you manually search in the LFG , faster , skipping the events

     

    Or allows them to fund new Raids , with real money from a specific page:)

    Each time you buy 800 gems with real money , Training Guilds gets ''Call of the Mists'' (4x rewards , rather than double rewards will be)

    The buff is increased , if the do the first bosses of Wing5/6/7 , and manage to lower his HP to 80% and even more increased buffed for 60% hp.

    When the instance is completed once per week , you will also get random loot (maybe the Game of Throne Chair) , or he manually join that day too in that raids for double chance .

    Or they can join he PvP and offer the same buff , but they can demote people (the ones that harash) , so they dont benefit for it .

     

     

    When the GW2 steam will be released ... even with 2-3 raids released ... it will meet the same fate:)

  12. Maybe each instance of GW2 , has an internal ''code'' .

    And those that when flagged/reported are removed from the ''good player -instance groups/load balancer filter or whatever '' (after 24 hours) , and re-route+dc constatly , till they found center that has 400 ping , or his data rather than eu>usa ... goes eu>india>astralia>usa ?

    12 Hours after they get flagged/or any time (falsy by players) , a small program will run in the background and record the other open programs .

    If it finds a well know hack program runing , you will directed in a high ping center after 12 hours . Otherwise it will put you i the ''good list"

    If they keep using it after 72 hours (after 2 more random minitest) -while they lag , ban them .

    Or they should contact the support for the LAG and list themselves the programs that are running in the back . If they try to hide the program (diactivate it and sent the results) ...then...

    Otherwise the support can learn what that program do and whitelist it , from the database

  13. Because i play late at night , relaxing , drinking and not talking in PvP , people assume i am trolling and report me for boting .

    Wouldbe be great if i get reported , i teleport to a drunkyard overflow and if i dont like to be there any more , i can report some1 for beeing drunk ?:)

    Later the mods and game masters can join us too :)

  14. Go on with the Strike Mission (1 event boss) .

    Let the 4-5 healers meta settle up (encourage it at every Blog or in Reddit).

    Create Strike Mission with the Raid(Wing) 1 bosses (but different appereance > its their Lieutenants) , dont nerf either its dps or hp or mechanics .Say in the public that you have nerfed it in the ground (so the normal Raids are still prestigious in their Minds)

    At the of the 2 months drought , releases the Whole Raids , (tell them that the difficulty is based around 4-5 healers) so old and new can remember the Past and have some fun with their friends

    (no Raid rewards , let them go in Training raids or use the l33t LFG)

    (do not in any part , say its competive or chalenging or its has a 10 min boss Enrage timer>open lie about it , tell them it was bug that killed them )

     

    Skip raid 6+7 which is most hardcores . Like Twilight Arbor dungeon 80 lvl path (last updates on dungeons>most hardcore as ppl wished-and every1 avoided it) , it doesnt exist .

     

    After the 7 months the Strike Missions / old Raids Memoir evolve into Raichu.

    Raichu replaces Raid number 8 , they get Raid Currency.

    Raichu checks your account . If you have a healer then the system will give you 15% more rewards as incentive to reroll, so 4-5 healers are in raid)

    Whoever wants to kill faster the boss/get more rewards , should form their own Raid party , or do CM (hardmode)

    Or create time leaderboard modes , and the 3 first each week get rewards

     

    After 1,5 year if ppl are crying about ''real Raids'' : then make a blog saying that its the same practice , but different mentality.

     

    edit: Or you can go with the WoW route where the hardmode is offered first to ppl , and the ''easiest'' after 2 months (between that timeframe , release single coughtcought* easy* bosses on strike missions)

     

     

  15. They could make so Amulets start with low stats 300strenght/300agility/300ferocity and its stacks 30 atributes every day + Might capped .

    The first 10 days will be slow pace , next medium and 10 last days even faster that now .

    Let ppl as long as they play (every 25 min , same person can vote multi times as long as he is online) to choose between the Red crystal (increase the stats in the next Hour) or Blue Pill (Hold On) in their UI , or try to mix it up .

    The third day , continues the stats from the first's , but there is also a Orange crystal (to scale down).

     

    Next 10 days , it will start 600strenght/600agility/600ferocity , regadles what ppl have voted from the fist 10 days.

    If for 3 days straight , the votes are 70-30% for Red Crystal , then the ''medium pace starts imidiatly , rather than wa8ing the remaining 7 days.

    After 23:00 server time till dead zone the mechanic is disabled , so the pace is just like now

    Or ask streamers , what time should this mechanic should be disabled 2-3 hours , for their enjoyment

     

    Edit: Programing will be nightmare , but :

    Amulets have a static 300/300/300 stats .

