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Substance E.4852

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  1. The rewards need to be proportional to the time investment and DRM's need "long fractal" time investment but frankly give near "open world dynamic event" rewards Simply wandering around a lvl 80 vanilla map and doing events is more materially rewarding and feels less tedious I'll give any instanced content a fair shake since I get tired of meta zerg blob auto attack fests rather quickly but even I stopped giving a fuck once i got the axe skin
  2. Should have just been a third tier of the Storm caller weapons that used either some mat bought with DRM currency or strike crystals Locking them behind cosmically low RNG had neither made them achievable for the average player, nor has it done anything to keep people interested in the DRM's themselves As time goes on and the content becomes yet another example of abandonware, the cost of the skins will only skyrocket
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