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DakotaCoty.5721

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Posts posted by DakotaCoty.5721

  1. > @"Zexanima.7851" said:

    > I was about to make this exact post! You beat me to it. Kudos to the anet team, keep up the communication. I would love to see you guys adopt a more scrum style work flow like we use at my place of work or if already do bring that to the community side of things as well.

    >

    > > @"MetalGirl.2370" said:

    > > One would say they're finally doing their job how they're supposed to. I don't see why people would praise them for it.

    >

    > People deserve praise for doing a good job, it doesn't take much effort to do and it has a huge impact. Positive reinforcement improves quality of work as well. It goes without saying they also deserve fair criticism when things are not going well.

     

    Yeah, it only took them several failed projects, 100 staffing members and millions of our money put into other games (now abandoned) for them to finally come back to Guild Wars 2.

  2. > @"phs.6089" said:

    > > @"DakotaCoty.5721" said:

    > > > @"phs.6089" said:

    > > > No, they are skins, meaning I can use on any and as many characters I want.

    > > > Infusion will be stack on a single one

    > >

    > > The system could be claimable from your achievement tab so you could use it on all your characters.

    >

    > Say what?

     

    We have a current system where in your achievements tab, you can claim skins on multiple characters free-of-charge. ArenaNet could integrate the Aura to that system.

  3. If we ban ArcDps, we need a way to know if a player is bad - therefore, a stat sheet and deaths to raid bosses, mechanical failures would be required so we could weed people out and not waste time.

     

    ArcDps serves as a way to indicate player skill, mostly, if they have high dps, they obvious spent time learning their rotation in a raid environment.

  4. > @"Despond.2174" said:

    > I feel it should have always been an infusion/aura. I love the effect so much but having to never have shoulders visible always makes me disappointed. I mean to be honest I think there should be an infusion/aura tab for management since we have so many different infusions and combinations now. Maybe attach a small in-game currency fee like 25s a change or something. I think the whole cosmetic system could use some tab condensing to make management a lot better especially since we have so much to choose from now. Oh and of course, build templates. ;)

     

    Don't forget to vote ^^

  5. > @"Blocki.4931" said:

    > The cost (read: work hours and thus money) of creating armor is far higher than making new outfits (every weight and armor type, race, gender, potentially size needs to be adjusted and accounted for). That's why we get so little new armor skins and lots of outfits compared to it.

    >

    >

     

    Since the inception of Mount Skins, they have no excuse to hide behind "not enough development money" card - they're making more money quarterly than ever before.

  6. > @"Nopesarenotforme.5190" said:

    > When people say that gw3 is possible they forget the huge amounts of money that Anet needs to sink in to actually build the new open world from scratch on a better more stable and flexible system with the races, weapons, armor, styles, mounts(probably), a story, new specs, new metas and events, and more fresh content. A thing like this is possible but its like when Bethesda announced TES:6 now and it will release after a few more years from now just without the announcement and barely new content in gw2.

    >

    > Doesn't sound like the best deal.

     

    You mean the huge amounts of money like a 200% increase in revenue since the inception of mount skins? That clearly has not been put back into content delivery speed...

  7. Hello, I just bought the new raven mantle as they looked really cool.

     

    ~~But, the new infusions don't work with them and it looks mismatched compared to the rest of the armour.~~

    Winter's heart infusion seems to bug the shoulders into discolouration and not work with the new infusions, posted two examples below of them not working as they should be and are completely mismatched from the rest of the armour.

     

    **With Winter's Heart:**

    https://i.imgur.com/3JPFahS.png

     

    _Winter's heart seems to bug out the shoulders and override any infusion and also discolour them._

     

    **Without Winter's Heart:**

    https://i.imgur.com/dNr3ZKz.png

     

  8. > @"Miss Lana.5276" said:

    > > @"DakotaCoty.5721" said:

    > > Whilst the social system really isn't ideal and definitely needs an overhaul - I can't help feeling that the OP is easily offended and block heavy.

    >

    > On the contrary; I don't block often and am open to talking about differences in opinion. When I do block it's either a case of someone harassing or abusing me.