    Your UI have the extra points (just like capturing the NPCs that give you 50 stats to all) , and ppl can vote to subtrack or increase them

    Or manually choose a gem , from a plethora of 3 stats combinations of x30 points , to be shown on your UI . If ppl choose the increased stats > you get an ''open space'' to place the gem

  16. I really like this idea to split ppl

     

    I would love also :

    1) Nighttime that you have to defend your Captured areas from Zombies . The more areas you have captured , more hardly are to defend them .

    The enemy makes takes advantage of it , and help the zombies

     

    Or

    2) As the match progress and a clear Winner will show up that have captured most bases , he would automatically be titled as ''Conqueror'' .

    The 2 lesser servers will choose either a) ''Rebels'' , b) ''Nobles''

     

    The commander from the ''Conquerors'' , creates area-marks on the map where any of his teammates can go and offer visibility to his server for 30 sec (just like using the Scouts in Age of Empires , to scout the area) .

    The commander uses as mana pool , his 4:30-next-Points-that-goes-to-unlock-reward-tracks

    If his scouts manages to get in 20 places withought been killed , then the commander will take back 100% of the Points .

    If his scouts hit (not kill) a ''Rebel'' , they(rebel) wont be able to participate in a 'Sack the Captured Point'' - (we will talk about later) .

    If ''Nobles'' help the ''Rebels'' with ''Suplies Boons'' in a area that is revealed by Conquers (x20 times) , then the Conquer Commander will get more Track-point-resourses + Their Server will get 50 WvWvW points next turn + a free Suply Deposit from Nobles

     

    ''Nobles'' can see all 'Rebels'' player , on the World map as black dots

    They can drop **''Suplies Boons''** (stockpile of crates )in a 2500 yard area (Or in the center of a hexagon-block area) , where the Rebels Unlock F5+ F6 (Refresh cds + Endure Pain at 50% for 6 sec ) .

    If Rebel manages to capture a Conquers base or kill an enemy , then they become vanuable pawns , geting a gold aura around their small black dot icon on the world map . A small portion WvWvW points will be go to''Nobles'' , whom helped the Rebels with ''Suply Boons''

    If ''Rebels'' 'Sack the Captured Point'' (talk about later) of a''Nobles'' building , then they wont show up in their Map > so they wont get any help (Suplies Boons) from them .

    If ''Nobles'' doesnt get discovered > cast ''Suplies Boons'' in a area that is affected by 30 sec reveal and the person that get boons captures somethng in 3 min > or if their Rebel pawn manages to kill the Conquer scout , then they get bonus WvWvW Score Points from their own Buildings + their Buildings have more HP

    If they discovered x20 times they loose a Suply Deposit .

     

    ''Rebels'' have F7 > Superspeed on low cd

    Their Siesge engines dont cost Supplies to be crafted

    Their siege does 1300% more damage

    They cannot capture a base/keep/castle , but only ask ransom for :

    **'Sack the Captured Point'' ** > downgrade it to lvl 1 after of 2 min (let democrats get it more easily+ you get points if they captured it in 10 min).

    **''Extorsion''** > ask 100 WvWvW points to not obliterate it ('Sack the Captured Point'' ) . The Conquers have 2 min to respond (sent the scouts you fool)

    **'Beg ''** = mostly to be used in ''Nobles'' buildings that offer silver + small amount of WvWvW Points , no need to wait for a timer +gain their trust or get the gold aura around you black dot (to be Booned in the future)

     

     

  17. I prefer having Warclaw , because i dont trust the company to balance properly the Open World PvP .

     

    If it makes roamers to feel better:

    Attacking a mounted player , creates a debuff that keep stacking as you attack him (7.000 total stored damage for example).

    Every single time he dismount he would take that amount of damage .

    If more roamers keep stacking more and more debuff that exceed his Total HP , he wont go into downstate but simply die next time he dissmount .

    In order to remove it you have 3 options :

    a) Travel to your base (its just like dying and forcing you to run all the way again + also give rewards as if he died)

    b) Hit an other mounted player for that amount of damage (forcing him to runs in his base , or hit another player / chain reaction)

    c) Die at the feet of your friendly zerg (but offer WvWvW score to the enemy)

     

    Other silly ideas :

    When you mount is lanced and die , his carcass remains for 30 sec .

    It can be used as a n object that offer cover from projectiles and by right clicking it allows to to jump over to the other side of the mount , to counter meele players

     

    Useless ideas :

    Mounts are effected by player stats

    Berseker = current verion (3 dodges) + 5% increased movement speed + the player can shoot with a manually-aim bow every 3 sec + but lanced is removed

    Toughness = no dodges , but in order to dissmount him you have to hit the mount head/horn/lying orb x3 times (but not from behind) + he has a straightforward charge-dissmount attack .

