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Solitude.2097

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  1. > @"Psycoprophet.8107" said: > > @"Dexay.1962" said: > > I wanted mention condi thief, because it wasn’t a theme in the balance discussion. > > > > It was already nerfed. Builds don't have to be nerfed to the point their un viable or never used, yet seems this way in this community. > Its effective but easily shut down as well. Every 5 days , you gonna switch sides? :) https://imgur.com/ZbQ0NNb
  2. New trait line , where the bonuses dont show up immediately when you hit someone ,but every 5 sec a trait is unlocked , while your benefit from boons/protection is reduced as the engage progress , or the cd/resources are increased , or movement speed is reduced :) edit: Or a button that you must push yourself to unlock the trait >comes with a backfire (removes boon/you are slowed every 3 sec/drains dodge ...... Otheriwe dont push it and wait 2.5 sec for another .... Or "sucrifice " the trait , giving boost damage/knockback/mobility , but cannot benefit/unlock it again for 25 sec Edit2: Or these attacks are like Venom share , that only works to whoever has Core spec +EoD + yourself . Or every 30k damage done , reward your team score with 1 point 9regadles if you kill some1) And in PvE , the cd for each trait unlock , is 2 sec
  3. Can you immagine for a sec , if this could a be an elaborate plan by the community .? And in responce the company creates more HoT necros and Rev , in the next expansion ?:) And in the 4th expanion if the meta is Burst , create some bunker stuff that can burst like Pof Enginner ?:) Ofc will come back on the 4th , 6th expanion :P
  4. Its not before HoT was launched , that we had a money tournament , where : a) In the early stages/matches some WvWvW Guild > in Forest of Niflhel >Henge >Char Warrior was the first to introduced HammerBow and the stream was lauginng becuase the meta was Burst , and that spec was worthless :) b) 1 month before , S/d thieves tanks where unlocked (Supcutie dropped his Mesmer to play this spec in the money tourmaments?) c) Ranger was doing what a ranger do , evading till his pet kill the enemy (3k cirt tiger/eagle) d) Eles start coppying CMC , in the tournemnt and used the Power/Toughness/Ferocity +Fury buff from the traits e) Teldo ... imean Enginner was using Rabid amulet + bombs for the blind smoke field +850 burn per sec f) and then the casuals started using Bunker specs (coppying the pros) ...and every1 start crying about Bunkerwars.... ....forcing the company to create HoT spec (with high damage)....Rev.... to counter the meta that was created by the players and stop crying :) Why do you think Condition stack ?: a)counter Bunker or b) John Sharp , that played warrior , loved condition?:P
  5. > @"kamikharzeeh.8016" said: > > @"Sobx.1758" said: > > > @"Svarty.8019" said: > > > > @"Caedmon.6798" said: > > > > > @"Svarty.8019" said: > > > > > We've all got stories about battles we've had. The most memorable for me are the 10-ish people ones. You know, where it's not small enough to be ganky and not big enough to be zergy. They're the Goldilocks battles. The fun ones. > > > > > > > > > > Sadly, there's a recurring theme that thwarts these stories. The Thief always gets away. > > > > > > > > > > Whether it's our thief or the enemy thief. It makes a mockery of the game. How is anybody supposed to take combat in GW2 seriously when they know they can roll thief and never die? > > > > > > > > How is anyone able to take combat in this game seriously if they dont even know how to counter a class yet ask for nerfs. > > > > > > > > GImme more carry mechanicccss !! Going down 4x in a minute wont cut it !!! The 2 types of stealth traps wont cut it !!! All the class reveals wont cut it !!! Im just not good enough pls nurf :( > > > Four of us were forced to abandon our attempts to defend OUR camp due to two deadeyes. How is that even remotely fair or balanced? > > > > lmao, hope you have some recording, because it must have been hilarious. Or does "insightful comment" rule not apply to you, so in place of an argument we can make up any story we want to fit the side we're taking and claim we're correct now? > > i mean, that ain't even hard. p1 runs toward one deadeye, gets sniped. p2-4 run to the other, it just disengages. first deadeye closes up and snipes p2 from behind. panic, ppl turn, 2nd deadeye snipes p3... > > thieves overall are still extremly overpowered. basically the dmg nerfs that happened hit them and rangers the least of all classes. roamers overall kinda have to deal with far less incoming damage now. before a well played healfirebrand could even offensively kill thieves... now you need to have quick fingers to switch set before the thief engages, or it's a long running game. > > yeah okay, things like condirev or dedeye are not better... that does not change anything really tbh. at least rev cannot stealth on you (alone, normally) and they cannot phase out across half of the map (... normally) Yeah they should reduce Thief damage and let their stealth mechanic remain the same , in order to maintain the Rogue archetype . And whoever wants the Assasin , should roll Rev , which is more acceptable buy the community . Or whoever stealth , both parties leave combat after 1,5 sec (so both can mount up) .If none stealths /not long enough , you keep dueling Or after 10 sec (3x times) of stealth allows you to use Mount . Either he must kill you in 10 sec , or both can Mount up and leave