    >

    > > The feature is there to 'mute' people who are doing serious harm to the community, and it seems like you might just be blocking people for the sake of blocking people - judging from the wording you used, you've blocked a considerable amount of people.

    >

    > The feature is there for each individual to use to block people for themselves, not for me to cleanse the "community". That's what the 'report' function is for. Also, you're making leaps and bounds in your assumptions. I have about 5 people blocked who still use the game (last I saw anyway, I don't check often). The rest are gold sellers.

    >

    > > Use the feature as it was intended, not just because you disagree with someone in your guild.

    >

    > I am using it as intended, to personally block people for harassment and/or abuse. Tell me how that's against the rules. Last I checked that was exactly what it was designed for. And again, making incorrect assumptions. Please try to make 100% less assumptions in your next post, it'll save us both a lot of time, and add a lot more to the thread.

    >

    > > @"Deepcuts.9740" said:

    > > I would go as far as implementing a no party/no squad for people in your block list. Meaning if a blocked person in your list is in a party/squad, you cannot enter either. And vice versa.

    >

    > I wouldn't quite want it taken that far. If there's someone I've blocked in a squad for DS meta, I wouldn't want to miss out on the whole thing because one person is in a squad of 40+. Nor would I want to be unable to join a party in LFG because there's only one person out of four in there that I've blocked. Especially being in a farming guild, the chance that the one person I have blocked there will appear in a squad would be fairly high, but you'd have to go out of your way to find that person, which is a waste of time anyway.

     

     

    Guild Wars 2 has an amazing and diverse community, I can't imagine people are actively harassing and abusing you. Aforementioned, I have an explosive personality, I am also openly in a same-sex relationship and I have never received any type of abuse or harassment within this community.

     

    I honestly feel there's some exaggeration or hyperbole here.

  9. > @"ProtoGunner.4953" said:

    > I noticed in my online "career" that people who block rigorously have a problem with the society in general and want to deny the existence of other-thinking beings - especially after requesting such arbitrary measures. I never block people be cause they are different. Maybe if someone would "stalk" me constantly or spamming my inbox or /w me with online gold etc.

     

    This was my exact school of though.

  10. Whilst the social system really isn't ideal and definitely needs an overhaul - I can't help feeling that the OP is easily offended and block heavy.

     

    The feature is there to 'mute' people who are doing serious harm to the community, and it seems like you might just be blocking people for the sake of blocking people - judging from the wording you used, you've blocked a considerable amount of people.

     

    I am a vocal gamer and my personality crashes with some players but I've never resorted to blocking so many people that I've noticed "trends".

     

    Use the feature as it was intended, not just because you disagree with someone in your guild.

  11. > @"Rubi Bayer.8493" said:

    > > @"DakotaCoty.5721" said:

    > > I'll be streaming Bless Online for that massive audience they have.

    >

    > Any game you choose in support of Extra Life, the money you raise goes straight to help little ones with life-threatening illnesses and injuries–I'm sure they and their families will be grateful for your support!

    >

    > A little background: A Children's Miracle Network hospital cared for my son briefly when he was a toddler and my husband and I were scared parents who didn't know what was wrong with our child. (He's fine now, yay!) The same hospital saw my three-year-old niece through her battle with cancer. She lost that battle at the age of four, but she was a little fighter and Children's Miracle Network cared for her and her parents in every way possible while she was fighting. Thanks to events like Extra Life, the tragedy wasn't made even harder on her family by crushing medical bills.

    >

    > TL;DR: Thank you and everyone who participates, from the bottom of my heart, no matter what game you choose. <3

     

    Hey Rubi, I was trolling in my first post, Guild Wars 2 always has me coming back - sentimentally I met my now-fiance on GW1 so it's very hard to give up. I'll happily follow and support a cause to help organisations that help children.

     

    As a patient in the UK, we thankfully don't have to worry about medical bills but the woe is understood from countries who do not have universalised health care - if it wasn't for our NHS, my transplant probably wouldn't have happened when I was a baby.

