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Armen.1483

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  1. > @"Linken.6345" said: > > @"Armen.1483" said: > > It is actually a good question. First things first. Many of you have answered that you can still pew pew the mob from distance: wrong, saul's clones can bodyblock the projectiles causing issues. > > > > I don't know what makes the aggro mechanic there, but it might be one of those: most condi damage (if playing condi soulbeast) or maybe even most damage OR number of attacks per second. Soulbeasts usually have many fast hitting attacks like lb 2 or 5, it might be the issue. The person who does most ammount of attacks gets some mob aggro, but not sure about Saul, just an idea. Lastly soulbeast has that weird toughness thingy on merge. If you are the only soulbeast in the group, maybe you get to be the 2nd highest toughness after tank which causes the mob to aggro. Anyway this is an interesting question, I'd like to know that too. I will try to test it this week if I manage to convince my friends to play ranged on Deimos. > > Btw, did you try to stealth yourself for a moment to lose aggro ? I am not sure if it will work, but might be worth giving a try. The lb 3 should be able to do the job. > > Uhm your supposed to take down the clones so them body blocking dont make a differance. > My comment about pew pewing from range was to avoid the black the correct clone of the 4 was standing in that they had to take down. > And if it was toughness it went after it would go after hand kite 100% of the time. Losing precious time to kill clones with already a low DPS is not the best idea in my opinion, you are NOT supposed to kill them, just the real one. With that logic you could advise killing Deimos melee, but that doesn't answer the question of the OP, I am pretty sure they know about that. Hand kite doesn't always have high toughness.If playing herald you can go with no toughness at all too. And maybe even there is a mechanic that makes mobs not aggro HK at all. Anyway there are many bugs concerning toughness aggro since the launch of Deimos especially when there are soulbeasts and firebrands around. Jumping also messes up aggros there sometimes.
  2. It is actually a good question. First things first. Many of you have answered that you can still pew pew the mob from distance: wrong, saul's clones can bodyblock the projectiles causing issues. I don't know what makes the aggro mechanic there, but it might be one of those: most condi damage (if playing condi soulbeast) or maybe even most damage OR number of attacks per second. Soulbeasts usually have many fast hitting attacks like lb 2 or 5, it might be the issue. The person who does most ammount of attacks gets some mob aggro, but not sure about Saul, just an idea. Lastly soulbeast has that weird toughness thingy on merge. If you are the only soulbeast in the group, maybe you get to be the 2nd highest toughness after tank which causes the mob to aggro. Anyway this is an interesting question, I'd like to know that too. I will try to test it this week if I manage to convince my friends to play ranged on Deimos. Btw, did you try to stealth yourself for a moment to lose aggro ? I am not sure if it will work, but might be worth giving a try. The lb 3 should be able to do the job.
  3. I assume it is about the end game content. For condi firebrand, you get the signet of wrath, but don't use the active part. For power quickness guardian and heal firebrand (and of course dragonhunter) you should use Bane signet active with perfect inscriptions trait and use it to CC, ideally doing the last ticks of CC bar with bane signet to have the signet's power share buff as through the whole exposed debuff on bosses. Other signets can be used by heal or tank firebrands in raids but meh.
  4. > @"Marieno.1930" said: > guardian (hfb) renegade (alacrity) and warrior (power bs) by far but i see many people underestimating power gs chronos' dps output which is really insane if played correctly but it is a very difficult class to master.I outdps people 95% of the time with my power mesmer in 50-100 kp cms (that's where i am currently) people just dont know how to play it it's really good.People also forget that this is the class with the 3rd highest benchmark in the game at 37.6k In low kp fractals chrono is actually really good as phases are long. However with high kp comes higher burst. That's where fast CC and short phases kick the 17 sec chrono burst to oblivion. You just won't have enough time to finish your burst, even warriors will outdps chrono there. But I agree on low KP chrono is a pretty good carry.
  5. > @"lare.5129" said: > there is no any choose for common player. only qfb. With mesmer you should put wells, wich on tick 3 apply boons .. but who care what on tick 3 yours team in that place? no one:) Nah, you don't need wells for current meta STM chrono. Just use full berserker's and a sigil of concentration maybe for your sword, pick STM as a trait and just do your power chrono rotation, you'll share quickness with no problem same way as a guardian: staying near the team.