  6. Any big city nearby , that has internet cafe/multiply gaming PCs and sit there and downloadGW2 /play single games , ?
  7. Whoever has unlocked the Tyria 100%map completition , will be allowed to be an Open World Boss , every Fryday 20:00 , called Viejo(old man) . For any other expansion completition, will unlock other forms . If multiply people have the form and few are the people that are playing , will be split evenly in shards (2-3 old mans in the same Overflow) , with reduced damage and HP If you do 100% of the game complatiotion , you unlocks a "table" that allows you , to hop into any avialable Overflow (that has people) and help either the attackers or defender (with a NPC form) , with the goal that Overflow last for 10-15 min (or you can help > switch other istance for more rewards and come back 3-4 min later) . (gliberish: The person that succed to "bring the most balance" in the overflows , gets his own instance (like th HoT end boss) every Sunday . With the other 100% copletition guys behaving as guards that must be killed to open the door tothe next Overflow/area . The goal of those guards is to kill 10%-50% of the raid > and based on that hey get rewarded - it doesnt matter if they die. The alive people moves to the next Overflow/area and combine with the other survivors , and the dead join an PvE overflow to kill a Mega End boss that is not controlled by the player Either he , gets the 1500 gold end Champioship rewards or are split to players If few are the survivors , each player can "invite" only 1 player . Before the boss starts , there are 15 min break with an UI blocking your screen (like Leageue of Legends-wating area) , where you cant see/wisperyou team8s ...and they wont spamm you with "inv my friend or i afk" If there too many , some can volunteer too sit on the bench and they get rewards f their friends win end of gliblerish)
  8. > @"Psycoprophet.8107" said: > > @"Solitude.2097" said: > > > @"Psycoprophet.8107" said: > > > Hyperb> @"Paradoxoglanis.1904" said: > > > > > @"Psycoprophet.8107" said: > > > > > > @"Paradoxoglanis.1904" said: > > > > > > > @"UNOwen.7132" said: > > > > > > > > @"Paradoxoglanis.1904" said: > > > > > > > > > @"UNOwen.7132" said: > > > > > > > > > > @"Paradoxoglanis.1904" said: > > > > > > > > > > > @"UNOwen.7132" said: > > > > > > > > > > > Why? Seriously, this change does literally *nothing* other than nerf the already severely underperforming DE. Regular thief doesnt care, you're not gonna be going into stealth after a stealth attack very often. Ranger, Engineer and Mesmer don't care, the first 2 don't have enough stealth to repeat it, and if Mesmer is revealed, youre already dead. Im pretty sure the only build that would *marginally* care is trapper DH. > > > > > > > > > > > > > > > > > > > > Stealth is annoying, thats why. DE being non-meta has been very good for the game. DD and core thief have been carried by stealth for years and thief mains always cry about nerfs that attempt to balance this. Stealth 1 shots are dumb. Stealth resets are dumb. Constant stealthing in combat is dumb. Stealth is far too abundant and its bad for the game. > > > > > > > > > > > > > > > > > > > > > > > > > > > > We shouldnt nerf things just because theyre annoying. A lot of people find conditions very annoying. Or Blocks, or invuln. This also doesnt actually hit regular thieves because you dont stealth in-combat. DD and Core Thief were *never* "carried by stealth", the only thing that was "carrying" them is Shortbow 5. They dropped D/P for S/P and S/D before, remember? Stealth 1 shots dont exist outside of maybe Mesmer anymore. Stealth resets are just inferior to shortbow 5 resets because the enemy can punish you for it. In-combat stealth is basically telling your enemy "kill me, Im giving you 1.25 seconds of free damage that I wont be able to defend myself during, so this is an easy guaranteed kill". Stealth is not even nearly as relevant as people think it is, let alone bad for the game. > > > > > > > > > > > > > > > > In this case, annoying means bad design. Yes sb 5 is strong, but stealth often enables its effectiveness. Stealth gives thieves the means to decap or enter a +1 without the enemy knowing, sb 5 just allows them to travel faster and have z axis mobility. s/d has had a role in pvp for ages, and s/p was mainly a meme when people realized that noobs dont know how to deal with pistol whip. The 2 main thief builds for the last year have been d/p and condi, both usually running SA. Combat stealth is very strong because it breaks target, and you can reposition while your opponent can only guess your location. Stealth is far more relevant than you think, and yes, too