Jump to content
  • Sign Up

Zahld.4956

Members
  • Posts

    275
  • Joined

  • Last visited

Zahld.4956's Achievements

Newbie

Newbie (1/14)

  1. > @"Linken.6345" said: > What will this add that talking in party/whisper chat dont already do? More visual communication and optional premade things.
  2. Add a scratch paper note tool that can be shared to other group members and be saved to for later usage. The note would have text, drawing, stamping, color, copy-paste, sizing, bold fonts and other tools to use. This would be a general collaboration tool for groups to use and share info to others (planning, strategies, etc). Also have a share to all or selected players would help with distribution organization. Then add more options as needed.
  3. > @"yoni.7015" said: > I have no problem seeing it. It's not easily see-able when zoomed out and searched around for quickly.
  4. Make map text more easy to see. The gold color is not very easily ledge-able. The color blends too easily with the background. There's too much eye strain to search for map locations.
  5. This trait pool can be used with any combination of other traits. This is the elite traits. This is sort of like the bonus number in a lottery ticket (number combination wise).
  6. There would only be designated areas that would allow for digging so older maps would need some modifications.
  7. If you want racial skills for everyone make animations different for each race.
  8. > @"Danikat.8537" said: > So you want items with changable stats, a choice of skins and effects with multiple selections possible on the same item, dyable weapons (something no current weapon, including legendaries, has), animations, footsteps and arm effects...but they should be easier to obtain than legendaries because somehow they're not, even though they do everything legendaries do _and more_? > All that is after upgrading it to legendary or while except for stat changing. The stat changing gear is lower level than max gear but increases as weapon is upgraded. This gear (armor, weapon, sigil etc) would not be standard gear but sort of like precursor gear that can also change stats but does not max out until upgraded to maybe ascended then legendary. It's just stat changing gear that isn't difficult to obtain but isn't BIS gear until upgraded to higher levels and also adds more features than current legendary gear. Stat changing gear is good to work on new builds with and to test and use in all game modes.
  9. The party UI is different than the squad UI. Was not aware that squads could be made without tags. Thanks
  10. > @"DeanBB.4268" said: > I'm not opposed to the idea...but do we need yet another light show/effects source? > > I'd rather see infusions be reworked and separated into their own equipment slot. Kinda like how they reworked gathering tools to separate form from function. Yeah maybe something else. The suggestion is primarily to add some "more" to a title than to have it just be it's plain self. You know, fashion wars.
  11. > @"Danikat.8537" said: > I'd only support this if it was optional - so you had the choice to use the title with or without the effect. Especially since two of the titles I use most often on my main character are Light in the Darkness and Blazing Light, and I suspect both would have pretty obnoxious effects associated with them. sounds reasonable
  12. The additional instance is always available and players could choose if they wanted to go to the additional instance at anytime. It's a feature of Guild Wars previous version also. A second instance that is alway available is suited when the only instance available is using player capacity that could be used for another purpose. The option to go to a more filled instance as it is now would still apply to maintain a more filled instance. Currently if players choose to stay in a less crowded instance, that instance would still remain so the argument of unused server resources is null. Mega servers combined players from different servers and instances instead of having different server worlds with different instances for each one. This does not apply to that.
×
×
  • Create New...