  6. > @"The Boz.2038" said: > That's a stretch of a backronym. Nah, I don't think making a backronim of a greek word that has nothing to do with the META meaning makes any sense. The greek word today is used as a prefix, why would we create a backronym of a prefix, it just happens to match by accident as it is a 4 letter word. Regardless even if it were a backronym you'd still write it in capital letters.
  7. > @"KelyNeli.4516" said: > > @"Kodama.6453" said: > > > @"KelyNeli.4516" said: > > > I too love to get killed by any single breeze of air on my elementalist. I need to take some lessons with sasuke uchiha so i could learn sharingan, so i could play this profession effectively without dying to a veteran mob skill out of blue. > > > > You are doing it wrong. The trick is not to get killed by a breeze as the elementalist, but to **kill the enemies** with a breeze. > > That would be the case if ele had any good damage. > Berserker has higher damage, higher burst and is like 3 times as tanky. Elementalist got a very good damage. Both power and condi weaver and tempest. Same with bursts. Even condi weaver's burst can be higher than power berserker. Squishiness is not an issue either if you play the same stats and in certain scenarios in open world you have builds with a very tanky ele. In group content where dealing much damage is relevant your supports will keep you alive. In open world try another builds wiht self sustaining boons, use water and earth and you won't die, but it is not easy if you just wanna mash keys. Gotta learn playing ele unlike warriors. It takes some time, but worth it. Warrior is just extremely easy to play, you don't need any practice to do good damage as berserker while some ele builds are very difficult, so we end up seeing warriors outdpsing elementalists because of the skill gap of the players.
  8. I am not sure if this will help, but one thing I have noticed the big orb always spawns to your left if you look at the center of the arena. What I like to do is to take a couple of small ones near the center while heading to the big one on the edge. And of coruse while flying up before you get to the highest point you can start moviing to the first orb you see above you. Sometimes rushing the big one for the safety can be a bad idea. I agree it is not the easiest thing to do, but greens is what makes Dhuum difficult, other mechanics are easy. You can have a bad RNG sometimes but you can always work around it but honestly I think with 150 ping it can be difficult to do so. About collecting the orbs. It should be because of a lag. Happened to me on my old pc when I had low fps and high ping. What I felt was working is not using movement keys on the second you are collecting the orbs.. But beware hitboxes are weird. And I think that the big orb has the same hitbox as the small one, I might be wrong, but many fails made me think like that. For the number of orbs. Many people say it is RNG, but I think it is related to the number of spiders you kill. Normally if you are rotating right you'd be cleaving em down pretty easily. But I agree that 3rd green is the worst one to do, I always avoid being 3rd when I can XD
  9. Regardless, we use cfb in CM100 not because of damage, other specs can be on par our outdps cfb, but they don't have aegis spam and an amazing ranged CC skill. I remember before consumable removal we asked "cdps" in lfg instead of "cfb", as CC wasn't an issue.
  10. > @"Master Ketsu.4569" said: > Necro nerfs missed the mark entirely lmao putrid explosion is not the issue with Necromancer. It never has been the issue with Necromance. Big lolwut nerf here. I see many people didn't get it. Here is my opinion on this: Will start with saying "necro needs more nerfs, and DH is too strong bla bla bla" before somebody comes and points out that I forgot and missed it while it is unrelated to my post which is about scourge minionmancer. Now the essential: Those necro nerfs were aimed to minionmancer bunker scourge. That spec is absolutely broken, I am not sure that those nerfs have fixed it, but will definitely make it easier to deal with those scourges. The thing with them, their most damage comes out of destroying their minions, and their best counterplay is also killing minions to make them less tanky, while by killing those minions melee you could end up killing yourself. So overall a good nerf, it opens some counterplay vs those scourges, which are a real nightmare. I guess the whole patch was aimed to tune down the bunkers, I don't understand why everyone is so unhappy. You haven't even tried some games before commenting, test at least a lil before making assumptions.