     

     

     

     

     

     

  18. Create a WvWvW talent tree , that effect badwagon servers

    https://imgur.com/zpS1q2n

     

    Edit: If you ''give a talent point to a server for 24 hours your Hourglass wont be depleted as fast ''

    And in return they can choose to unlock 1 talent tree

    If you choose to give it to the second server = 48 hours without 0% depletion

     

    But afterwardss if you give them again a ''point'' , they will have unlocked 2 trees =2 benefits in the same time

  19. Create a Prince of Persia town .

    3 Floor Buildings , 4 rooms wide, some are connected by ropes/brighes

    Wooden 1 hp doors , minigaps , broken floors

     

    Simply polygons and design

    Let the community to playtest it for a 1 month

    If is worth it , move on to implanted it as a new WvWvW map with mini-max cities , rather than castle/keeps and no''timer''

     

    In the middle of the city , its a castle

    1 team will have to escord the 1-3 MEGA ram (you can choose to spawn more rams in other directions if you have ppl to defend them) and storm each building manually to kill any enemy

    2nd will use trap doors/bookstores to move across the floors

    3rd will use the HoT vines to jump across the buildings

    2nd and 3 rd will attack from the windows

     

    The 1st team will go capture the 2nd Castle doors and then move to the next round to capture the 3rd group Castle

    Each team takes tunrs

    The team that captured faster and has more progress , wins

     

    IF it works , implant 3 major cities all over the map + event start if you place a ram plans on a spot (+have used suplies to built it) .

    If the team that is getiing attacked has outnumber debuff , then the second enemy gain HALF participate for protecting the base of the outnumber (no need to implant Rounds in a outdoor event-becuase nthe winner will rush in the next city)

  20. I would prefer if Egde of the Mist would be ''buffed'' into a a PvE scenario , rather than funel new players into WvWvW and uterly leave because of balance .

     

    a) Make the EotM darker/scarrier , with opened/destroyed gates , no NPCS

    b) 100 ppl will follow a NPC , that will guide them all over the map to uncover what happened here . Every 500 meters they will fight a npc boss .

    c) The enemie players will be transformed into gargoyls/spiders that will try to cocoon/stun the enemy and push them down in the sides of the map .

    D) If you die , while in spiderform , you simply dont die but you cant do anything for 30 sec (calculate your next move)

    e) The end boss , has 50 eyes , where each enemy controls 1 eye laser...and the rest try to push the enemies down to the gap

    g) Or gives the enemie players trasnformation some tiny radius Raid attacks , that does minimul damage ...but creates comfusion....and they stealth again till their cd is up (your aim is not to kill them -but hit them to get reward)

     

    If the rounds ends , and there are enought ppl , then a normal Eotm 3v3 server will start

    If in normal Eotm , if ppl across the 3 factions rushes to capture ''orbs''(100) rather than going for the 45 min Capture Game, then the PvE scary event will start ,

    edit 3: Or When the PvE events stops , you have to w8 45 min or you can go in WvWvW map and ''gather random orb'' to lower the cd of the PvE event

     

    edit:

    The 1st Winner of the current WvWvW match , allows your server to choose if you want to be a ''victim'' or predator in the Scary PvE scenario , and spent 10 silver to reduce the cd of the PvE , by 1 min

    edit2 : Create a ZvZ arena (zerg vs zerg ) in middle (submerged into the ground with a huge glass cealing) to spectate WvWvW guilds across the servers , or move along

  21. 1) Mute toxers

    2) Alter the 0-500 points mechanic a bit for each map (hopefully it wont cost huge amount of money)

    In order ppl wont give up after 100 points difference

     

    If 2 players from your team have died , they can activates ''Nightmare Mode'' .

    Your schreen gets a little darker and npcs like spiders/rats that was normally where invisible , shows up .

    The ''normal'' score freezes and a newly 500 points system will start ticking down (500.. 499....498... etc).

    Player that stay on their captured bases stop this mechanic from draining their Team Points , but each player/enemy takes damage based on their total Toughness per sec , on bases .

    Or x2 stacks of Vunibility , on bases and to roamers that use Swiftness

    You should avoid staying on either ''normal'' or Nightmare mode for far too long , otherwise the opposite starts ''regenerating'' points back.

    But by switching a lot , will reduce the 15 min game, into a 8 min .

    The teams that has the most ''Normal''+ ''Nightmare'' combined points , wins .

    Or reaching 500 points

     

    Or a UI table on the side , listing each Buff Icon , as a mini picture to toggle.

    The person who recently have died and activate ''normal'' or ''nightmare'' , will choose 1 Buffs from the enemies to be banned/dont work/replace with a lesser form (half effect) , till the next round .

    The enemies can do the same for your team (passive movement speed counts as Swiftness)

    If you dont choose althought , neither your enemies can do (till the next round)

     

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