much of it is bad for the game. > > > > > > > > > > > > > > In that case youre gonna have an even tougher time explaining how stealth is bad design. Despite stronger versions of it existing in just about every MMO. Stealth *never* enables SB5s effectiveness. SB5 is at its best when used on its own instead of wasting initiative on stealthing. Youre rarely going to stealth up to decap, because just getting there faster vs SB5 is better in 95+% of the time. For +1ing, if youre on D/P, yeah you stealth, but again, you can still do it without that, since D/P is just one build. S/P wasnt a meme, it was an effective build until it got nerfed and things around it changed. And yeah since the disastrous february megapatch killed all other builds, those are the only 2 played, but keep in mind, condi thief was a meme before that. > > > > > > > > > > > > > > Combat stealth is *very* weak. Here is the problem with "it breaks target". It uh, doesnt exactly. Any channeled attack launched on a target who enters stealth will hit 100% of it. Any targetted launched on a target who then enters stealth will hit 100%. And quite often, attacks launched *after* stealth is entered still track. And thats ignoring that, in order to enter stealth, you had to give your enemy 1-1.25 seconds of free hits on you, which completely negates any damage you may have avoided in the first place. And as for repositioning, it doesnt work that way. A competent enemy can track you through stealth and negate your repositioning. Its relevant out of combat, but the proposed changes does jack all to affect that. Its completely irrelevant in combat, as the very few times you enter it, your goal is to exit it ASAP. > > > > > > > > > > > > Most other mmos dont have combat stealth. Most other mmos have slower combat/movement and gamemodes other than conquest. Most other mmos have even worse pvp balance than gw2. Channeling attacks are in the vast minority of skills. Claiming you give your enemy a free second to attack you when you stealth is nonsense. A competent enemy can predict movement while stealthed, and a competent stealthed player can outplay them. Stop making things up just for the sake of arguing. > > > > > > > > > > What mmo's dont have combat stealth? Wow has vanish, eso cloak, BDO ninjas stealth, Archeage and even swtor has a in combat stealth lol. > > > > > > > > This is hyperbole. What are the cooldowns on those skills? Can every stealth skill in those games work in combat? Does stealth in those games have penalties such as movement speed reduction or not allowing the use of other skills without revealing yourself? > > > > > > Hyperbole, U sure u know what that word means? > > > U stated other mmo's do not have in combat stealth, are those not skills that give stealth while in combat? I'll answer for u, yes they in fact do regardles of whether they have a cd or not so no what I said is not hyperbole but a fact no matter how u try and twist things to ur bias agenda. > > > Also those rogue classes I spoke of have far higher bursts that actually in line with rogue likes un like the burst of thief in gw2 that is matched and often out done by higher sustain classes that aren't even designed as a burst hit and run class lmao. Thieves are mediocre tier now, once u improve in gw2 ull see thieves aren't very difficult to deal with :) > > > > Maybe we should copy the part,that they get revealed when they take damage > > And? Why does gw2 have to have the same stealth mechanics of all other mmo's? Oh thats right it doesnt. Maybe highlight the "all those rogue likes preform a higher burst in comparison to the rest of the games roster" part being that rogues are thee burst hit run archetype yet that gets left out of the equation conveniently lmao. Why does gw2 have to have the same BURST mechanics of all other mmo's , then ? :)
  9. > @"Psycoprophet.8107" said: > Hyperb> @"Paradoxoglanis.1904" said: > > > @"Psycoprophet.8107" said: > > > > @"Paradoxoglanis.1904" said: > > > > > @"UNOwen.7132" said: > > > > > > @"Paradoxoglanis.1904" said: > > > > > > > @"UNOwen.7132" said: > > > > > > > > @"Paradoxoglanis.1904" said: > > > > > > > > > @"UNOwen.7132" said: > > > > > > > > > Why? Seriously, this change does literally *nothing* other than nerf the already severely underperforming DE. Regular thief doesnt care, you're not gonna be going into stealth after a stealth attack very often. Ranger, Engineer and Mesmer don't care, the first 2 don't have enough stealth to repeat it, and if Mesmer is revealed, youre already dead. Im pretty sure the only build that would *marginally* care is trapper DH. > > > > > > > > > > > > > > > > Stealth is annoying, thats why. DE being