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Ezrael.6859

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Posts posted by Ezrael.6859

  1. > @"coro.3176" said:

    > In retrospect, PoF and those condi changes were the final nail in the coffin for condi engi (at least for me).

    >

    > I literally cannot touch many common builds now because they pack so much cleanse that I can never get enough condi to stick to out-damage their sustain. Other builds are killable, but it takes longer and involves a lot more risk. Why should I pew pew pew at close range and dance around tagging my opponent with Blowtorch (sometimes 3-4 times in a fight) out-playing them for over 60 seconds in order to finally get a down when I could just play power and drop them in a ~5s combo?

    >

    > IMO, they did the right thing nerfing condi the way they did, but they need to also match that with condi cleanse nerfs elsewhere.

     

    Probably because in the 60 second Condi scenario you are incredibly tanky and never feel any particular danger in a 1v1 sustain fight of attrition and your ability to hold for a moment against a +1 is greatly increased.

     

    In the scenario as a glass Power build you're essentially a pane of glass being thrown against another, hope they shatter more than you do so you can be put together afterwards, any +1 will instantly down you. (Or should, but Engi, War and Rng have awful passive proc invulnerability traits).

  2. > @"Axl.8924" said:

    > i may sound like a guardian hater, but you guys are pretty op.You are neigh invincible in defensives and run at super speed, or at least it seems so.its kinda silly with the amounts of condi/power burst you can give out while surviving anything.

     

    Guardian has no access to Superspeed, no speed traits and poor convenient Swiftness access, I have no idea what you are on about, you seem lost and confused. Perhaps you're confusing the class icon with another? Warrior as Spellbreaker perhaps?

  3. When it comes to Sword of Justice and Hammer of Wisdom, you can reduce the ammo cooldowns all you want, but for PvP and WvW that's not the problem, the issue is that the attacks are so slow that they can't hit a moving target. PvP and WvW is all about moving, unlike the stationary punching bags in PvE.

     

    Sword needs to attack much faster and deal its damage strikes as quickly as something like the Illusionary Berserker.

    Hammer needs to animate either twice as quickly or have the knockdown as an area effect like Drop the Hammer, but smaller at 180 radius.

  4. > @"Genesis.5169" said:

    > I feel you, but bro book 3 was absurd man. It was range denial to the degree my mesmer could pull of traiting like 4 traits to have that kinda reflection up time and you guys got it just for being a FB.

    >

    > Keep in mind i generally melee but my god that Bubble was way to large and long and basically had rotating cds so it had like 90% uptime. I'm not a fan of many of the nerfs in this patch but fb book 3 needed it nothing else did tho.

     

    A Mesmer traited and using skills to gain self reflection can still move freely and keep all that reflection and most importantly can STILL perform all of their damage skills through having their weapons available...

     

    A Firebrand using Tome of Courage has no offensive 1-5 skills available and no access to weapons. (We're talking range denial, so a PBAoE taunt with damage doesn't count.)

     

    You can't compare the two, the fact that you did shows you are very ignorant or you know this is a completely meaningless comparison, in which case your post is meaningless at best and a troll at worst.

  5.  

    After using 2 charges the skill animates to recharge back to 2 charges in 15 seconds while showing Unhindered Delivery, then animates the line again for 10 seconds, upon which the icon flips back over to Portent of Freedom and you ACTUALLY have 2 charges.

     

    If you use the skill when it shows 2 charges remaining but Unhindered Delivery is displayed it will consume the last charge.

     

    The skill is recharging the charges correctly at 25 seconds but Unhindered Delivery states a 15s recharge incorrectly and animates twice. _Seems this skill wasn't even tested once after the recharge was changed._

     

    **So it is essentially a visual bug fix and a tooltip fix, so as Guardians I'm assuming we need to wait for the next BIG balance patch in 3 months for such a drastic change to our profession?**

  6. When using the Radiance trait line - the minor adept trait **Justice is Blind** - does not function completely with **Tome of Justice**.

     

    _No enemy is blinded when activating the Tome_. The Guardian only gains Light Aura.

     

     

    **Mantra of Truth** - the _charge recharge time for this trait is incorrectly set at 15 seconds_, this can be verified by counting or by using it simultaneously with Mantra of Liberation to see the same recharge, or with any of the other utility Mantras to see it recharge slower.

     

    When traited with Weighty Terms - Mantra of Truth is only reduced to 12s, the same as Liberation (when it should actually be down to 9.5s)

     

     

    Any others you've noticed? Please reply.

  7. Remove the internal cooldown to start.

    Add 2 seconds of Chill or 2 seconds of Weakness.

     

    This is supposed to be a Grandmaster trait! Right now it's worse than most Adept traits in the game.

     

     

    We don't have many ways to immobilise or disable a foe, they can't be chained together for long, Slow also isn't that strong of a condition in such small, niche applications.

     

    We already have AoE slow we can chain together through traited Dragonhunter traps for 12-15 seconds.

  8. > @"Justine.6351" said:

    > > @"Ezrael.6859" said:

    > > > @"Justine.6351" said:

    > > > > @"Ezrael.6859" said:

    > > > > > @"Justine.6351" said:

    > > > > > It's not a bug if it's tooltip is accurate.

    > > > >

    > > > > It’s a bug when it is completely inconsistent with this skill line.