     

    I'm fortunate enough to see a game I am passionate about, that's always here, take part in a charity event like this. I'm also sorry to hear about the loss of your niece.

  12. > @"Atticus.7194" said:

    > This would not work, light, medium and heavy armor have different rigging points that allows them to be combined without looking ridic. Mixing the weights up would mean that many many armor sets together would not look or function right.

    >

    > Honestly, just use an outfit, not trying to be a jerk here but there has to be some medium armor you like, if not use an outfit.

     

    He literally outlined that in his post - you pre-select what weight you use and that's it.

  13. > @"Klipso.8653" said:

    > As someone who is 3 days from making Aurora, I can say that I will absolutely never be going back to this zone when I'm done.

    >

    > Being forced to repeat the same heart quests every day for 16 days... because a backpiece I never wanted is a collection requirement.

     

    I did the Aurora collection myself; the best part was that the 16 days collection was on this map and not another one, I seriously dislike the idea of it being on another LW map.

  14. > @"Ganathar.4956" said:

    > > @"Raizel.8175" said:

    > > > @"Ganathar.4956" said:

    > > > > @"DakotaCoty.5721" said:

    > > > > > @"Ganathar.4956" said:

    > > > > > > @"DakotaCoty.5721" said:

    > > > > > > > @"Kal Spiro.9745" said:

    > > > > > > > > @"DakotaCoty.5721" said:

    > > > > > > > > > @"xan.8936" said:

    > > > > > > > > > How does Anet deliver such value for very little cost?

    > > > > > > > >

    > > > > > > > > I mean.... they don't?

    > > > > > > > >

    > > > > > > > > Compared to other MMO titles, our content is very little and given sparingly. Other MMOs in the span of 3 months get a major raid, a new class, hefty open world updates. GW2 on the flip side gives a 1 hour play patch every 3-4 months, and even when they made 200% more money due to the sale of Mount Licenses, we still get extremely slowed content.

    > > > > > > > >

    > > > > > > >

    > > > > > > > Which other MMOs are we talking here?

    > > > > > >

    > > > > > > ESO - Playerhousing, new trials, new dungeons, new zones, revamped LFG system (twice) etc..

    > > > > > > WoW - in the span of 3 months, 2 new raids, 9 bosses, new races / classes, 6 new sub-races, 10 dungeons + 2 more coming.

    > > > > > > BDO - New classes, world zones, world bosses, expansions that are indicative of their genre.

    > > > > > >

    > > > > > > I appreciate Guild Wars 2, it's a game with truly unique systems and story, but, the content delivery even after a major influx of money is still slow and not valued.

    > > > > >

    > > > > > ESO was already addressed by someone else, so I'll focus on WoW and BDO.

    > > > > >

    > > > > > WoW just released its expansion 1.5 months ago, so it's obviously going to have more new content than the competition. You can't just compare an expansion launch to content patches. In addition, their sub-races are just re-skins that could have easily been more customization options for existing races. Are different horns for tauren or tattoos and light eyes for draenei such a big deal? WoW definitely releases quite a few more dungeon and raid bosses than GW2, but these games focus on different sorts of content. GW2 releases way more open world content in its patches.

    > > > > >

    > > > > > BDO makes way too many classes. It's so bad that Pearl Abyss makes ArenaNet look like balancing geniuses, which says a lot because ArenaNet is really not all that amazing at balancing. Too many classes is a bad thing, especially when they are only made to milk the player base for those cash shop items over and over again. Their frequently released new classes do not only affect balance though. I am pretty sure that they affect the rate of other content release too. The major content releases of BDO actually happen at an abysmal rate. Kamasylvia part 2 was released 10 months ago in NA, and we still have no idea when Drieghan is coming out. They do release other stuff in between of the major releases, but it's usually inconsequential stuff. Content that doesn't matter like savage rift, or stuff that makes the game worse like the node war changes and the militia system. Their major releases usually have a decent amount of quests, some nodes and some grind spots that only very geared players can grind. That's their typical content. They barely have any group content to speak of really.