non-meta has been very good for the game. DD and core thief have been carried by stealth for years and thief mains always cry about nerfs that attempt to balance this. Stealth 1 shots are dumb. Stealth resets are dumb. Constant stealthing in combat is dumb. Stealth is far too abundant and its bad for the game. > > > > > > > > > > > > > > > > > > > > > > We shouldnt nerf things just because theyre annoying. A lot of people find conditions very annoying. Or Blocks, or invuln. This also doesnt actually hit regular thieves because you dont stealth in-combat. DD and Core Thief were *never* "carried by stealth", the only thing that was "carrying" them is Shortbow 5. They dropped D/P for S/P and S/D before, remember? Stealth 1 shots dont exist outside of maybe Mesmer anymore. Stealth resets are just inferior to shortbow 5 resets because the enemy can punish you for it. In-combat stealth is basically telling your enemy "kill me, Im giving you 1.25 seconds of free damage that I wont be able to defend myself during, so this is an easy guaranteed kill". Stealth is not even nearly as relevant as people think it is, let alone bad for the game. > > > > > > > > > > > > In this case, annoying means bad design. Yes sb 5 is strong, but stealth often enables its effectiveness. Stealth gives thieves the means to decap or enter a +1 without the enemy knowing, sb 5 just allows them to travel faster and have z axis mobility. s/d has had a role in pvp for ages, and s/p was mainly a meme when people realized that noobs dont know how to deal with pistol whip. The 2 main thief builds for the last year have been d/p and condi, both usually running SA. Combat stealth is very strong because it breaks target, and you can reposition while your opponent can only guess your location. Stealth is far more relevant than you think, and yes, too much of it is bad for the game. > > > > > > > > > > In that case youre gonna have an even tougher time explaining how stealth is bad design. Despite stronger versions of it existing in just about every MMO. Stealth *never* enables SB5s effectiveness. SB5 is at its best when used on its own instead of wasting initiative on stealthing. Youre rarely going to stealth up to decap, because just getting there faster vs SB5 is better in 95+% of the time. For +1ing, if youre on D/P, yeah you stealth, but again, you can still do it without that, since D/P is just one build. S/P wasnt a meme, it was an effective build until it got nerfed and things around it changed. And yeah since the disastrous february megapatch killed all other builds, those are the only 2 played, but keep in mind, condi thief was a meme before that. > > > > > > > > > > Combat stealth is *very* weak. Here is the problem with "it breaks target". It uh, doesnt exactly. Any channeled attack launched on a target who enters stealth will hit 100% of it. Any targetted launched on a target who then enters stealth will hit 100%. And quite often, attacks launched *after* stealth is entered still track. And thats ignoring that, in order to enter stealth, you had to give your enemy 1-1.25 seconds of free hits on you, which completely negates any damage you may have avoided in the first place. And as for repositioning, it doesnt work that way. A competent enemy can track you through stealth and negate your repositioning. Its relevant out of combat, but the proposed changes does jack all to affect that. Its completely irrelevant in combat, as the very few times you enter it, your goal is to exit it ASAP. > > > > > > > > Most other mmos dont have combat stealth. Most other mmos have slower combat/movement and gamemodes other than conquest. Most other mmos have even worse pvp balance than gw2. Channeling attacks are in the vast minority of skills. Claiming you give your enemy a free second to attack you when you stealth is nonsense. A competent enemy can predict movement while stealthed, and a competent stealthed player can outplay them. Stop making things up just for the sake of arguing. > > > > > > What mmo's dont have combat stealth? Wow has vanish, eso cloak, BDO ninjas stealth, Archeage and even swtor has a in combat stealth lol. > > > > This is hyperbole. What are the cooldowns on those skills? Can every stealth skill in those games work in combat? Does stealth in those games have penalties such as movement speed reduction or not allowing the use of other skills without revealing yourself? > > Hyperbole, U sure u know what that word means? > U stated other mmo's do not have in combat stealth, are those not skills that give stealth while in combat? I'll answer for u, yes they in fact do regardles of whether they have a cd or not so no what I said is not hyperbole but a fact no matter how u try and twist things to ur bias agenda. > Also those rogue classes I spoke of have far higher bursts that actually in line with rogue likes un like the burst of thief in gw2 that is matched and often out done by higher sustain classes that aren't even designed as a burst hit and run class lmao. Thieves are mediocre tier now, once u improve in gw2 ull see thieves aren't very difficult to deal with :) Maybe we should copy the part,that they get revealed when they take damage
