> @"Danikat.8537" said:
> So you want items with changable stats, a choice of skins and effects with multiple selections possible on the same item, dyable weapons (something no current weapon, including legendaries, has), animations, footsteps and arm effects...but they should be easier to obtain than legendaries because somehow they're not, even though they do everything legendaries do _and more_?
>
All that is after upgrading it to legendary or while except for stat changing.
The stat changing gear is lower level than max gear but increases as weapon is upgraded.
This gear (armor, weapon, sigil etc) would not be standard gear but sort of like precursor gear that can also change stats but does not max out until upgraded to maybe ascended then legendary.
It's just stat changing gear that isn't difficult to obtain but isn't BIS gear until upgraded to higher levels and also adds more features than current legendary gear.
Stat changing gear is good to work on new builds with and to test and use in all game modes.