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Yer.8096

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  1. Optional cursors, please. GW2 has a beautiful interface (imo) but cursors really "disappear" during combat; we should not need an addon to solve that issue: please, give us options!
  2. Two days testing... Somehow, seems Windows firewall was blocking the connection sometimes (I couldnt understand the pattern); even with gw2 client in exception list and - in another test - with all gw2 ports added to exceptions. After reinstall firewall through updates the problem stopped.
  3. Ok, repair done: issue still. https://imgur.com/gKrc2oe (print)
  4. For those who is not having this issue... Probably not a hardware problem; to start, it happened with more than one person at the "same period": this month. Screen just turn on black. Thats happen specially when I have PvP queue alert or when I down (turns black before I see the character downed, but in the right time). And another fact: in the game, I just disconnect imediately (I was with a friend last time) but the game interface still anser, like F12 and F11 to charecter select, login and settings. I hope my english is enough to understand... Im repairing the game right now and I'll answer this post if I have some success after some tests.
  5. Templates... Its anoying to change and that change is already saved. A lot of things pass through my mind in how we can improve, and I could draw that... Maybe is a good idea. But I think thats not the right moment, so I just want to ask one little thing: create an option to choose if you want to save automatically or not; after that, a little button to SAVE template changes; like dyes and transmutations. To me, and a lot of friends that I discussed about, that can be a provisory solution. In all my experiences, I would suggest a more "advanced" thing as a provisory solution: create an LOCK button too. That can avoid we change our build unintentionally. However, with a SAVE button, we can just discarge any change. That change would be amazing, but I think some people like the way they are so... An option to activate that should be better. That change would be better for equipment, but can improve build template too.
  6. > @"Kuma.1503" said: > Thing is, Shortbow doesn't have a single blind on it outside of infiltrator's arrow, and they'll generally be using that to rotate or run away from you. They dont want to be in your face after spending 8 initiative. Thief doesn't have access to smoke fields on shortbow. They have to use smokescreen or Pistol 5 to make one. After that, if a thief swaps to shortbow 90% of the time it will be to blast it with cluster bomb for the stealth. It's not worth it to sit there autoing in shortbow, praying they win the blind lottery. > > If you're experiencing a lot of blind, it's most likely from the Dagger/Pistol weapon set. They blind you every time they shoot you with pistol 5 or shadowshot. You also recieve pulsing blind when standing in their smokefield, which they can drop on top of you if they combo with steal. Likewise, smokescreen pulses blind and blocks projectiles. It is recommended not to fight a thief while standing in their smoke fields. If you have any ground targeted AoEs or non-projectile based ranged spells, those can bully the thief out of their smokescreen. Understood. I'll try to deal with that. Unfurtenely, with style im trying to play I can't counter that. Thanks, very much Kuma for the info and Leonidrex for respect my experience.
  7. Its just my opinion. As I see, I had a lot o blindness in some seconds. Any hit, any skill, a lot of interrupt and... Again, another blind. I think thats not a good thing for conquest mode but developers should judge that. If im wrong and im complaining for nothing, its ok; we can adapt like we adapt with players that believe just their suggestions are valid... Not a big deal.
  8. A simple QoL for wvw to me would be: 1. Remove "pip gain" by outnumber; 2. Add supply total number for parties when in wvw; 3. Show supply on mouse over for each player in party/squad;
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