  10. The only way to counter Time Warp , was to place your own Time Warp:)
  11. Should there be a waypoint outside the instance , for those who want to leave + a (majority) vote , (while dead -after 45 sec) to reset boss , in order to avoid a single player stalling + stacks of "The graspaing Dead" that as long you are not doing enought dps/heal /stay afk you get kicked + If you die you will respawn constatly as a "critter or ghost " that does 1/5 of the damage damage (still learning the mechanics) for 30 sec with 60 cd , and when the enrage mechanics starts >you can no longer respewn , or you must bring somebuffs around the map , otherwise you get kicked ?
  12. Make it so , that those Runes works with various spells from different proffesions . So every1 can benefit from stealth , till the April of 1st :) If they dont like the stealth mechanic , nerf it to behave like other games , or break from the enemies auto attacks:P Or if they dolike it , more captured points will be open to take :P Shout Warr > Stealth +> Eviscerate ! Condition Rev daily he..otjoiner >Shortbow >Stealth !
  13. Just create Open world , like just like the transision of PvE > Strike Mission And Whoever wants a harder version or more rewarding , they should join a Guild , where it unlocks that "Hard Version" . Or scatterd across the map there are 3 'flower'' ,on the ground , , with different colors . You can get a device that auto-loot th specific colored flower , or specific button picks up specific flower . 3x Red unlocks the LFG of that specific Strike Mission (with the usual results) . 3x Blue Reduces the damage Taken by the Bosses 3x Yellows Increase damage Taken + chance for a skin If enought people chooses the blue/yellow flower (both goes into the same Mission) , a message in Map will pop up , saying " The Gates of Heaven are open" and you should go there manually . Or events with 2-3 people will lead to other events , (with extra 2 more people) and utimetly a raid will be formed . Or you manually search in the LFG , faster , skipping the events Or allows them to fund new Raids , with real money from a specific page:) Each time you buy 800 gems with real money , Training Guilds gets ''Call of the Mists'' (4x rewards , rather than double rewards will be) The buff is increased , if the do the first bosses of Wing5/6/7 , and manage to lower his HP to 80% and even more increased buffed for 60% hp. When the instance is completed once per week , you will also get random loot (maybe the Game of Throne Chair) , or he manually join that day too in that raids for double chance . Or they can join he PvP and offer the same buff , but they can demote people (the ones that harash) , so they dont benefit for it . When the GW2 steam will be released ... even with 2-3 raids released ... it will meet the same fate:)
  14. Maybe each instance of GW2 , has an internal ''code'' . And those that when flagged/reported are removed from the ''good player -instance groups/load balancer filter or whatever '' (after 24 hours) , and re-route+dc constatly , till they found center that has 400 ping , or his data rather than eu>usa ... goes eu>india>astralia>usa ? 12 Hours after they get flagged/or any time (falsy by players) , a small program will run in the background and record the other open programs . If it finds a well know hack program runing , you will directed in a high ping center after 12 hours . Otherwise it will put you i the ''good list" If they keep using it after 72 hours (after 2 more random minitest) -while they lag , ban them . Or they should contact the support for the LAG and list themselves the programs that are running in the back . If they try to hide the program (diactivate it and sent the results) ...then... Otherwise the support can learn what that program do and whitelist it , from the database
  15. type : How to Install Windows 10 on a Mac using VirtualBox on youtube It wont replace the Mac , it will just open a program (imitation Windows) and throught that you must redownload GW2 and play it . When you finish with playing , close GW2 > then the program(choose the Save Option)> play the Mac
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