  11. > @"Janitsu.6284" said: > You are only comparing pure damage here but you are ignoring what the class brings and what it needs. > @"Nephalem.8921" said: > You completely forgot to factor in tome resets. Its insane in some fractals. During some encounters you spend more time in your tome than on your weapon set. Also weaver needs weave self for burst which has a very long cd. Fb just needs the tome which resets on each kill. Guys please read what you are commenting about, I have mentioned both before several times. We were talking about damage comparison. My whole point was that it is not damage that makes firebrand so good. > > @"Armen.1483" > Firebrand's damage becomes really broken only when there are opportunities to reset F1s and ofc very easy to play + immense amount of utility which make it so popular in other fractals other than CM100.
  12. > @"Ganathar.4956" said: > > @"Armen.1483" said: > > > @"Ganathar.4956" said: > > > > @"Armen.1483" said: > > > > The consumables while fun to use, were kinda gamebreaking too. It was making the game much easier. So it was a double edged sword. I am not quite sure what to think about that change up until now. For me only thing that changed was a tini bit of my gameplay. > > > > > > > > However as you brought up the CM100 issue. Well everything would be ok, but I found myself asking in lfg only condi firebrands as dps for that boss. Problem is not that there is too much breakbars, but that not all classes can deal with it _efficiently_ . My complaint is that I am locked into playing only condi firebrand there. Of course I am not saying you can't play anything else there and it is not only the Sanctuary that makes Firebrands so good there, but the fact that we see only firebrands there and 1 replacement with some scourge or something is considered something exotic and can even scare off people joing LFGs where they don't see a full firebrand group. > > > > > > > > I think if the consumables were still present, playing full team of firebrands with sanctuaries +alac would still be the way to go, but that would make playing other classes there less punishing. So in my opinion the removal of CC consumables hurt the accessisibility of CM100 for all classes except for firebrand. > > > > > > This is purely an issue with class balance and fractal design. Not a good excuse to enable consumables. If anything cFb has needed shaves for a long time. condi burst that nobody else has, ridiculous support for a dps build and lets not forget that it's one of those "melee" builds. What I mean is that it's widely considered melee, but it has much more room to hit stuff while avoiding mechanics than something like weaver. Then the sanctuary cc is the gravy on top. > > > > Well, while I agree that firebrand is very strong, it is not the **ONLY** burst condi class out there. Condi warrior, condi weaver and ofc condi soulbeast have similar burst because they also do dps with burning and bleeding, which are bursty by nature. For CM 100 you could easily be on par or outdps fbs with those classes, though they don't have the same CC, aegis spam and invuln the aoes utility. Nerfing firebrand too much will make it useless, cutting a lil damage will not change anything in the META though, as it is a rework issue. And if sometime firebrand gets out of the CM100 meta, newer and casual players will suffer the most, which is not a good thing imo. > > I disagree with your assessment on condi burst. Those classes do have a bit of a condi burst, but it is in no way comparable to FB's. Don't get me wrong, they can still compete for total damage in 100CM, but it's not because of their burst. That fight simply allows their short ramp up to happen. How often exactly do you see other condi classes in the other CMs? You almost never see them, and that's because the quicker cFB burst matters more there. > I guess you haven't tried it, it sounds like that firebrand's burst is better than other's because of the popularity (which is ofc the case for many situations cause of other factors), but it is not true. If there is no situation where we can prestack ashes of dust you get around 40-45 stacks of burning. Weaver does nearly as much burning + another 40ish bleeding which ends up in higher burst and does roughly 4k dps more of a burst than condi firebrand. If we take fractal cm100 scenario, pretty sure warrior with enough precision will outdps the CFB too even with prestacks. Same with ranger which has spirit dps buff to all his teammates which can't be calculated by arcdps compared to AoD. Firebrand's damage becomes really broken only when there are opportunities to reset F1s and ofc very easy to play + immense amount of utility which make it so popular in other fractals other than CM100. Yes condi weaver (and even tempest) are not popular in fractals, but they are better at dealing damage than firebrand. Soulbeast maybe not as much but not too far, and ofc you got a better version of power slb to choose from there, so we don't see much condi slb in other CMs for good. Same with berserker. To back up my statement here I invite you to compare the burst numbers of the mentioned classes on golem benchmark videos in youtube. I have personally tried them in fractals in my same static and can surely say that the burst difference is not very much different, some do a lil better, some worse, but it is pretty close, so clearly comparable. Now why you see such good numbers on condi firebrand in other fractals ? Same reason you see berserkers outdpsing the traditional DPSes. Breakbars aren't broken soon enough and long phases favor linear graph dps players. Try condi weaver in those groups you'll see it is even better than firebrand. We see firebrands and not weavers because everyone can play firebrand, but few can play weaver. And people who can play condi weaver are experienced enough to know that they shouldn't play condi on CM99 and will always choose a better option. Popularity is not a really solid argument here for that reason. Firebrand is very strong, but it is not a damage issue. Easy to play means conistency which ends up in artificial better damage that it's counterparts. CM100 though shows that very well, CFB gets outdpsed quite much there by other classes I mentioned, but those other classes are worse to play because firebrand brings so much more than damage. So I say it again, my whole point is about the accessibility. Firebrand nerfs are maybe needed, but it will affect only new players. No veteran player I know plays condi firebrand in non CM100 fractals seriously.