    > > > > >

    > > > > > GW2 itself actually has one of the most solid release cadences in the MMO industry at the moment. The main thing that is lacking is the introduction of grindy long-term goals in every content patch, so that they are more replayable. ArenaNet might just be a little bit too generous with their lack of time gates. They have daily hearts and daily achievements for the new maps, but the new currencies are acquirable in many other ways as well. Whatever the case, the content is there, but maybe ArenaNet has to pace the rewards a bit better. One good thing that they did with the latest episode though is that they made Requiem armor require lots of mistonium. That could keep many players busy, though the very hardcore ones will know how to get it rather quickly. However, they kinda messed up with the sigil of nullification requirements. If the armor is so pricey, the casuals will give up and then they won't have to play the map for all of that mistonium.

    > > > >

    > > > > You are misinterpreting what I am saying.

    > > > >

    > > > > WoW has patch updates within timezones as GW2 does; the most notable right now is patch 8.1

    > > > >

    > > > > This patch alone will introduce 2 raids, with dual-faction integration (two different encounters for both factions), 2 new dungeons, plus open world content. This is no an unfamiliar practice with WoW - they add to their open world, probably moreso than GW2. Legion: Broken Isles, Argus (contained 3 maps).

    > > > >

    > > > > If ArenaNet decided to revamp the lfg / dungeon system, this game would also have a nice carrot-on-stick that is different from FOTM and raids. I.e. you queue for a dungeon, you get X gold for the first run, then X silver for repeated runs + dungeon loot (maybe chance for rare stuff inside the LFG). But there are systems that are flat-out ignored.

    > > >

    > > > WoW always starts its expansion packs with a good amount of content and with a big content patch ready to go 1.5-2 months afterwards. However, once that surge of content is released, their releases slow down significantly. In Legion, patch 7.2 came out 3 months after 7.1, while 7.3 came out 6 months after 7.2. The gap between 7.3 and the release of the latest expansion was almost an entire year. Guild wars 2 releases its major patches roughly every 3 months, with Anet's current team structure ensuring that there is no big content drought between LW and expansions. Basically the difference here is that Blizzard likes doing a few huge and epic releases, while Anet likes to release smaller chunks of content more frequently.

    > > >

    > > > Also, as I said Blizzard focuses way more on instanced content so they do release way more dungeons and raids. However, even though they do release open world stuff, it often pales in comparison to the open world content that Anet produces. Anet produces maps more frequently, as well as meta events. Legion had new zones in Argus and the broken shore, but they were still fewer than what LW3 had. Anet are actually doing even better now though, because they have structured their LW teams properly, which means no HoT content drought again. So with PoF patches, we will be getting even more maps than what we got in HoT. I also feel like I should mention that the open world content that Blizzard does add is not that impressive. World quests are pretty boring and uninspired and often have generic rewards. Their leveling is pretty good, but that's only a thing at the start of expansions.

    > >

    > > No big content drought in GW2? I have to disagree.

    > >

    > > It feels like we have no real content ever since some months after the PoF-release have passed. PoF was quite low-quality content for a MMO since its replayability-value is basically zero. The LWS4-episodes don't help either. Sure, Istan is pretty much alive, but only because it's a braindead and overrewarding gold-grind. The other maps died rather quickly, just like Jahai will in one or two weeks. There simply are no gameplay-additions of value. At least in LWS3, you had trinkets you could farm for Alts, especially since that was the most efficient way to get Viper-stuff. The LWS4 maps don't offer that though. There's a reason why people reduce LW-maps to "additional AP". ArenaNet really ought to re-evaluate its LW-formula. In my regard, that formula is quite a failure.

    > >

    > > Oh, and let's not forget that they shipped unfinished content with Kourna.

    >

    > I addressed the replayability of the content in my first post in this thread. It's true that ArenaNet needs to work more on how the rewards are earned so that the content is more replayable. That is a reward problem though, not a content problem. That's why it might *feel* to some that there is not that much real content coming in.

     

    One would argue that rewards are content; that is the premise for every MMO, including GW2. Simply because rewards in itself can generate content, whether through repetition or through updates.

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