    > > > >

    > > > > Imagine a new Warrior burst skull suddenly doing low damage and not being able to critically hit, completely at odds with every other skill of its type.

    > > > >

    > > > > Then I’m sure you’d be all over the forums whining, instead your posting history indicates you’re paper, screaming that rock is balanced but scissors needs a nerf.

    > > > >

    > > > >

    > > >

    > > > What are you even on about...

    > > > Learn what the term bug means in gaming lol.

    > >

    > > A bug would be something that is a mistake or incorrect coding. Every symbol is 5 targets, this one isn’t. Seems like a bug, boy.

    > >

    >

    > A bug is something unintentional and/or doesn't match what it's description states.

    >

    > The skill lists 3 target cap,

    > The skill has 3 target cap.

    >

    > If all other symbols had a 3 target cap and this one symbol had 5, would you still say this skill was bugged?

    >

    > Don't confuse bugged for anomaly trying to push your agenda for a buff.

    >

    > Could this skill get 5 target cap? Sure.

    > Is it bugged at the moment? No.

     

    You’re the hopeless noob that made the big childish post celebrating Judges Intervention losing its 3 burns because you have the reactions and critical thinking ability of a spoon yeah?

     

    Nothing can be reasoned with someone like you.

     

     

  9. > @"Justine.6351" said:

    > > @"Ezrael.6859" said:

    > > > @"Justine.6351" said:

    > > > It's not a bug if it's tooltip is accurate.

    > >

    > > It’s a bug when it is completely inconsistent with this skill line.

    > >

    > > Imagine a new Warrior burst skull suddenly doing low damage and not being able to critically hit, completely at odds with every other skill of its type.

    > >

    > > Then I’m sure you’d be all over the forums whining, instead your posting history indicates you’re paper, screaming that rock is balanced but scissors needs a nerf.

    > >

    > >

    >

    > What are you even on about...

    > Learn what the term bug means in gaming lol.

     

    A bug would be something that is a mistake or incorrect coding. Every symbol is 5 targets, this one isn’t. Seems like a bug, boy.

     

  10. > @"Justine.6351" said:

    > It's not a bug if it's tooltip is accurate.

     

    It’s a bug when it is completely inconsistent with this skill line.

     

    Imagine a new Warrior burst skull suddenly doing low damage and not being able to critically hit, completely at odds with every other skill of its type.

     

    Then I’m sure you’d be all over the forums whining, instead your posting history indicates you’re paper, screaming that rock is balanced but scissors needs a nerf.

     

     

  11. 10-second AoE pulsing area-denial boon corruption was a terrible idea and is proving very hard to balance effectively.

     

    Really they should change corruption into boon strip and then remove the things like obstructed errors they have had to put in place to try and curb the insanity powercreep they have introduced through Shades and Punishment skill's AoE boon corruption into Torment, Burning and Cripple.

  12. > @Inoki.6048 said:

    > > @Vova.2640 said:

    > > What is this supposed to mean? People are complaining about a BUG that lets you do unreasonable amounts of damage.

    > > You're telling people to "deal with it" because you and other dead eyes are enjoying abusing a bug.

    > > How pathetic.

    > >

    >

    > really? so that is a bug, but spellbreakers blocking everything, having insane regen, damage, mobility, toughness and just about everything in the game along with scourges with a trillion condis on touch is perfectly fine.

    >

    > stop taking those meds.

     

    How can you respond to people in this tone, when you have taken the time to create a signature that encourages people to be understanding and not hateful?

  13. The most annoying mechanic with Full Counter is that you can be fighting a Spellbreaker and avoiding his Full Counter / stowing your weapon etc while 1v1, then some 'ally' comes along and starts to throw out careless auto attacks and gets you killed by proccing the Full Counter that you were not attacking into.

     

    If only the game mechanics could allow Full Counter to only damage the person that triggered it, it's probably not possible.

     

    So making Full Counter only deal raw damage and not be able to land critical hits is probably the only sensible balance solution, it's still an evade, daze, damage absorption and if traited some soft CC and condition transfer with good damage on a fast cooldown.

  14. 2 seconds of Slow on immobilize or interrupt on a 5 second internal cooldown - with the ICD it can only affect one target also, even if you interrupt a group of enemies.

     

    In comparison to the other options available - Loremaster to improve support capabilities & Quickfire to improve condition damage capabilities both solo and grouped - Stoic Demeanor needs to do more for Power based builds.

     

     

    A few suggestions:

     

    A damage strike (With the same values as Shattered Aegis if mini-AoE) or the same value as Lightning Rod if single target.

     

    2 seconds of Chill.

     

    4 seconds of Weakness.

     

    2 seconds of Blind.

  15. Axe auto-attack chain should ideally become 300 range to give us a viable mid-range melee brawler that would link perfectly with our mantra range.

     

    Firebrand feels like it should play a bit like a Dagger/Dagger Ele, but the Axe is currently out of place as Tomes are 240-900 range, Mantras are 300 range and Axe is slow casting and at 130 range.

     

    Firebrand offers no additional combat mobility as using ToResolve or ToCourage for personal Swiftness stacking is a waste of a Tomes potential, the Swiftness on MoLiberation is the 3rd charge and infrequently used.

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