  13. > @"Ganathar.4956" said: > > @"Armen.1483" said: > > The consumables while fun to use, were kinda gamebreaking too. It was making the game much easier. So it was a double edged sword. I am not quite sure what to think about that change up until now. For me only thing that changed was a tini bit of my gameplay. > > > > However as you brought up the CM100 issue. Well everything would be ok, but I found myself asking in lfg only condi firebrands as dps for that boss. Problem is not that there is too much breakbars, but that not all classes can deal with it _efficiently_ . My complaint is that I am locked into playing only condi firebrand there. Of course I am not saying you can't play anything else there and it is not only the Sanctuary that makes Firebrands so good there, but the fact that we see only firebrands there and 1 replacement with some scourge or something is considered something exotic and can even scare off people joing LFGs where they don't see a full firebrand group. > > > > I think if the consumables were still present, playing full team of firebrands with sanctuaries +alac would still be the way to go, but that would make playing other classes there less punishing. So in my opinion the removal of CC consumables hurt the accessisibility of CM100 for all classes except for firebrand. > > This is purely an issue with class balance and fractal design. Not a good excuse to enable consumables. If anything cFb has needed shaves for a long time. condi burst that nobody else has, ridiculous support for a dps build and lets not forget that it's one of those "melee" builds. What I mean is that it's widely considered melee, but it has much more room to hit stuff while avoiding mechanics than something like weaver. Then the sanctuary cc is the gravy on top. Well, while I agree that firebrand is very strong, it is not the **ONLY** burst condi class out there. Condi warrior, condi weaver and ofc condi soulbeast have similar burst because they also do dps with burning and bleeding, which are bursty by nature. For CM 100 you could easily be on par or outdps fbs with those classes, though they don't have the same CC, aegis spam and invuln the aoes utility. Nerfing firebrand too much will make it useless, cutting a lil damage will not change anything in the META though, as it is a rework issue. And if sometime firebrand gets out of the CM100 meta, newer and casual players will suffer the most, which is not a good thing imo.
  14. The consumables while fun to use, were kinda gamebreaking too. It was making the game much easier. So it was a double edged sword. I am not quite sure what to think about that change up until now. For me only thing that changed was a tini bit of my gameplay. However as you brought up the CM100 issue. Well everything would be ok, but I found myself asking in lfg only condi firebrands as dps for that boss. Problem is not that there is too much breakbars, but that not all classes can deal with it _efficiently_ . My complaint is that I am locked into playing only condi firebrand there. Of course I am not saying you can't play anything else there and it is not only the Sanctuary that makes Firebrands so good there, but the fact that we see only firebrands there and 1 replacement with some scourge or something is considered something exotic and can even scare off people joing LFGs where they don't see a full firebrand group. I think if the consumables were still present, playing full team of firebrands with sanctuaries +alac would still be the way to go, but that would make playing other classes there less punishing. So in my opinion the removal of CC consumables hurt the accessisibility of CM100 for all classes except for firebrand.
  15. Shift+W to mount up. Num lock 1, 2, 3, 4, 5, 6, 7 for mount select
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